Shadow of the Ancients / Run 003 / Main Story
Round 41
Page 41 of 45
Phase: escalating

The air in the chamber feels heavy and wrong, thick with the scent of old stone dust and something else—something ancient and unsettling. The sound of impacts above echoes through the space, a constant, insistent rhythm that makes the hair on the back of Merrin’s neck stand up. She lies sprawled across Seraphine’s lap, her head resting against the wizard’s thigh as the elf woman gently probes at the growing lump on her temple. The world spins lazily whenever she tries to sit up, so she remains still, focusing on the feel of Seraphine’s fingers in her hair and the steady rise and fall of the wizard’s breathing.
Seraphine works methodically, her touch clinical and precise as she checks for signs of more serious injury. Her expression is one of concentration mixed with barely concealed worry. "You took quite a fall," She murmurs, running her fingers along Merrin’s scalp again. "Any double vision? Nausea? Sharp pain when I do this?" She applies gentle pressure to the base of Merrin’s skull.
Merrin hisses at the sudden pressure but shakes her head—at least, she tries to. The movement makes her dizzy again, and she clamps her eyes shut for a moment. "No double vision," She manages, voice rough with pain and lingering fear. "Just… really fucking nauseous. And my head feels like it’s been hit with a warhammer." She cracks one eye open to look up at Seraphine. "You sure you’re not a healer as well as a wizard? That feels like professional-level diagnosis."
Seraphine’s lips twitch in what might almost be a smile, but her eyes remain serious as she continues her examination. "I’ve had enough practice treating battlefield injuries to recognize the signs of a concussion," She replies, running her fingers along Merrin’s shoulders now, checking for broken bones. "You’re lucky—nothing feels fractured. Just going to have one hell of a headache for a few days." She meets Merrin’s gaze, her expression turning more serious. "We need to get you somewhere stable so I can properly treat that injury. But first…" Her voice trails off as another loud crash from above sends vibrations through the stone floor.
Merrin tries to sit up again, ignoring the resulting wave of dizziness. "But first we need to figure out what the fuck is making that noise," She finishes for Seraphine, her voice tight with concern. "And how to get back up there without getting our skulls cracked open again." She looks around the chamber, taking in the blue-glowing symbols etched into the stone floor for the first time. Her eyes widen. "Seraphine… what are those?"
Seraphine follows Merrin’s gaze, her expression shifting to one of intense concentration as she studies the glowing runes. "I have no idea," She admits, her voice barely above a whisper. "But whatever they are, it’s powerful magic—and old. Very old." She leans in closer, tracing the patterns with her eyes before looking back at Merrin. "These aren’t from any school of magic I recognize. They look…" She pauses, searching for the right words. "Like something forbidden. Something that shouldn’t exist."
Merrin feels a chill run down her spine that has nothing to do with the cool air of the chamber. "Great," She mutters, pushing herself into a more upright position despite the pain. "So not only are we trapped at the bottom of a collapsed tower with no obvious exit, but we’ve also managed to break through some kind of ancient demon-summoning circle?" She looks at Seraphine, her expression combining resignation and dark amusement. "At least this adventure is never boring, right?"
Seraphine’s lips twitch in what might almost be a smile, though her eyes remain serious. "Indeed," She agrees dryly. "Though I must say, your definition of ‘boring’ seems rather… extreme." She glances around the chamber again, her gaze lingering on the blue-glowing symbols. "We need to move. Stay close to me—if those wards are active, we don’t want to accidentally trigger anything else."
Merrin nods, wincing as she tries to push herself upright using Seraphine for support. The wizard helps steady her, and together they manage to get into a more mobile position. "Lead the way," The halfling says, gesturing dramatically with her free hand despite the pain. "And if we encounter any more ‘ancient horrors,’ try not to break any more ceilings, yeah?"
Seraphine rolls her eyes but can’t quite suppress a small laugh. "I’ll do my best," She promises, already moving forward cautiously, one hand extended to guide Merrin through the rubble-strewn chamber. "Though I can’t promise the floor won’t try to kill us first."
Merrin
Seraphine