Shadow of the Ancients / Run 001 / Main Story

Round 11 Transcript

Episode 1 · Episode Round 1

Round 11 scene image
Narrator

Narrator · Narrator

As Merrin pushes open the door, a low, ominous rumble echoes from within the passage beyond. The air inside is stale and musty, and the walls seem to press in on the party from all sides. The ground beneath their feet trembles, and the magical energy emanating from the door flares up in response to Merrin's intrusion. The chamber beyond the door is narrow and winding, with rough-hewn stone walls that seem to be slick with moisture. The air is heavy with the scent of decay, and cobwebs hang from the ceiling like ghostly fingers. In the distance, a faint glow can be seen - the soft light of luminescent mushrooms or perhaps some other bioluminescent organism. Merrin's eyes adjust slowly to the dim light, and she takes a step forward, her crossbow at the ready. Jeane follows closely behind, her hands on the hilt of her mace, while Varrika brings up the rear, her eyes scanning the shadows for any signs of movement. Seraphine trails behind, her magical senses on high alert, searching for any hidden dangers or clues to the passage's secrets.

Jeane

Jeane · Sorcerer

I feel my wings tighten reflexively as Merrin steps through that accursed door—my instincts screaming at me to pull her back before it's too late. The magical energy surging from the threshold is wrong, ancient and hungry in a way that makes even my skin crawl, which takes considerable effort given how many centuries I've spent skirting the edges of hell itself. The ground heaves again beneath us like some restless beast waking from long slumber, and more stone comes crumbling down around us. We're running out of time, I think grimly, my eyes scanning the chamber with renewed urgency as the walls seem to groan under their own weight. But then Merrin steps into the passage beyond—my rogue, always first into danger—and nothing happens immediately. No explosion, no flood of undead, no magical collapse. The door remains open, revealing only more darkness and that faint bioluminescent glow further in. Trap delayed or trap avoided? I wonder, my mind racing through tactical possibilities. If it's the former, we have precious seconds to prepare before whatever awaits springs its jaws wide. If it's the latter, then perhaps this passage isn't what we feared—but given how obvious the choice was presented, that feels almost more dangerous. I move forward into the tunnel behind Merrin and Seraphine, my wings tucked close against my back to avoid snagging on the rough stone walls. The air here is even thicker with decay than in the main chamber—years of accumulated dust and death clinging to every surface. My boots scrape against the slick floor as we move deeper inside. This isn't a natural passage; it's carved deliberately, though not by human hands. The edges are too rough, the angles wrong for normal stonework techniques. Something ancient dug this tunnel—something with no concern for aesthetics or even basic safety engineering. The luminescent mushrooms or whatever they are cast everything in an eerie blue-green glow that makes shadows dance and jump across the walls in ways my eyes know aren't real but still unsettle me nonetheless. My sorcerous senses extend outward, probing at the darkness ahead for any signs of magical traps or waiting enemies. There's something... alive up there. Multiple somethings. Skeletons, judging by the faint arcane signatures clinging to their bones—undead remnants of whatever horror this tower once housed. I reach out and grasp Merrin's shoulder, pulling her back gently before she goes too far ahead. "Wait," I murmur, my voice barely carrying over the drip-drip-drip of water somewhere in the darkness ahead. "There are skeletons waiting up there—at least three or four of them by my count. Probably more." My eyes narrow as I focus on the magical signatures. This feels... staged. Too convenient, too obvious. The way they're positioned suggests an ambush, yes, but one that wants to be found rather than sprung unexpectedly. Like a play put on for our benefit. Is someone—or something—in there puppeting these bones? I wonder suspiciously. I glance back at Varrika and Halie, who are bringing up the rear with crossbows raised and ready. "Stay sharp," I tell them quietly. "Something about this setup feels... intentional." My wings shift restlessly as another tremor runs through the stone around us. We need to control this situation before it controls us.

I turn back to face Merrin and Seraphine, my expression serious. "Merrin, can you get ahead of them without triggering anything? If there's a commander controlling these skeletons remotely, I want to take it out first." My eyes flick to Seraphine then. "Seraphine, prepare a sleep or slow spell—if we can drop their entire force at once, this becomes manageable."

My fingers twitch with barely-restrained arcane energy as I ready my own defensive spells. Whatever happens next, I intend for us to be the ones writing the script—not some ancient puppeteer hiding in the dark. Let's see what you've got, I think, fixing my crimson gaze on the shadows ahead where I know the skeletons wait. But remember—we're not here to play by your rules.

Merrin

Merrin · Rogue

As Jeane's words wash over me, I feel a rush of adrenaline mixed with a healthy dose of dread. Skeletons, huh? Of course there would be skeletons. And an ambush, no less. Just our luck, I think wryly, even as my fingers tighten on the grip of my crossbow. Jeane's right though—something about this setup feels off. Too convenient, too obvious. Like a trap waiting to spring the moment we step into it. I turn to face her, my expression serious. "Alright," I say quietly, "I'll see what I can do about getting ahead of them. But if there's a commander controlling these things, they're likely to have some sort of magical protection or alarm set up." My eyes flick to Seraphine then, catching her gaze. "Seraphine, if you could be ready with that sleep spell, it might help us avoid any nasty surprises."

I take a deep breath, steeling myself for what comes next. This is the part of the job I both dread and crave—moving silently through enemy territory, trying to outthink whatever horrors lurk in the shadows. It's dangerous work, but it's also where I feel most alive. Just like old times, I think, a wry smile tugging at the corners of my mouth. Creeping through dark passages, trying not to get skewered by whatever undead horrors await. I glance back at Varrika and Halie, my expression grim but determined. "Alright, you two watch our backs," I say quietly. "Jeane and I will try to neutralize these things before they can cause too much trouble."

And with that, I melt back into the shadows, my footsteps almost silent as I move forward on the balls of my feet. The passage is narrow here, forcing me to hug the walls as I advance. My eyes scan the ground for any signs of traps or tripwires, but so far, I see nothing. The skeletons are up ahead somewhere—close now, I can feel it in the way the air seems to thicken with magical energy. I reach out with my senses, probing at the darkness for any signs of movement. There—the faint rattle of bone on stone, the whisper of old magic. They're there, all right. Waiting for us. Alright, Merrin, I think to myself as I take another step forward, time to see what you're made of.

I glance back at Jeane and Seraphine, nodding grimly. "I'm going to try and get ahead of them," I say quietly, my voice barely carrying over the drip-drip-drip of water somewhere in the darkness ahead. "But if there's a commander controlling these things, they're likely to have some sort of magical protection or alarm set up." My eyes flick to Seraphine then, catching her gaze. "Seraphine, if you could be ready with that sleep spell, it might help us avoid any nasty surprises."

Varrika

Varrika · Fighter

I nod grimly at Merrin's instructions, my fingers tightening on the grip of my mace. "You heard her," I say to Halie, my voice low and urgent. "Keep those skeletons off our backs while we deal with their puppet masters." I glance at Jeane, my expression serious. "Jeane, if you see anything suspicious, let us know. We need to stay one step ahead of whatever's controlling these things."

As Merrin melts back into the shadows, I move forward, my boots scraping against the slick stone floor. The air here is thick with the scent of decay and old magic, making it hard to breathe. I can feel the weight of the tower pressing down on us from all sides, its ancient stones groaning with every step we take. This place is alive, I think grimly, my eyes scanning the darkness ahead for any signs of movement. And it wants something from us.

I reach out with my senses, probing at the shadows for any signs of danger. There—the faint rattle of bones, the whisper of old magic. They're there, all right. Waiting for us. I tighten my grip on my mace, ready to strike at a moment's notice. Alright then, I think, my jaw setting with grim determination. Let's see what you've got.

Halie

Halie · Cleric

I feel my heart pounding in my chest as I watch Merrin and Jeane move cautiously forward into the darkness. The weight of the ancient magic pressing down on us is almost suffocating—I can feel it prickling along my skin, raising the hairs on the back of my neck. This place is wrong, I think grimly, my fingers tracing patterns over the silver cross hanging at my collarbone. It's not just the skeletons or the collapsing wards—there's something older here, something darker that predates even this crumbling tower. I glance around nervously, my eyes scanning the shadows for any sign of movement. The air is thick with decay and the faint scent of something else... like ozone after a lightning strike, but wrong somehow. Unclean, I think, wrinkling my nose involuntarily. Whatever's waiting for us up there, it's not natural. Not right. I crouch low, my crossbow held at the ready, as Merrin and Jeane disappear into the darkness ahead. The stone beneath our feet groans ominously as another tremor runs through the tower—it sounds like a living thing moaning in its sleep. We're running out of time here, I think, panic beginning to rise in my throat. If this passage collapses behind us, we'll be buried alive. I can feel Seraphine's eyes on me, her expression worried. She knows as well as I do that our magical capabilities are no match for whatever ancient horror this tower might hold. But what choice do we have? Stay here and wait to be crushed by falling stone or face whatever lies ahead? I take a deep breath, steeling myself. "Stay close," I murmur to Seraphine, my voice barely carrying over the drip-drip-drip of water somewhere in the darkness ahead. "And be ready to cast that spell at the first sign of trouble."

Seraphine

Seraphine · Wizard

I take a deep breath, my heart hammering against my ribs as I watch Merrin and Jeane disappear into the darkness ahead. The air in this passage is thick and heavy, clinging to my skin like a burial shroud. Every instinct screams at me to turn back, to flee this accursed place before it swallows us whole, but I know we have no choice. The tower is collapsing, and whatever waits for us up there is our only hope of escape—or a gruesome end. My fingers twitch with the desire to cast a spell, to lash out at the unknown dangers lurking in the shadows, but I force myself to be patient. Merrin and Jeane are our best chance at getting ahead of whatever trap this is. They're the ones with the training, the skill. All I can do is stand here, my staff clutched tight in my hands, and pray to every god I know that they make it out alive. Halie's words echo in my mind—"be ready to cast that spell at the first sign of trouble"—and I nod grimly, my eyes scanning the darkness ahead for any movement. The skeletons Merrin mentioned... they sound ancient, powerful. The sort of undead horror that even a master wizard would hesitate to confront. But we have to try, I think, my jaw setting with grim determination. It's this or be crushed by falling stone. I can feel Seraphine's eyes on me, her expression a mixture of fear and worry. She knows how ill-equipped we are for this kind of fight, but she also understands the necessity of it. She's right, I think, my gaze flicking to her. We stay close, we watch each other's backs, and we hope that whatever magic Merrin and Jeane can muster is enough.

As another tremor runs through the stone around us, I flinch, my grip tightening on my staff. The sound is like a death knell—slow, inexorable, inescapable. We're running out of time, I think, my stomach twisting with dread. If we don't find whatever it is we’re looking for soon, this whole damn tower will come down on our heads. I take a step forward, then another, following the faint light of Jeane's magic as it disappears around a corner in the distance. My heart is in my throat now, each step feeling like a lifetime. Just keep moving, I tell myself, my voice a silent mantra. Keep moving, find the sword, get out alive.

The darkness presses in on all sides, suffocating, oppressive. It feels alive, watching us with cold, malevolent eyes. I can almost hear it whispering to itself—a deep, rumbling sound that vibrates through the soles of my boots and up my spine. What is this place? What happened here?

But those questions will have to wait. Right now, all that matters is surviving. Surviving the collapse, surviving whatever horrors lie ahead. And if we can find the Time-Splitting Sword while we're at it... well, that’s just a bonus. I look back at Halie and Varrika, my expression serious. "Stay alert," I call out softly, my voice almost lost in the groaning of the stone. "If anything comes out of those shadows, we need to be ready to move fast."