Practical Adventure / Run 001 / Setup

Round 2

Page 2 of 3

[Narrator | Narrator]
The Narrator restates the undertaking plainly, fixes the stakes in the room, and presses the cast to make their positions clear before the meeting can end.

[Jeane | Sorcerer]
I watch the others carefully. I will hear more details. However—if this is a fool's errand to get us all executed by Gravehill guards for no purpose, then I walk now and keep my magic for better uses. If there's genuine power structure to be built here, if we can carve out a domain where my will holds sway, that interests me. But I need specifics: how do we secure the church site? How do we attract followers without alerting every zealot and inquisitor within fifty miles? And what exactly is this 'something moving beneath the streets'—because I don't sign up for blind horror-movie bullshit.

[Silra | Rogue]
Silra stands and moves to the window, looking out at the rain-soaked road. I'll participate on one condition: we approach this like a heist, not a suicide pact. Every move is scouted first, every ally bought or blackmailed, every guard bribed or avoided. We don't storm in with piety and prayer—we slip in with lockpicks and lies.

[Sister Hale | Cleric]
First, the sex cult aspect must be defined and agreed upon by all—no surprises once we're in it—and second, I want a direct line to any local clergy or spiritual authorities who might see our work as genuine rather than heretical. If these terms are accepted, then my faith and skills are yours to use for this endeavor.

Featured This Round