Shadow of the Ancients / Run 011 / Main Story
Round 5
Page 5 of 20
Phase: escalating

Merrin's fingers danced across the ancient lock mechanism, her trained eyes scanning for telltale signs of traps or magical wards. The gate before them was a masterwork of stonecraft, but its beauty held little interest compared to the challenge it presented. She could feel Seraphine's gaze boring into her from behind, no doubt eager to point out every potential hazard the wizardess saw in the intricate runes covering the barrier.
"Careful," Seraphine hissed, as if Merrin needed the reminder. The halfling sighed inwardly but paused her work nonetheless, stepping back to let the scholar examine her handiwork.
"What's wrong?" she asked, already knowing the answer. Seraphine wouldn't have stopped her otherwise.
The elf woman moved closer, her sharp eyes scanning the runes with intense focus. After a long moment, she spoke, her voice tight with concern.
"I don't like this," she said finally. "These symbols... they're not just decorative. They're active, and I can feel the power humming through them." She traced one particular rune with a slender finger—a pulsating black star within a circle, its points like barbs that seemed to dig into her mind. "This one especially concerns me. It's tied to the defenses somehow, I'm sure of it."
Merrin felt a bead of sweat trickle down her neck despite the cool night air. She knew better than to dismiss Seraphine's warnings when it came to magic.
"What do you suggest?" she asked, trying to keep the apprehension out of her voice.
Seraphine was silent for a long moment, her brow furrowed in concentration. When she spoke again, her words were measured and careful.
"I need to analyze these runes properly," she said at last. "To understand their purpose and find a way to disable them safely." She met Merrin's gaze, her eyes serious. "But it won't be quick, and it won't be easy. The magic here is... ancient and powerful. We may need to find another way in if we can't figure out how to bypass this barrier."
Merrin felt a flicker of frustration but pushed it down. They'd come too far to turn back now, but rushing into a potentially lethal trap was equally foolish.
"Fine," she said finally. "But be quick about it. We don't know what might be lurking inside, and I'd rather not have our entry announced to the whole damn tower."
Seraphine nodded, already moving closer to the gate once more, her hands raised as she began weaving a spell of detection. The air around her shimmered faintly with arcane energy as she probed the magical wards protecting the entrance.
Merrin watched for a moment before stepping back to join Jeane at the rear of their small party. The sorceress stood ready, her eyes scanning the surrounding woods for any sign of movement.
"Anything?" Merrin asked in a low voice.
Jeane shook her head. "Not yet. But keep your eyes open. If Seraphine's right about this place being warded, we could have company soon."
Merrin nodded grimly, one hand resting on the hilt of her mace as she kept watch. The night seemed suddenly much darker and more dangerous than it had just moments before.
Seraphine's fingers traced the intricate patterns of the runes, her mind working furiously to decipher their purpose and find a way to disable them safely. The magic here was unlike anything she'd encountered before—ancient and powerful, yes, but also subtly wrong in a way that set her teeth on edge.
"This isn't going to be easy," she muttered after several long minutes of concentration. "The wards are... layered. Intricately connected." She looked up at Merrin and Jeane, her expression grave. "I think I can disable them, but it's going to take time. And precision. One wrong move and we could trigger every defense in the tower."
Merrin felt a flicker of unease but pushed it down. They'd faced dangerous magic before—this was no different.
"How long?" she asked.
Seraphine hesitated, then said, "At least an hour. Maybe more." She met Merrin's gaze directly. "And I'll need absolute silence and stillness while I work. Any disturbance could be catastrophic."
Merrin nodded slowly, already calculating their options. They could try to find another way in—Elric's map showed several potential entrances—but none were guaranteed safe, and all would likely take far longer to reach.
"Fine," she said finally. "We'll secure the perimeter and keep watch while you work. But if anything happens—anything at all—you let us know immediately."
Seraphine nodded, already turning back to her task as Merrin moved to join Jeane at the edge of the clearing.
"What's the verdict?" the sorceress asked in a low voice.
Merrin filled her in quickly on Seraphine's findings and plan. Jeane listened intently, her crimson eyes scanning the darkness beyond the trees even as she processed the information.
"An hour or more," she mused when Merrin finished. "That's a long time to be exposed out here." She glanced back at the tower looming over them. "And I don't like how quiet it is. No sound of wind through those broken windows, no scuttling of rats or other vermin. It's almost... unnaturally still."
Merrin felt a shiver run down her spine despite the warm night air. Jeane was right—something about this place felt wrong on a fundamental level.
"I'll take first watch," she said, moving to position herself with a clear view of their surroundings. "You keep an eye on Seraphine and be ready to back her up if needed."
Jeane nodded, moving to stand beside the wizardess but keeping a respectful distance to avoid disturbing her concentration. The night seemed to grow darker still as they waited, every shadow seeming to hold potential threat.
The minutes stretched into hours as Seraphine worked, her fingers tracing complex patterns in the air as she wove spell after spell of detection and analysis. The runes on the gate pulsed with an ominous light, responding to her magical probes but stubbornly resisting her attempts to disable them.
Sweat beaded on her forehead as she pushed deeper into her arcane knowledge, drawing on every bit of theoretical understanding she possessed. This magic was unlike anything she'd encountered before—ancient and powerful, yes, but also subtly wrong in a way that set her teeth on edge.
Finally, after what felt like an eternity, she sensed the ward structure beginning to unravel under her careful manipulation. With one last gesture, she completed the spell, feeling the magical energy dissipate into harmless threads.
"It's done," she said softly, stepping back from the gate. "The wards are disabled—at least for now." She looked up at Merrin and Jeane, her expression showing both exhaustion and relief. "But I wouldn't trust that lock if I were you. The magic was tied too deeply into the physical structure—open it the wrong way and you might reactivate everything."
Merrin felt a wave of tension ease from her shoulders as she heard Seraphine's words. They'd made it past the first major obstacle—now they just needed to get inside without triggering any more traps.
"Good work," she said, moving forward to examine the gate mechanism more closely. "But you're right—this looks like a deathtrap waiting to spring." She glanced back at Jeane. "Any ideas on how we should approach this?"
Jeane joined her at the gate, her crimson eyes scanning every inch of the ancient stonework.
"I might have a way," she said slowly. "But it's not going to be pretty."
Merrin raised an eyebrow. "At this point, I'll take ugly over dead any day."
Merrin
Seraphine
Jeane