Shadow of the Ancients / Run 001 / Main Story

Round 12 Transcript

Episode 1 · Episode Round 1

Round 12 scene image
Narrator

Narrator · Narrator

As Merrin disappears into the darkness ahead, the ground beneath her feet gives a violent shudder. The sound of scraping stone and crumbling debris fills the air, and a faint rumble of thunder echoes through the passage. Suddenly, a section of the wall behind her collapses, sending dust and rubble tumbling down onto the floor. The skeletons, now alerted to the party's presence, emerge from the shadows, their bony fingers grasping for the party members they have been guarding. The magical energy emanating from the door surges wildly, threatening to engulf the party if they don't move quickly.

Jeane

Jeane · Sorcerer

I feel my wings instinctively try to beat against empty air for balance as the ground heaves violently beneath us. This tower is coming apart faster than I anticipated—weeks of decay compressed into seconds of violent structural failure. The skeletons are on the move now, their bone-dry fingers scraping against stone with a sound like nails on chalkboard. Amateur work, really. Dark magic keeping them animated but no tactical cohesion—someone or something is puppeteering them remotely and doing a poor job at it. I raise my hands in a defensive gesture, arcane energy crackling between my fingertips as I ready a spell. Merrin! Get out of there before the passage collapses completely. Varrika, Halie—fall back toward me, we're reforming our defensive perimeter. My crimson eyes scan the chamber rapidly, taking mental notes: structural weaknesses in the walls opposite the collapsed section; the magical energy surges are coming faster now; and whatever is controlling these skeletons seems to be... hesitating?

I feel Seraphine's gaze on me—she's ready with that sleep spell but waiting for my signal. Good. She understands the chain of command here, even if the situation has gone sideways quickly. The air tastes wrong in this chamber now—not just decay and old magic but something else... alive? Awake? Something ancient and hungry is stirring beneath us, its consciousness bleeding up through the stone like oil seepage. My mind races through tactical options while my mouth speaks commands. We've got three skeletons engaged—no more than that by my count so far. If we can contain them in this chamber with a choke point, we can deal with them one at a time instead of trying to fight while retreating down a collapsing passage. The rumble of shifting stone echoes ominously around us as another section of wall groans.

I catch Merrin's eye as she emerges from the shadows—she looks dusty but unharmed. Good, you're alive and in one piece. The tunnel ahead is compromised—we'll have to find another route or deal with whatever's at the end fast. My wings shift restlessly, barely containing my impatience. This whole damn tower is about to come down on our heads like an executioner's axe. Whatever we do next, we need to do it now. I turn back to face the skeletons, my expression cold and focused. Alright you animated corpses—let's dance. My fingers twist in a complex gesture as I begin weaving a spell of arcane energy. If there's someone controlling these things remotely, they're about to get a nasty surprise if they try to keep puppeting them after I'm done here. I release the spell with a sharp word of power—the air crackles with magical discharge as bolts of lightning arc through the chamber, striking each skeleton in turn and shattering their bones into dust. There. That takes care of the immediate problem—but whatever dark sorcerer is puppeteering these things will know we're here now for certain if they weren't already aware. I glance around at my companions quickly—checking posture, weapon stances, facial expressions. We need to move fast before whoever—or whatever—in this tower can marshal more forces against us. Halie, stay close to Seraphine and be ready with healing magic if needed. Varrika, keep your eyes on those walls—I don't trust that structural damage is done collapsing. Merrin, I want you searching for another passage out of here—something stable enough we can actually use it this time. My gaze settles on the darkness beyond where Merrin was exploring. If there's a commander up there controlling these things remotely, they're likely to have some sort of magical protection or alarm set up. We need to deal with that before it becomes an even bigger problem—preferably before whatever collapsed section draws more undead attention from deeper in the tower. I flex my wings instinctively, preparing for action despite knowing there's no room here to actually take flight. This place is alive, and it doesn't want us here. We need to find that sword and get out fast before this whole damn structure becomes our tomb—and whatever ancient horror is buried beneath it wakes up fully to deal with the disturbance we've caused. The air shimmers around me as I begin weaving another spell—this time something more subtle, designed to detect magical traps or hidden doors. Let's see what other surprises this accursed passage has in store for us. Something tells me our real troubles are just beginning.

Halie

Halie · Cleric

I watch Merrin freeze mid-step, her rogue instincts warring with my direct order. The groans of the tower around us intensify—I can feel it in my teeth now, the vibration of stone straining against magic. The connection failed—something’s blocking my ability to access the full memory continuity. I need to know what Merrin saw before this section collapsed. Was it stable? Was there something waiting for her in that darkness? If we’re going back the way she came, I need to understand what we’re walking into. I step closer to her, my voice low and urgent. "Merrin—tell me everything you saw down that passage. Every detail matters—I need to know if whatever collapsed was natural decay or if something deliberately sealed that route."

Seraphine

Seraphine · Wizard

I feel my heart hammering against my ribs as I watch Merrin freeze mid-step, her rogue instincts warring with Halie's direct order. The groans of the tower around us intensify—I can feel it in my teeth now, the vibration of stone straining against magic. The connection failed—something’s blocking my ability to access the full memory continuity. I need to know what Merrin saw before this section collapsed. Was it stable? Was there something waiting for her in that darkness? If we’re going back the way she came, I need to understand what we’re walking into. I step closer to her, my voice low and urgent. "Merrin—tell me everything you saw down that passage. Every detail matters—I need to know if whatever collapsed was natural decay or if something deliberately sealed that route."

My mind is racing, trying to process the sudden change in our situation. The magical energy in this chamber feels different now—chaotic, angry. It’s like the tower itself is lashing out at us for daring to trespass here. I can see the frustration on Merrin's face, the conflict between following orders and the clear need to report what she saw. She must have sensed something, a threat perhaps, before the collapse. If we don't understand exactly what that threat was, we risk walking right into it again—or worse, making things even more unstable. I glance over at Jeane, who is already casting another spell—a complex weaving of arcane energy that seems to be designed to detect magical traps or hidden doors. Good, I think, a flicker of grim approval crossing my features. We need all the information we can get about this place before we move forward again.

As Merrin begins to speak, describing what she saw—a large chamber with a raised dais at one end, something like an altar or throne upon it—I feel a chill trace its way down my spine. An ancient power, she says. Something sleeping. That's not good. Sleeping ancient powers tend to wake up angry when you disturb their slumber.

I listen intently as Merrin describes the three skeletons—amateur work, she calls it. Dark magic keeping them animated but no tactical cohesion. Someone or something is puppeteering them remotely and doing a poor job at it. Amateur or not, they're still a threat. And if they were summoned here to guard something... whatever that something is, it might be even worse.

The air feels thick with magic now, oppressive and heavy. It’s getting harder to breathe, as if the very atmosphere is trying to push us out. I can see Halie and Varrika falling back towards Jeane, reforming their defensive perimeter. Smart move—the collapse has left our original formation in tatters.

I feel a sudden, sharp tug on my consciousness—a faint echo of the memory I just tried to access. It’s there, just out of reach, like a word on the tip of my tongue. Whatever is blocking my full access to the continuity system must be tied to this tower itself. Ancient magic, powerful enough to interfere with our own spells, perhaps even to affect the tools we use to remember who we are.

The groans of the tower grow louder, more insistent. Dust falls from the ceiling in a fine, sparkling curtain. We're running out of time here. If this passage collapses completely, we'll be trapped with no way out—and whatever sleeps beneath us will have all the time in the world to wake up and deal with us at its leisure.

I look back at Merrin, her expression grimly determined as she describes the hesitation of the skeletons' controller. It’s like they were waiting for something, she says. Waiting for us to come closer.*

A cold dread settles in my gut. Waiting for us to come closer, I repeat silently. Or waiting for something else to arrive.

Merrin

Merrin · Rogue

I freeze mid-step, caught between following Halie's order and the sudden shift in the chamber. The skeletons' controller hesitated before they attacked—like they were waiting for something. Or someone. I glance back at the collapsed section, unease twisting in my gut. That wasn't natural decay. Something or someone deliberately sealed that route while we were exploring it. Halie's right, we need to understand exactly what threat we're dealing with before we move again. But if whatever's controlling these skeletons is still out there... We're exposed now, our formation broken by the collapse. I catch Jeane's eye—she's already weaving another spell, this one designed to detect magical traps or hidden doors. Smart. If we can't go forward, we need to find another way out of this chamber before it becomes our tomb. I nod at Halie's urging, stepping closer to report what I saw in the darkness before it collapsed.

Varrika

Varrika · Fighter

As the tower groans and shifts around us, I move to stand beside Merrin, my battleaxe at the ready. The skeletons' controller hesitated before they attacked—like they were waiting for something. Or someone. I glance back at the collapsed section, unease twisting in my gut. That wasn't natural decay. Something or someone deliberately sealed that route while we were exploring it. Halie's right, we need to understand exactly what threat we're dealing with before we move again. But if whatever's controlling these skeletons is still out there... We're exposed now, our formation broken by the collapse. I catch Jeane's eye—she's already weaving another spell, this one designed to detect magical traps or hidden doors. Smart. If we can't go forward, we need to find another way out of this chamber before it becomes our tomb. I nod at Halie's urging, stepping closer to report what I saw in the darkness before it collapsed. I keep my eyes moving, scanning for any further signs of undead or magical threats as Merrin reports. An ancient power, she says. Something sleeping. That's not good. Sleeping ancient powers tend to wake up angry when you disturb their slumber. As Merrin describes the three skeletons—amateur work, she calls it. Dark magic keeping them animated but no tactical cohesion. Someone or something is puppeteering them remotely and doing a poor job at it—I feel a sense of grim satisfaction. Amateur or not, they're still a threat. And if they were summoned here to guard something... whatever that something is, it might be even worse. The air feels thick with magic now, oppressive and heavy. It's getting harder to breathe, as if the very atmosphere is trying to push us out. I can see Halie and Varrika falling back towards Jeane, reforming their defensive perimeter. Smart move—the collapse has left our original formation in tatters. I feel a sudden, sharp tug on my consciousness—a faint echo of the memory I just tried to access. It's there, just out of reach, like a word on the tip of my tongue. Whatever is blocking my full access to the continuity system must be tied to this tower itself. Ancient magic, powerful enough to interfere with our own spells, perhaps even to affect the tools we use to remember who we are. The groans of the tower grow louder, more insistent. Dust falls from the ceiling in a fine, sparkling curtain. We're running out of time here. If this passage collapses completely, we'll be trapped with no way out—and whatever sleeps beneath us will have all the time in the world to wake up and deal with us at its leisure. I look back at Merrin, her expression grimly determined as she describes the hesitation of the skeletons' controller. It's like they were waiting for something, she says. Waiting for us to come closer. A cold dread settles in my gut. Waiting for us to come closer, I repeat silently. Or waiting for something else to arrive.