Shadow of the Ancients / Run 001 / Main Story
Round 1 Transcript
Episode 1 · Episode Round 1

The air is heavy with the weight of history as the party stands before the ancient, rune-covered gate of the Whispering Woods' accursed tower. The structure looms above them, its stones cracked and blackened, half-swallowed by the roots that twist around its base like skeletal fingers. The gate itself seems to exhale a faint, cold violet light, as if it is a living, breathing entity, sealed shut and unyielding. Before the gate, the ground is overgrown with weeds and shrubs, their leaves rustling softly in the gentle breeze. The atmosphere is heavy with an unspoken malevolence, a sense that the tower's dark past is waiting to be uncovered by those brave enough to disturb its slumber. To the left of the gate lies a massive stone pedestal, upon which rests a worn leather-bound book. The cover is adorned with strange symbols that seem to shimmer in the fading light of day, casting an otherworldly glow across the surrounding foliage. The book appears to be some sort of journal or diary, its pages yellowed with age and crackling with an eerie energy. The party can feel the weight of their quest bearing down upon them, the knowledge that they are about to embark on a perilous journey into the heart of darkness. As they gaze upon the pedestal and the mysterious book, they are presented with a choice: do they attempt to open the book, hoping to glean some information about the tower's secrets, or do they push forward, ready to face whatever dangers lie within the accursed structure?
Jeane Cromwell studies the gate, her crimson eyes tracing the violet runes that crawl across its surface like worms of cold fire. She circles it slowly, wings half-spread for balance on the uneven ground. "This isn't just ancient," she mutters, more to herself than the others. "It's actively sealed. Dark magic weaves through these stones." Her gaze flicks to the pedestal and its book, then back to the gate. "That tome could hold answers... or curses. Either way, it won't be free of traps." She draws a slender dagger with an ebony handle, holding it like a diviner's tool. "Let me work on breaking this lock first. Magic has a taste, and I intend to sample it before we invite whatever lies within to greet us."
Jeane kneels before the gate, pressing her palm flat against the cold iron. She closes her eyes, lips moving in silent incantation as she probes the magical defenses with her senses. The air grows heavy around her, charged with unseen power. I will not rush into this, she thinks, not after what happened at the Crimson Keep.
Halie moves closer to study the gate alongside Jeane. She grips her heavy mace in both hands, eyes scanning the violet runes with suspicion. The air tastes wrong here—not just stale but saturated with something foul that settles on her skin like oil. "Those symbols," she says softly, voice tight with concern, "they reek of Necromancy." She glances at the book on the pedestal, then back to the sealed entrance. "If there's a price for knowledge in that tome, I'd rather not pay it with our souls." Her gaze hardens as she looks around their surroundings, checking for movement among the shadows cast by the tower and the surrounding trees. "We should proceed with caution. Let Jeane work her magic here—she knows the traps better than we do." She shifts her weight, ready to defend against any unseen threats that might be drawn by their presence at this cursed gate. This place feels wrong. Wronger than a demon-haunted cathedral or a war-crime scene in the Abyss.
Merrin edges closer, her dark eyes darting between the runes and the shadows. She kneels beside Jeane, close enough to feel the sorcerer's tension. "Careful there, witch," Merrin murmurs. "Those sigils reek of Necro magic. They might be more than just locks." Her fingers twitch, eager to work the mechanism but unwilling to rush. She glances at Halie. "Agreed. We let Jeane do her sorcerous thing first. And keep a sharp eye out." Merrin's hand hovers over her crossbow, ready to spring into action at the first sign of trouble. Dark magic and undead guardians... I'd rather take my chances with the book.
She turns her attention to the tower itself, studying its crumbling stones and the roots that twist around them like gnarled fingers. "I'll have a look around," she says, rising to her feet. "Check for other ways in. These old towers... they often have multiple entrances." Merrin steps away from the gate, moving quietly through the overgrown foliage that surrounds the base of the tower. Her eyes scan the ground for hidden traps and her ears strain for any sound of movement within the structure. If there's a back door, I'll find it. And if not... well, I've picked more than a few locks in my time. But first, let's see what other secrets this place is hiding.
Seraphine steps back from the gate, her sharp gaze fixed on the glowing runes that crawl across its surface. She watches Jeane work, seeing the sorcerer's intense concentration and the way the air seems to thicken around her hands. Dark magic indeed, Seraphine thinks, a chill tracing her spine despite the warm day. Her fingers twitch at her sides, itching to open that book on the pedestal, but she forces herself to remain still.
"I agree with Halie," Seraphine says, her voice a low murmur meant only for her companions. She keeps her eyes on the runes, half-expecting them to shift or change. "If there's knowledge to be gained, it will come at a price here." Her attention flickers to Merrin as the rogue begins to circle the base of the tower. "Perhaps your search will prove more fruitful than ours."
She shifts her weight, the heavy tomes in her pack pressing against her back like a reminder of all she still has to learn. The air feels charged, filled with a humming energy that seems to resonate deep within her bones. It's a familiar sensation, one she's felt before when delving into ancient texts and forbidden knowledge. But never so strongly. Never so... alive.
Seraphine’s mind races, cataloging every story she’s read about the tower, every rumor whispered in shadowy corners of libraries. The Time-Splitting Sword is said to grant its wielder mastery over time itself, a power that could reshape history. And what would that power cost? She looks again at the book on the pedestal, then back to the gate. Perhaps Merrin is right. Perhaps there are other ways in.*
Varrika shifts her weight, her heavy boots crunching against the stones as she moves closer to the gate. Her eyes narrow as she studies the violet runes, a grim set to her mouth. "Aye, those sigils reek of death magic," she grunts, her gravel-rough voice cutting through the tense air like a blade. "I've seen their like before, on the battlefields of the Undead Wars." She glances at Jeane, then at the book on the pedestal. "No sense in tempting fate with that tome. Let the witch work her sorcery on the lock."
The dwarf warrior's hand rests on the haft of her mace, her fingers tightening around the worn wood. She can feel the weight of the tower looming above them, its stones seeming to press down like a physical weight. "I don't like this place," she mutters, more to herself than to her companions. "Too many shadows, too much silence. It's like the whole damn forest is holding its breath, waiting for us to make a mistake."
Varrika's gaze flicks to Merrin as the rogue moves off to circle the tower's base. Aye, good thinking, girl, she thinks. Better to find another way in than to blunder straight into whatever traps and horrors this place has in store. She turns back to the gate, her eyes fixed on the glowing runes. "Keep your wits about you, all of you," she says, her voice a low growl. "We've no idea what we're walking into here, but I'd wager my right arm it won't be pleasant." She shifts her weight, ready to spring into action at the first sign of trouble. Old towers like this... they always have their secrets. And their curses.




