Shadow of the Ancients / Run 007 / Setup

Round 1

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[Narrator | Narrator]
The Narrator lets the room settle and lays out the immediate proposition in concrete terms, making clear that the cast must answer what is being asked of them before anything can move forward.

[Jeane | Sorcerer]
I've seen enough of the world's horrors to know that legends aren't just stories told to scare children. If a Time-Splitting Sword exists—an artifact capable of shattering time itself—and it's being used by necromancers, then we're dealing with something far beyond mere bandits or beasts. My power comes from the old ways, yes, but I'm not fool enough to rush into a death trap without knowing exactly what I'm getting into. Tell us everything you know about this tower and its guardians—every rumor, every scrap of historical record—and make it plain: what does success look like? Gold? Safety for the village? Or are we simply pawns in someone else's game?

[Halie | Cleric]
I appreciate your candor, Jeane, but I wasn't hired to be a pawn in anyone's game, magical or otherwise. What I was told is this tower holds a weapon that could free this village from the curse that feeds on their fear and desperation. We're not just thieves here—we're liberators. But if the risk is truly as great as you imply, then we need more than rumors and warnings. We need a plan. A real strategy for getting in, finding the sword, and getting out alive. Because I'll tell you now: my faith gives me strength, yes, but it doesn't make me bulletproof, and I won't be led into a fight I can't win just because we're "doing good." So let's hear the details—what we face, what we need—and then let's decide together if this is worth the risk or not.

[Merrin | Rogue]
(glances around the room, rubbing her hands together) Listen, I get it. We're all here 'cause we're good at what we do and we need the coin. But this? This tower, this sword, these dark sorcerers... it's a lot to swallow. (leans forward, eyes narrowing) You said the prize is gold? Or are there other... benefits to this job? Because if we're walking into an undead-infested death trap for some higher cause, I'd like to know that up front. I'm no hero, but I've got a code. And my code says we get what we're promised, plain and simple. So let's cut the cryptic babble and lay our cards on the table. What exactly are we signing up for here?

[Seraphine | Wizard]
I sit back in my chair, the heavy oak creaking softly beneath me, and cross my arms over my chest. The flickering candlelight dances across the table, casting long shadows that seem to writhe like the undead we’re being told await us within the tower. A shiver runs down my spine, but it’s not entirely from the cold draft that sneaks through a crack in the stone wall.
My eyes drift over the worn map spread before us, tracing the lines of the tower with a critical gaze. The legends about this place are indeed chilling, whispers of time itself being warped and twisted by dark sorcery. As a wizard, I know all too well how fragile reality can be when powerful magics are involved.
"I have to say, this is all sounding increasingly like a suicide pact." My voice is calm, measured, but there’s an undercurrent of steel in it. "Time-Splitting Sword or not, if necromancers are involved, they won't give up their prize easily. They'll be using every foul trick in the book to defend it."
I tap a finger against my lips, considering. My role as a scholar of forbidden histories makes me uniquely suited for this task, but it also makes me acutely aware of the risks. "However... if what you say is true about this sword having the power to free the village from their curse, then perhaps the risk is worth taking. But we need

[Varrika | Fighter]
(leans back in chair, eyes narrowing) Hold on a moment. You're saying this tower holds a weapon that could free the village from their curse? And you want us to go in there and get it?

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