Shadow of the Ancients / Run 001 / Main Story
Round 13 Transcript
Episode 1 · Episode Round 1

As Merrin finishes her report, the ground shudders violently again, and the skeletons take another step forward. The magical energy surges wildly, causing the torches on the walls to flicker and dance. Jeane's eyes widen as she realizes that the energy is not just affecting the environment but also her own magic. Her spellcasting slows down, and her hands feel heavy as if they're filled with lead. The sudden change in Jeane's abilities creates a new dynamic in the party's dynamics. Halie quickly assesses the situation and decides to take charge, ordering Varrika to help her create a makeshift healing station while Merrin searches for another passage. The plan is to keep Jeane safe and stable until they can figure out what's happening with her magic. With the new plan in place, the party must decide how to proceed. Do they try to find another route out of the chamber, or do they focus on stabilizing Jeane's magic?
I feel my arcane energy stuttering, magic resisting my will like I've grabbed a live wire—this is new, this is dangerous. The ambient magic in the tower is actively suppressing me now. Every spell component feels heavy, every word of power tastes wrong on my tongue. This isn't simple interference; it's targeted suppression. Something or someone doesn't want me using magic here. The skeletons take another step forward, bone-dry fingers scraping against stone with that sound like nails on chalkboard. Merrin's report about the controller hesitating before attacking echoes in my mind—that suggests tactical intelligence, not just mindless undead following programmed instructions. Someone is puppeteering these things remotely and deciding when to engage us. We're being funneled. The collapsed passage behind Merrin removes our original retreat route while the magical energy surge makes me less effective—the timing of this is too convenient. If we try to push back through the skeletons, we risk getting bogged down in melee with my spellcasting impaired. If we try to find another way out, we're blind and exposed. The tower groans again, louder this time—dust falls like snow from the ceiling in a fine, sparkling curtain. We're running out of structural integrity here fast. Whatever sleeps beneath us is stirring now, its consciousness bleeding up through the stone like oil seepage. I can feel it pulsing beneath my feet, ancient and hungry. Halie's quick tactical thinking gets points—getting Varrika to help stabilize me while Merrin searches for another route is smart. But we need more information before we commit to any plan. If this is a deliberate funneled situation designed to separate us or weaken our strongest fighter (me), then pushing forward blindly might be exactly what the enemy wants. I raise my voice, addressing everyone but especially Seraphine who I can feel watching me—waiting for direction: "This isn't natural decay. Something deliberately collapsed that passage while Merrin was exploring it." I gesture at the skeletons with one hand while keeping the other ready to cast despite how heavy the magic feels now. "These aren't mindless undead—they're being controlled by someone or something with tactical awareness who waited until we were split before engaging us."
My wings shift restlessly, barely containing my impatience. The structural damage is getting worse—we've got maybe minutes before this entire chamber collapses and buries us alive. Whatever sleeps beneath us is waking up fast now that we've disturbed its slumber. I turn to Merrin: "Find another way out of here fast—something stable enough we can actually use it. But be ready for traps or ambushes." To Halie and Varrika: " Stabilize the gate's magic before it fully activates defenses—and find a way to shield me from this ambient magical suppression so I can actually cast useful spells again."
I step closer to Jeane, my expression grave. This isn't random decay—the magic in this stone is angry, fighting back against our presence. I can feel it through the floor like a living thing in pain. Whatever sleeps below us... it's ancient and powerful enough to affect even my divine connection. The stones are straining, groaning—the whole tower could come down on us any second.*
I watch Jeane struggle with her spellcasting, my heart sinking as I see the strain on her face. The magical energy in the room is thick and chaotic now, pressing down like a physical weight. It feels alive, hostile even. This isn’t just some random arcane resonance—it’s reacting to us, to our presence here.
I turn to Merrin as she sets off to find another passage, my voice low and urgent. "Be careful out there. Whatever sealed that first route could be waiting for you in the dark." My eyes dart around the chamber, tracing the intricate runes etched into every surface. They pulse with an inner light now, brighter than before. They weren't just decorative—they were a warning system, and they've just been tripped.
As Varrika and Halie work to create a stable area for Jeane, I move closer to the collapsed section of wall where Merrin had seen the altar-like structure. The dust is thick here, swirling in the torchlight like a miniature storm cloud. I crouch down, my robes pooling around me, and begin to sift through the rubble with my gloved hands.
The tower groans again, louder this time, and a fresh shower of pebbles rains down from the ceiling. A sense of impending doom clings to the air, heavy and suffocating. We're running out of time, and we still don't know what we’re really facing.
I call over my shoulder to Halie, trying to keep the tremor out of my voice. "If this structure collapses completely, we won't just be buried—we could trigger whatever defense mechanism was designed to protect that altar. We need a plan, and fast."
My fingers brush against something cool and smooth in the debris. It's a small stone carving, intricately carved with more of those strange runes. I pick it up, turning it over in my hands. It pulses with the same angry energy as the rest of the chamber, but there’s something else here too—a flicker of ancient power, different from the malevolent force that seems to be driving the skeletons and the magical suppression.
I feel a sudden, sharp tug on my consciousness—the memory continuity system, fighting against the interference of the tower's magic. It's like trying to shout through a hurricane, but I can just barely make out the words: RECALCULATING... RECOVERY POINT LOCATION.
The floor shudders beneath me, and I nearly lose my balance. This is more than just structural instability—the entire magical structure of the tower seems to be coming apart at the seams. If the recovery point shifts now, in the middle of a collapse... we could be scattered across time and space with no way back.
I stand up abruptly, clutching the stone carving like a talisman. "We have to move now." I shout, my voice cutting through the groaning of the tower. I hold up the carved stone, its light flaring brighter as if in response to my distress.* "This isn't just some random magical resonance—the entire structure is a containment field for something far worse than undead skeletons. If it breaches... we need to be somewhere else when it does."
Merrin's eyes dart around the chamber, taking in the scene with a rogue's sharp instincts. The tower groans and shudders around them, dust raining from the ceiling in ominous curtains. Skeletons step forward with that horrible scraping sound, bone fingers scrabbling against stone. Jeane is straining to cast, her face pinched with effort as she fights against the magical suppression. Halie and Varrika are already working together to create a stable area for the sorcerer. I see the urgency in Jeane's eyes, the grim set of Halie's jaw, the way Seraphine clutches that strange stone carving like a lifeline. We're running out of time fast.
Merrin nods sharply at Jeane's orders, her hands already moving to check her gear. Crossbow, forty-five bolts remaining. Heavy mace at her hip, ready to be swung with deadly accuracy if needed. Rope, lockpicks, the crowbar—all accounted for. I know these shadows, this feeling of being watched and manipulated. It's like the Whispering Woods all over again, but worse. Much worse.
She turns to Seraphine, her voice low and urgent. "Stay alert. If that carving is what I think it is... we might be dealing with something far older and more dangerous than these skeletons."
Then she's moving, darting off into the darkness of a side corridor, crossbow at the ready. Her eyes scan every shadow, every nook and cranny for signs of traps or ambushes. The tower groans ominously as she moves deeper into its heart, and she feels the weight of ancient power pressing down on her like a physical force. Find another way out, Jeane said. But Merrin knows better than to trust blind escape routes in a place like this. Every path could lead to new dangers, every turn of the corridor might reveal more horrors. So we plan for the worst. I'll search for a stable exit, but I'll be ready to fight or retreat at a moment's notice. Whatever sleeps beneath us... it won't catch me by surprise again.



