Shadow of the Ancients / Run 001 / Main Story
Round 7 Transcript
Episode 1 · Episode Round 1

As Seraphine continues to study the runes, she suddenly gasps and her eyes widen in alarm. The ground beneath them trembles violently once more, and a loud crack echoes through the air as the stone floor near the gate splits open, revealing a hidden pit. A wave of dust and debris spills down into the depths, and the air inside the barrier shimmers with increased urgency. "What's happening?" Halie asks, her voice laced with concern as she grips her holy symbol tightly. "Merrin, can you see if there are any other hidden passages or traps nearby?" Jeane calls out, her eyes fixed on the widening pit.
I narrow my eyes at the widening crack, adrenaline surging through my veins. "Traps! Everyone watch your step!" I call out, already scanning the surrounding stonework for any other signs of hidden dangers.
The ground trembles again, more violently this time. I catch myself against the wall, fingers digging into the rough stone as a wave of dust washes over us. "Whatever's happening, it's not good," I mutter, more to myself than anyone else.
As I straighten up, my gaze catches on a faint discoloration in the floor near the gate. It's subtle, easily missed amidst the chaos, but there's no mistaking the pattern - it matches the runes on Seraphine's parchment. "Hey, wizard! I think I've found something over here!" I call out, pointing to the mark.
Before anyone can respond, another tremor rocks the tower. This time, a section of the wall near the gate crumbles, sending chunks of stone crashing to the floor. "We need to move!" I shout, already backing away from the falling debris.
As I do, my foot catches on something solid beneath the rubble. I glance down, heart pounding as I realize it's the edge of a hidden panel in the floor. "Look out!" I yell, diving to the side just as the panel swings open, revealing a dark pit that seems to drop straight into the depths of the tower.
Dust fills the air as the others cry out in alarm. I cough, wiping my eyes clear as I stagger to my feet. "Traps everywhere," I mutter, scanning the room for any other signs of danger. "We need to be careful, or this whole place could come down on our heads."
As the dust settles, I catch a glimpse of movement in the pit. A glint of metal, perhaps, or the flash of an undead eye. "Whatever we do," I say, my voice grim as I level my crossbow at the darkness below, "we can't stay here much longer. Something's coming up from underneath, and it won't be friendly."
I feel the tremors intensify, the magic in those ancient runes pulsing with warning—this entire chamber is a trap waiting to spring. The crack in the floor near the gate isn't random; it's deliberate, designed to draw us closer while revealing hidden dangers below. I watch as Merrin discovers that subtle discoloration—they're sharp-eyed indeed—but even their rogue instincts can only do so much against magic this old and powerful. I glance at Halie, her holy symbol gripped tight like a lifeline. "Halie," I call out, "whatever's down in that pit might be profaned—keep your faith ready." Then I turn my attention to the wider room. The pattern of the runes on those walls tells a story: this was no simple fortress, but a nexus of dark power. And now we stand at its threshold. The ground shudders again, more violently this time—a tremor that seems almost alive. I raise my staff, arcane energy gathering at the tip as I cast a spell to stabilize the area around us: Groundhold. The magic settles like concrete over the immediate floor space, reinforcing it against collapse for a few minutes—precious breathing room in a crumbling tower. Varrika's right; we can't afford hesitation now. But charging into that pit blindly is suicide. "Wait," I say firmly as Merrin prepares to investigate further. "Let me check what's down there first." I kneel at the edge of the pit, holding my hand over it palm-down and muttering an incantation: Reveal Essence.
The air shimmers above the darkness, showing not just shapes but magical signatures—skeletal forms animated by dark magic, yes, but something else too. A deeper malevolence that pulses with each beat of my own heart. Skeletons are mindless, I think, but whatever's animating them isn't. "There's more down there than bone and dust," I report grimly. "Something's puppeteering those remains—and it's not friendly."
I stand, turning to face the group with my eyes narrowed in concentration. "We have three options I see: one, we descend carefully into that pit and face whatever's controlling those skeletons head-on. Two, we ignore the pit for now and focus on getting through the gate before this whole tower collapses." My gaze lingers on Seraphine as she studies the runes. "Or three—and this is what my gut says—we use those runes to find a way around or over this entire situation without entering either hazard."
The ground trembles again, more violently than before. Dust rains from the ceiling in a thick cloud that makes it hard to breathe. We're running out of time—the magic holding this place together is fraying with each passing second. I look at Seraphine, my expression serious. "What do those runes tell you? Is there some command word or sequence that might deactivate these defenses?" Because if there is, using it now might be our best chance—avoid the pit entirely, bypass the gate's active magic without triggering its protections. It's risky: we'd be relying on partial interpretation rather than direct action. But sometimes the clever path is safer than the brave one. As I wait for her response, I focus on maintaining my Groundhold spell and that Reveal Essence field over the pit—if anything climbs out of there unexpectedly, at least we'll have a few seconds' warning.
I step back instinctively as the ground splits open near the gate, my hand closing around the silver holy symbol hanging at my neck. The air inside the barrier feels thick with unholy energy now—something ancient and wrong about to be disturbed. "Wait," I say sharply, my voice tight with tension. "We can't just rush in there blindly. Whatever's down in that pit... it feels profaned." I glance at Merrin as they investigate the floor markings. "Be careful—those runes probably guard something worse than skeletons." My eyes meet Jeane's across the room; her expression is grim, focused on maintaining the barrier spell and scanning for threats. This isn't a situation to solve with brute force or quick thinking alone. We need to approach this carefully, respectfully—the magic here is older than any of us, and it clearly doesn't want visitors.
I kneel down, pressing my palm against the stone floor away from the pit's edge, closing my eyes to focus. Lord, guide me, I pray silently. Show me what we're dealing with here—what spirits walk these halls, what protections still hold...
Nothing immediate comes to me in vision or voice, but a sensation remains: this place is a nexus of dark power, yes, but it's also... unstable? The magic feels frayed, barely contained. One wrong move could cause a cascade effect—something that might be contained deep below suddenly erupting into our midst.
I open my eyes, looking up at the others. "The magic here is old and broken," I say quietly. "It's holding back something big—something that shouldn't be disturbed." My gaze lingers on Seraphine, still studying her runes.* "We need to find another way. There has to be a key, a ritual, something to unlock this place safely instead of forcing our way in and risking everything collapsing."
As I speak, the ground trembles again—harder this time. A section of wall near the gate crumbles, sending dust and debris cascading down. "We're running out of time," I add, standing quickly. "Whatever we do, it needs to be now—and smart."
The pit gapes open before us like a hungry maw, something ancient stirring in its depths. The air shimmers with dark magic that makes my skin crawl and my teeth ache.
I look up from the runes at Halie’s words, my heart sinking. She’s right—this magic is ancient, broken, and dangerously unstable. Forcing our way in could bring the whole tower down on our heads. The ground trembles again, confirming her assessment. I can feel the arcane energy pulsing around us, a frantic, desperate beat like a trapped creature thrashing against its cage. "You’re right," I say, my voice tight with urgency as I stand, brushing dust from my robes. "We need to find another way."
My eyes dart back to the runes on the wall, tracing their complex patterns. They form a circle, a containment sigil—the kind used for binding great evils. But they’re cracked, the lines broken in places. That’s why the pit opened, why the wall collapsed. This entire structure is a failing prison. I turn to Jeane, who still holds her barrier spell over the pit. "The runes are a containment ward," I call out over the groaning of the stone. "But they’re broken. Whatever we do, it has to be more than just charging in and fighting our way through." My gaze falls on the gate itself, where the arcane barrier pulses with an oily darkness. It’s the most powerful source of magic here—but also the most volatile.
I take a step closer to the gate, my hand outstretched instinctively before I stop myself. No. Touching it directly could trigger its defenses. "We need to find a way to bypass these wards entirely," I mutter, thinking aloud. Maybe there’s a secondary entrance... or a control mechanism somewhere else in this chamber we haven’t found yet.*
The thought sends a chill down my spine. The chamber is vast, filled with shadows and hidden spaces. Searching it properly would take hours—and time is clearly something we don’t have much of. "Or maybe..." I say slowly, an idea forming. "Maybe there’s a command word or phrase in these runes that could deactivate the wards altogether."
I look back at the cracked wall, where pieces of the containment sigil have crumbled away. The answer to our problem is in those runes—but they need to be complete. I need to see what they looked like when they were whole. An image flashes through my mind—the memory of a dusty tome in Elric’s hut, one I flipped through briefly before leaving. It had diagrams of ancient warding circles, including one that was a perfect match for the pattern on this wall. But it had been so long ago... I close my eyes, trying to focus on the details of that page.*
I shift my weight from foot to foot, my hand instinctively moving to the comforting solidity of my mace. The air feels heavy with tension and the weight of ancient magic, and I know that whatever we decide to do, it needs to be quick. We're balanced on a knife's edge here, and one wrong move could bring this entire tower down on our heads.
I glance at Merrin, nodding in agreement as they report the hidden panel under the rubble. Good eye, I mutter, keeping my voice low. Keep watching for more traps. We can't afford to get caught off guard. Jeane's right about not rushing into that pit blindly. We need to be smart about this—use our strengths, not just our brawn. "Hey Jeane," I call out, "can you keep that barrier up over the pit while we figure this out? I don't like the look of whatever's down there."
As Halie kneels to pray, I see her face tighten with concentration. She's sensing something—probably the same unholy aura I can feel prickling at my skin. "Halie?" I ask quietly. "What are you picking up on? Is there something specific we should know about before we move?"
I turn back to Seraphine as she studies the runes, my eyes narrowing in thought. The wizard is sharp—if anyone can find a way around these wards without setting off every trap in the place, it's her. "Seraphine, if you need anything from me while you work on those runes, just say the word," I offer. "I can keep watch or help Merrin look for more traps."
The ground shudders again, and I tighten my grip on my mace. Whatever we decide to do, it needs to be now. This whole place feels like it's ready to come apart at the seams.




