Shadow of the Ancients / Run 014 / Main Story

Round 19 Transcript

Episode 1 · Episode Round 1

Round 19 scene image
Narrator

Narrator · Narrator

The tension in The base of a crumbling stone tower, its entrance now ajar with a dark, musty hallway stretching into the depths within, deep within the haunted Whispering Woods. tightens for a beat as the interruption refuses to go away. Everyone is forced to stay quiet and choose their next move carefully.

Varrika

Varrika · Fighter

The tower's interior darkens as the torches sputter out. Varrika tenses, her grip tightening on her mace as she strains to hear over the scuttling sounds echoing off the stone walls. The dwarf veteran's eyes dart around, searching for any sign of movement in the oppressive darkness. "We're sitting ducks out here," Varrika growls, her gravelly voice barely a whisper. "We need to fall back to the entrance hall, form up a defensive line. Can't fight what we can't see."

She takes a step back, feeling for the presence of the others behind her. Her boot scrapes against stone, the sound loud in the suffocating silence. "Merrin, Halie," Varrika barks, "get your arses in gear and move up front with me. Jeane, Seraphine - keep your wits about you and watch our flanks."

The dwarf warrior's heart pounds in her chest, adrenaline singing through her veins. She hates this - being blind, deaf, and dumb to whatever horrors lurk in the depths of this cursed tower. But Varrika has faced worse than this in her long years. And by the gods, she'll make sure her companions see the other side of this accursed place, even if it means carving a path through hell itself. "Stay sharp," she warns, her voice grim. "Whatever's coming...it ain't gonna be pretty."

Jeane

Jeane · Sorcerer

The air inside the tower shifts—the scuttling sound echoes off stone walls and I know this is no ordinary haunted mansion we've stumbled into. Jeane steps forward, her dark wings rustling as she draws symbols in the dust with the toe of her boot. Halt. Before you attempt to purify anything, Halie—I agree the wards are foul—but smashing them blindly could be worse than leaving them be. The summoning we just witnessed? That was no ordinary magic circle. This tower has a corruption engine built into its very foundation stones. The crimson glow of her eyes intensifies as she squints into the darkness beyond our defensive line. We need to map this place carefully—find the pattern, understand how it triggers respawns and what's at the end of that summoning pipeline before we start throwing holy water or fireballs at the walls. The 'Devourer' mentioned by the whispering voice? That suggests there's a final boss lurking somewhere deeper in—and our carelessness might just wake it up early. She turns to Merrin, her expression stern but not unkind. And you—aim for center mass next time. That crossbow is your best asset right now, and we need you keeping what little visibility we have intact. Don't waste bolts on limbs or shields—that skeleton proved resilient as hell. A beat passes, then she adds, Varrika's right to form this line, but if whatever's scuttling about gets close enough for her mace to reach it—we're already in trouble. We need distance and intelligence first. Let Seraphine and I work on identifying ward trigger points while you three hold the perimeter. Jeane's hand drifts to the hilt of a dagger at her belt, not her usual weapon but something more intimate for close quarters if the darkness ahead proves too much. If whatever's coming is fast—we fall back to the entranceway. Let them chase us into a choke point where Merrin can pick them off and Varrika has space to swing that mace properly. The succubus' expression darkens as she continues, This place... it feels like a trap designed by someone who knew exactly what they were doing when they built it. We're not just dealing with ghosts or bandits here—this is deliberate architectural malice. So let's use our heads before we start throwing ourselves at obvious dangers. She looks around at the party, her voice dropping to a more serious tone. Anyone gets too far ahead of the group, I'll pull them back personally. We stick together because whatever this 'Devourer' is—it sounds like it feeds on isolation as much as flesh and blood.

Merrin

Merrin · Rogue

Merrin grips her crossbow tighter, ears straining to catch any sound over the pounding of her own heart. The scuttling gets louder, echoing off the stone walls. She mutters under her breath, "What in the seven hells is that?"

The wards etched into the walls pulse with a brighter red glow, casting eerie shadows across the room. An ancient malevolence radiates from the very stones themselves, making Merrin's skin crawl. She can feel it in her bones - something terrible is lurking in this tower, and it's getting closer. "Alright you lot, listen up," Merrin hisses, turning to face her companions. "Whatever's making that racket, it ain't friendly. Keep your wits about you, everyone."

She takes a deep breath, trying to calm the fluttering in her chest. This is why she became a scout - to face danger head-on and come out on top. But even Merrin has to admit, there's something about this place that makes her blood run cold. Her gaze darts to Halie, watching as the cleric steps forward to examine the wards. Merrin frowns, unsure if purifying them is the best idea. For all they know, it could make whatever's coming even worse. "Careful now," Seraphine warns, her voice tight with tension. "We don't want to trigger anything we can't handle."

Merrin nods, raising her crossbow to a ready position. Whatever happens next, she'll be ready for it. She just hopes the others are too. The scuttling grows louder, and Merrin tenses, muscles coiled and ready to spring into action at a moment's notice. The wards pulse brighter, almost as if they're alive with some kind of malevolent energy. Merrin's mind races, trying to think of an escape route if things go south. She eyes the shadows, looking for any sign of movement or threat. But whatever's coming, it's still hidden from view. "Alright, you lot," she mutters under her breath, more to herself than anyone else. "Let's see what this tower's got in store for us."

She takes a deep breath, steeling herself for whatever horrors might be lurking just beyond the edge of sight. The scuttling grows louder still, and Merrin readies herself for combat, praying to any gods that might be listening that they make it out of here alive.