Shadow of the Ancients / Run 010 / Main Story
Round 21 Transcript
Episode 1 · Episode Round 1

As the party continues to focus on disrupting the ward spirit's glyphs, a section of the wall behind Merrin bursts open once more, revealing a dark, gaping maw that seems to stretch down into the depths of the earth. The scuttling sounds grow louder, and a horde of twisted, skeletal creatures begins to emerge from the maw, their bony arms outstretched as they begin to crawl towards the party. The air in the chamber thickens with otherworldly energy, making it harder for anyone to breathe without feeling lightheaded. The ward spirit's magic surges through the room, causing the symbols on the walls to glow with an eerie blue light. Jeane's eyes flash crimson as she unleashes another arcane blast at the lead skeletal creature, but the energy is waning, and it's clear they won't be able to keep this up for much longer. Merrin reloads her crossbow, taking aim at the pulsing glyph on the tree trunk as she shouts, "We need to move, now!" The party must decide how to proceed, as the skeletal horde closes in.
I stand there in horror, watching my companions fight for their lives against an ancient evil I can barely comprehend. The air is thick with dark magic, making it hard to breathe, and the ward spirit's probing tendrils are still trying to get into my head. But I won't let them. I won't abandon my friends.
I raise my mace high, the runes along its haft glowing with a soft blue light. The air in the chamber is thick with an otherworldly energy, making it hard for anyone to breathe without feeling lightheaded. But I won't let that stop me. I won't let this ancient evil win. "For the quest!" I shout, my voice echoing off the stone walls. "And for each other!"
I advance towards the horde of skeletal creatures emerging from the dark maw, my mace at the ready. The scuttling sound is getting louder now, a frantic, panicked noise that sets every nerve ending on edge. But I won't let it get to me. I've faced worse horrors in my time as a warrior. This is just another battle to be won. I raise my mace high above my head, ready to crush whatever emerges from that dark maw. The runes along its haft glow with a soft blue light, and I can feel the power of the artifact humming through my arm, ready to strike. "Stay focused on one threat at a time!" I call out to my companions, my voice steady despite the fear coiling in my gut. "We need to push through this, no matter how much it costs."
I take a deep breath, steeling myself for what's to come. The battle is far from over, but we have no choice. We have to keep fighting, keep pushing forward, until we've destroyed this ancient evil once and for all. And if we fall... well, that's a fate I won't let come to pass. Not today. I advance towards the horde, my mace raised high, ready to strike. The battle is far from over, but we have no choice. We have to keep fighting, keep pushing forward, until we've destroyed this ancient evil once and for all.
The arcane energy surrounding Jeane flickers as she pauses mid-cast, her concentration momentarily broken by the unexpected system error. What in all nine hells was that? She mutters under her breath, her crimson eyes narrowing with suspicion.
Jeane quickly recovers her focus, but now a faint furrow of concern mars her otherwise imperious features. She completes her spell anyway, unleashing a targeted arcane blast at the lead skeletal creature emerging from the wall maw. Damn these ancient wards and their technological complications— She curses quietly as she scans the room for any visible signs of system disruption beyond the error message.
Her dark wings fold back against her cloak as she lowers her hands, the arcane energy dissipating in controlled pulses rather than one continuous stream. This allows her to maintain readiness while also giving herself a moment to process the anomaly. If that was some kind of server failure or connection issue, we might have bigger problems beyond just the ward spirit. She speaks low enough for only Seraphine and Halie to hear.
Jeane's eyes scan the room again, this time with heightened alertness. She notices nothing visibly amiss in the chamber itself—just the ongoing horde of skeletons pouring out from the wall maw and the pulsing glyphs that her companions are desperately trying to disrupt. Focus, She mutters to herself as much as anyone else, can't let this distract me from what's actually happening here. With a sharp clap of her hands, Jeane summons a small arcane sensor—a shimmering orb of crimson light that hovers between her palms. She sends it gliding along the ceiling, letting it scan for any magical traps or hidden mechanisms that might have triggered with whatever system-wide issue just occurred. Let's hope this is just a temporary glitch and not something more... deliberate. As the sensor sweeps across the room, Jeane resumes her role in the main fight, casting rapid-fire bolts of arcane energy at the approaching skeletons while keeping half her focus on maintaining the mental barrier against the ward spirit's probing tendrils. Her movements are fluid and precise—years of battlefield experience evident in every calculated gesture—but there's an undercurrent of barely contained concern beneath her outward composure.
When Varrika shouts about needing to push through no matter the cost, Jeane calls back, We will! But don't forget—this thing is ancient, clever, and probably has layers upon layers of defenses we haven't uncovered yet. Stay sharp! The arcane sensor completes its sweep without detecting any immediate new threats beyond what they're already facing. Jeane dismisses it with a flick of her wrist, the orb winking out of existence. Nothing obvious, She mutters to herself, but that doesn't mean there isn't something subtler at work. Jeane's crimson eyes meet Seraphine's across the chamber—an unspoken communication passing between them. They've fought side by side long enough to recognize when something feels... off. We need to finish this quickly, She says more loudly now, before whatever just happened decides to compound our problems! With renewed determination, Jeane channels a surge of arcane power through her mace—an unholy fusion of divine and demonic energies that causes the runes along its haft to blaze with infernal light. She brings it down in a vicious overhead strike against a skeletal creature trying to flank Halie, shattering its bony form into dust. For the quest! She roars, her voice echoing with supernatural power.
But even as she fights, Jeane's mind races—trying to reconcile what they know about this ancient tower and its protections versus whatever technological glitch or system error just interrupted their concentration. It doesn't add up, and that more than anything else troubles the normally confident sorceress.
The scuttling sound grows louder as Merrin reloads her crossbow, the sickening crunch of bone on stone echoing through the chamber. The air is thick with an otherworldly energy, making it hard to breathe without feeling lightheaded. But Merrin won't let that stop her. She's faced worse horrors in her time as a scout and lockbreaker. This is just another battle to be won.
Merrin takes aim at the pulsing glyph on the tree trunk, her heart pounding in her chest as she tries to steady her aim. For the quest! She shouts, her voice echoing off the stone walls of the chamber. She fires, the bolt streaking through the air and striking true, sending a shower of sparks flying. But even as she watches the glyph crack and splinter, Merrin knows they're far from finished here.
She reloads her crossbow with deft movements, her mind racing as she tries to piece together what's happening. The ward spirit, ancient and hungry for their essences... the horde of skeletal creatures emerging from the dark maw in the wall... Jeane's warning about the entity learning their weaknesses... it's all so much to process. But Merrin doesn't have time to dwell on it. She has to keep fighting, keep pushing forward until they've destroyed this evil once and for all.
Merrin's eyes scan the room, taking in the battlefield with a critical eye. Varrika and Halie are holding the line against the skeletons, their weapons glowing with arcane energy as they strike again and again. Seraphine is at the center of it all, her mace raised high as she channels a purification spell that seems to be weakening the ward spirit's hold on their minds. And Jeane... Jeane is a whirlwind of arcane power, her crimson eyes blazing with infernal light as she unleashes bolt after bolt of energy at the approaching horde.
Merrin feels a surge of pride as she watches her companions fight, each one giving everything they have to this battle. They're united in purpose, bound by a common goal and a shared history of survival against impossible odds. And that unity is what will see them through this darkest of trials.
But even as Merrin fights, she can't shake the feeling that something else is at work here. The system error that interrupted Jeane's casting... the way the air seems to thicken with otherworldly energy as the battle rages on... it all feels too calculated, too deliberate to be a mere coincidence. And if there's one thing Merrin knows from her years of experience, it's that in a place like this, nothing is ever as simple as it seems.
She reloads her crossbow again, taking aim at another glyph as the horde of skeletons continues to pour from the wall maw. Stay sharp, everyone! She calls out, her voice cutting through the chaos of the battle. Keep your eyes open and trust your instincts! This thing is ancient, clever... and probably has layers upon layers of defenses we haven't uncovered yet! Merrin fires again, the bolt streaking through the air and striking true. But even as she watches the glyph crack and splinter, she knows they're far from finished here. They have to keep fighting, keep pushing forward, until this ancient evil is nothing more than a memory.
And if we fall... well, that's a fate I won't let come to pass. Not today.
Seraphine feels a chill trace its way down her spine as the horde of skeletal creatures continues to pour from the dark maw in the wall, their bony arms outstretched as they crawl towards the party. The air is thick with an otherworldly energy, making it hard for anyone to breathe without feeling lightheaded. She raises her mace high above her head, the runes along its haft glowing with a soft blue light.
Her crimson eyes narrow as she watches Jeane's arcane sensor sweep across the ceiling, scanning for any magical traps or hidden mechanisms that might have triggered with whatever system-wide issue just occurred. Seraphine can feel the ancient magic of the ward spirit probing at the edges of her mind, trying to pry open her consciousness and taste her essence. But she won't let it in. She focuses on the spell of purification she's channeling, letting its divine power push back against the dark entity's hunger.
Seraphine knows that this battle is far from over, but she also senses something else at work here—a deeper layer of complexity to the magic that binds this place. The way the air seems to thicken with otherworldly energy as the battle rages on... it all feels too calculated, too deliberate to be a mere coincidence. And if there's one thing Seraphine knows from her years of studying ancient magic, it's that in a place like this, nothing is ever as simple as it seems.
The rogue's warning about the ward spirit learning their weaknesses echoes in her mind, sending another chill down her spine. This thing is ancient, clever, and probably has layers upon layers of defenses they haven’t uncovered yet. Seraphine feels a surge of determination as she advances towards the horde, her mace at the ready. They have to keep fighting, keep pushing forward until they've destroyed this ancient evil once and for all.
She watches as Varrika and Halie hold the line against the skeletons, their weapons glowing with arcane energy as they strike again and again. Jeane is a whirlwind of power, her crimson eyes blazing with infernal light as she unleashes bolt after bolt of energy at the approaching horde. And Merrin... Merrin is the steady rock in the chaos, her crossbow firing with deadly accuracy at the pulsing glyphs that her companions are desperately trying to disrupt.
Seraphine feels a sudden surge of pride at the unity of their team, each one giving everything they have to this battle. They're united in purpose, bound by a common goal and a shared history of survival against impossible odds. And that unity is what will see them through this darkest of trials.
But even as she fights, Seraphine can't shake the feeling that something else is at work here. The system error that interrupted Jeane's casting... the way the air seems to thicken with otherworldly energy as the battle rages on... it all feels too calculated, too deliberate to be a mere coincidence. And if there’s one thing Seraphine knows from her years of experience, it's that in a place like this, nothing is ever as simple as it seems.
She raises her mace high, ready to crush whatever emerges from that dark maw. The runes along its haft glow with a soft blue light, and she can feel the power of the artifact humming through her arm, ready to strike. We need to push through this no matter how much it costs! She shouts, her voice echoing off the stone walls of the chamber. She takes a deep breath, steeling herself for what's to come. This battle is far from over, but they have no choice. They have to keep fighting, keep pushing forward, until they've destroyed this ancient evil once and for all.




