Shadow of the Ancients / Run 001 / Main Story

Round 2 Transcript

Episode 1 · Episode Round 1

Round 2 scene image
Jeane

Jeane · Sorcerer

Jeane examines the ancient runes on the gate with her eyes and fingertips. The stone is cold as grave dirt, but I can feel the power thrumming beneath—the magic still alive after centuries. Her voice drops to a murmur, almost seductive despite the danger. These aren't mere carvings; they're seals bound to the very fabric of this tower. She straightens, wings shifting under her cloak. The lock Merrin opened? That was the mortal key. But we've bypassed nothing important. Her gaze sweeps across the party—appraising them like a predator assessing its pack. We are now standing on the threshold of some ancient evil's lair. The real trial begins here. Jeane extends her hand toward the gate opening, palm down, and an arcane glow illuminates the darkness within. I'm going first to clear the immediate path. Stay close, and don't touch anything that glows with residual magic—especially not you, Merrin. Her lips curl in a rare, dangerous smile. Your rogue's curiosity has a tendency to get us all killed. She takes a deep breath and steps into the tower, arcane light dancing around her fingers like spectral flame. Let's dance with these shadows and see if we can make them scream for the Time-Splitting Sword.

Halie

Halie · Cleric

My silver holy symbol feels heavy in my hand as we stand before the gaping mouth of this ancient tower. Merrin's skill with those lockpicks is admirable, but there's no mistaking the wrongness that oozes from this place—as palpable as the chill wind. I step forward, letting my mace swing freely at my side. "Enough hesitation," I say, voice measured and firm. "We came here for a purpose. Varrika, take point with me." My eyes scan the darkness beyond the door—listening not just with my ears but with something deeper inside. Jeane's warning echoes in my mind. Touch nothing magical? In a place like this, that's asking too much of us all. Especially Merrin, whose curious fingers seem to have a mind of their own when faced with such ancient mysteries. I catch her eye and shake my head once—a silent admonishment. The air is thick with dust and the stench of decay, but beneath it all, something older lingers. Something that makes the hair on my arms stand up. "Stay close," I murmur to Seraphine, who looks ready to bolt at the slightest sound. Her arcane light will be our only shield against what lurks in these shadows. "We move as one," I announce to the group, voice cutting through the oppressive silence. "No heroics. No wandering off. And Merrin—if you absolutely must touch something, tell me first." My gaze is stern but not unkind. We've got a job to do, and faith alone won't stop whatever waits for us in this cursed tower.

Merrin

Merrin · Rogue

Merrin nods grimly at Halie's instructions, her small frame tense as a coiled spring beneath her worn leathers. "Aye, Sergeant. Best stick close, or this place'll swallow us whole." She eyes the yawning darkness of the tower entrance, teeth gritted. The wrongness here feels like oily fingers tracing her spine. Varrika steps forward into the gloom, her battleaxe held at the ready, the steel seeming to drink in the shadows. Merrin follows a pace behind, crossbow half-drawn. Her eyes strain to pierce the oppressive darkness, searching for any sign of movement or threat. The air inside is thick with the stench of ancient stone and rot. Dust motes swirl in the weak light that filters through arrow slits high above. Merrin's nose twitches, catching the faintest whiff of something else beneath—the musk of decay, and a deeper, fouler odor she can't quite place. She swallows hard, forcing down the bile that rises in her throat. "Right then," she whispers, voice rough as gravel. "Let's see what secrets this ruin hides." Her free hand tightens on the crossbow, knuckles white. The lockpicks at her belt chime softly as she shifts. Merrin takes another step into the tower's depths, senses straining. She knows the others are counting on her skills to keep them alive. And gods help her, Merrin plans to do just that. Even if it means dancing with shadows that could swallow her whole.

Seraphine

Seraphine · Wizard

I follow Varrika and Halie into the yawning mouth of the tower, my heart hammering against my ribs like a trapped bird. The air inside is thick with dust and a heavy, oppressive silence that feels almost alive.
My fingers tighten around the heavy mace at my side as I take in the gloom. Ancient runes glow faintly on the walls, their script alien and unsettling. A chill slithers down my spine, tracing paths of ice in its wake. This is no ordinary ruin; there is a wrongness here, an ancient evil that seems to seep from the very stones themselves.
Jeane's words echo in my mind: 'Don't touch anything that glows with residual magic.' I keep my hands clenched into fists, resisting the sudden, overwhelming urge to press my palm against one of the pulsing runes. The thought sends another tremor through me, a mix of terror and some strange, dark curiosity.
I fall back slightly in the formation, letting Varrika and Halie take the lead. My eyes dart from side to side, searching for any sign of movement in the deepening shadows. Every creak of the old stone sounds like a death knell.
"We should find the central chamber soon," I whisper, my voice so low it's almost lost to the air. It’s less of a statement than a prayer. The sooner we find what we came for, the sooner we can leave this accursed place behind.

Varrika

Varrika · Fighter

Varrika steps forward into the tower with a grim determination. She squints into the gloom, trying to make out any shapes or movements in the oppressive darkness. Her hand tightens on her mace, knuckles whitening. "Well done, Merrin," she grunts, "but let's not tarry here. This place feels wrong - like something's watching us from the shadows." She takes another step forward, peering around a crumbling pillar. "Stay close, all of you. And keep your wits about you. We've got a long way to go before we find that sword."

Varrika's eyes adjust to the gloom, picking out details in the ancient stonework. She sees Jeane preparing to clear a path with arcane light. "Careful, sorceress," she warns. "We don't know what those runes might do if you start messing with them. Best to leave the magic to those who know how to handle it."

She takes another step forward, her boots crunching on the debris-strewn floor. The air is thick with dust and the scent of old stone, but beneath that, she can smell something else - something ancient and wrong, like the stench of decay. It makes her nose wrinkle in distaste. "Halie," she says quietly to the cleric, "I want you to stay near the back. Your healing might be needed before this is over. And Merrin," she adds, nodding to the rogue, "stay alert. We might need your skills to get through any traps or locks."

Varrika takes another step forward, her eyes scanning the shadows for any sign of movement. Her heart pounds in her chest, a primal fear rising from deep within. But she pushes it down, focusing on the task at hand. They have a job to do, and by the gods, she intends to see it through. "Alright," she says, her voice grim but resolute. "Let's see what this tower has in store for us."