Shadow of the Ancients / Run 014 / Main Story
Round 1 Transcript
Episode 1 · Episode Round 1

The Whispering Woods stretch beyond the tower, their trees twisted and bark slick with damp. At the base, a crumbling stone tower leans against a grey sky, its walls cracked, blackened, roots clawing into the masonry. An ancient rune‑covered gate blocks the entrance, faint violet light pulsing from within its etched surface. The air is cold, a chill that brushes the party’s faces. Torches in the group’s hands cast wavering shadows across the mossy stone floor. The map of the tower’s ground floor lies open on a nearby stump, its pages brittle. Jeane stands beside the gate, Halie holds her holy symbol, Varrika grips her mace, Seraphine peers at the runes, and Merrin keeps a hand on his crossbow.
Jeane crouches before the rune-covered gate, her clawed fingers tracing each symbol with meticulous care. The violet light pulses against her pale skin, and her wings rustle softly as she leans closer to examine the sequence. "This is no mere lock," she murmurs, more to herself than the others. "It's a spell trigger, designed to test or destroy whoever attempts to pass." Her red eyes narrow in concentration, reading the arcane language etched into stone. The chill air grows heavier as she works, and Jeane feels the weight of something ancient watching from within the tower's depths.
Halie steps forward, holding her holy symbol out. Seraphine, I trust your knowledge of ancient lore. Can you tell us what these runes mean? We should understand what we're dealing with before touching that gate.
Merrin crouches down and examines the base of the gate, looking for any tripwires, pressure plates, or other traps that could be triggered when opening the gate. She also checks for any weaknesses in its construction, prodding at the hinges and frame with her crowbar. Her nimble fingers trace the runes etched into the surface, searching for any hidden mechanisms or switches that might disarm the magic seal. The violet light pulses against her skin as she works, sending an unsettling tingle down her spine. "Whew, this is giving me the heebie-jeebies," she mutters, trying to keep her tone light. "But I'd rather be safe than sorry. Just give me a moment to make sure there's no nasty surprises waiting for us in there."
Seraphine kneels before the rune-covered gate, her eyes narrowing as she studies each symbol with intense focus. She pulls out a small, leather-bound notebook and a fine-tipped quill, jotting down the exact order and patterns of the runes. The violet light pulses against her pale skin, reflecting in her intense gaze. She mutters under her breath, "A spell trigger... but not like any I've seen before." Her fingers trace one particularly complex knotwork, feeling its subtle vibration under her touch. She looks up at Halie, a flicker of both excitement and unease in her expression. "These are ancient protection runes, woven together to form a magical seal. Breaking it could release... something."
Varrika crouches down and runs her hands along the edges of the gate, feeling for any gaps, cracks, or loose stones that might indicate a weak point. She also checks the hinges, examining them for any signs of wear or instability that could be exploited. The dwarf's experienced touch lingers over each area, hoping to uncover any vulnerabilities in the ancient construction that could potentially allow forceful entry if deciphering the runes proves impossible.




