Shadow of the Ancients / Run 001 / Main Story

Round 14 Transcript

Episode 1 · Episode Round 1

Round 14 scene image
Narrator

Narrator · Narrator

As Merrin vanishes into the darkness of the side corridor, the tower groans louder, the air thickening with malevolent energy. The skeletons advance, their bony fingers scraping against stone as they take another step forward. Halie and Varrika work quickly to stabilize Jeane, their hands moving in a blur of motion as they try to counteract the magical suppression. Suddenly, the ground shudders violently, and the hidden pit trap beneath the entrance gate slams shut, its wooden beams snapping into place with a loud creak. The magical energy surge intensifies, causing the torches on the walls to flicker wildly, casting eerie shadows on the stone floor.

Merrin

Merrin · Rogue

As I dart into the side corridor, my heart pounding in my chest, I can't shake the feeling of eyes watching me from the shadows. The tower groans ominously around me, its ancient stones creaking and shifting as if the very building is alive and in pain. I keep my crossbow at the ready, my senses on high alert for any sign of danger. The corridor stretches out before me, dark and foreboding. The torches mounted on the walls flicker erratically, casting eerie shadows that dance across the stone floor. I move forward cautiously, my footsteps muffled by the thick layer of dust and debris that covers everything. The air is heavy with the scent of decay and something else... something ancient and malevolent. As I round a corner, I spot what looks like a hidden panel in the wall, partially concealed behind a pile of rubble. My rogue instincts tell me this could be important, so I carefully clear away the debris, revealing a carved stone door covered in strange runes that seem to pulse with an inner light. Looks like Jeane was right about there being more to this tower than meets the eye. This could be another passage... or it could be a trap.

I step closer to examine the runes more closely, my hand hovering near the carved handle of the door. The air around it shimmers with magical energy, and I can feel the hair on the back of my neck standing up. Whatever's on the other side of this door... it's not something to be taken lightly.

Seraphine

Seraphine · Wizard

I watch Merrin disappear into the darkness of the side corridor, my heart hammering against my ribs as I feel a sudden, sharp tug on my consciousness—the memory continuity system, fighting against the interference of the tower's magic. It's like trying to shout through a hurricane, but I can just barely make out the words: RECALCULATING... RECOVERY POINT LOCATION.
The floor shudders beneath me, and I nearly lose my balance. This is more than just structural instability—the entire magical structure of the tower seems to be coming apart at the seams. If the recovery point shifts now, in the middle of a collapse... we could be scattered across time and space with no way back.
I stand up abruptly, clutching the stone carving like a talisman. "We have to move now." I shout, my voice cutting through the groaning of the tower. I hold up the carved stone, its light flaring brighter as if in response to my distress. "This isn't just some random magical resonance—the entire structure is a containment field for something far worse than undead skeletons. If it breaches... we need to be somewhere else when it does."
I turn to Jeane and Halie, my voice urgent but calm. "The tower is collapsing, and its magical core is fracturing. Whatever was contained here... it's about to be released." I look down at the stone carving in my hand, feeling a strange pulse of energy through it. "This artifact... I think it might be the key to stabilizing things long enough for us to escape. But we need to find a way out of this chamber first."
I move towards the collapsed section of wall where Merrin had seen the altar-like structure, my eyes scanning the debris. The dust is thick here, swirling in the torchlight like a miniature storm cloud. "Merrin found something before—the remnants of an altar. If we can locate it again... maybe there's another exit hidden near it."
I crouch down, beginning to sift through the rubble with my gloved hands once more. The tower groans again, louder this time, and a fresh shower of pebbles rains down from the ceiling. A sense of impending doom clings to the air, heavy and suffocating. We're running out of time, and we still don't know what we’re really facing.

Halie

Halie · Cleric

The air inside the tower feels wrong—heavy, resisting, like trying to breathe through thick water. The magical instability Halie sensed earlier isn't just lingering discomfort; it's escalating rapidly into outright danger. This isn't decay, this is aggressive breakdown! She turns to face Seraphine directly, her voice low and urgent. Whatever contains the magic in this place... it's failing. And when containment fails around something ancient and powerful, you don't get slow leaks—you get catastrophic breaches. Her hands move without conscious thought, tracing protective symbols in the air while she speaks. We need to evacuate now. Not later, not 'when we find a way.' Right now. The entire structure is seconds away from total collapse, and whatever's sleeping below us... it's going to wake up when the roof comes down. She moves toward Jeane instinctively, positioning herself between the struggling sorcerer and the advancing skeletons. I'll hold them off long while you move. Her free hand reaches for her crossbow, but she doesn't raise it yet. Too many bolts left—she needs them as a last resort against bigger threats. Not with these walking bones. They're just... She hesitates, searching for the right word. ...distractions. But something in Seraphine's warning about Merrin makes her pause before she moves out front. If that stone carving is what I think it is... we might be dealing with something far older and more dangerous than these skeletons.

Jeane

Jeane · Sorcerer

Jeane narrows her crimson eyes at the creaking stone around them, calculating angles of collapse and magical containment thresholds in her mind. The ambient energy is wrong—it's fraying at the edges like a torn parchment scroll instead of simply resisting her spellcasting attempts. "Halie's right about the structural failure," she says coolly to Seraphine and Varrika. "But I can stabilize this chamber for thirty seconds with my own magic, if necessary." That should be enough time for Merrin to find an exit or for Halie to clear a path through those skeletons. "The bigger issue is the magical energy surge—it's not random decay. It's reactive. We're triggering something."

Jeane flexes her wings slowly, muscles tensing beneath the dark leathery membranes. Merrin's already gone deep into that side corridor. If there's a hidden exit or new threat, she'll find it first. The tower groans again, louder this time, and dust pours from the ceiling in thick clouds. "Focus fire on the skeletons," Jeane commands, her voice carrying clear authority despite the magical interference. "Halie, use your smite ability—it should bypass their undead resistance. Seraphine, prepare to support with a wide-area buff spell if I signal you." Keep them coordinated and moving purposefully. She turns towards the collapsed wall section where Merrin disappeared. What's happening in that corridor? Is she finding something useful or stumbling into danger?

Varrika

Varrika · Fighter

As the tower groans ominously around us, I feel the weight of ancient power pressing down on my shoulders like a physical force. The air is thick with magical energy, crackling along my skin with each step. I keep my heavy mace at the ready, my muscles tensed and coiled for action. When Jeane commands us to focus fire on the skeletons, I move without hesitation, positioning myself between the undead horrors and our party's mage. Halie's right about these walking bones being mere distractions, but that doesn't mean they aren't dangerous. One wrong step and those bony fingers could snap a throat or crush a windpipe. "Get ready for a shield," I bark at Jeane as I move to intercept the lead skeleton. "If this place is about to come down around our ears, we need to protect the caster."

My eyes scan the chamber, taking in the collapsed section of wall where Merrin disappeared. That rogue has a knack for finding hidden paths and secret doors, but right now her absence leaves us vulnerable. I trust her to find something useful, but part of me wishes she were here, crossbow at the ready, covering our flanks. The tower groans again, louder this time, and I feel the ground shift beneath my feet. Dust rains down from the ceiling in thick curtains, obscuring my vision. I cough, spitting out the fine grit that fills my mouth and nose. But I don't falter. I can't afford to. "Seraphine," I call out, my voice barely audible over the creaking of the stones. "If you've got something that can stabilize this chamber, now's the time to use it."

I know the wizard is already working on a solution, but we need every advantage we can get right now. The skeletons advance, their bony fingers scrabbling against stone as they take another step forward. I can hear the snap of Halie's crossbow behind me, the thunk of bolts finding their marks. But it's not enough. We're running out of time. My eyes dart to the hidden panel Merrin discovered, the one partially concealed behind a pile of rubble. That could be our way out... or it could be another trap. But if this tower is about to collapse around us, we may not have a choice. I take a deep breath, steeling myself for what's to come. "If that hidden door leads somewhere safe, Merrin will find it," I mutter under my breath. "But if it doesn't... we need to be ready to fight our way out of here."