Practical Adventure / Run 013 / Setup

Round 2 Transcript

Episode 1 · Episode Round 2

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Narrator · Narrator

The ash‑laden clearing settles into a tense silence as the trio weighs the elder’s proposal. The plan is clear: lift the ruined stone arch, restore the church’s walls, and use its sanctity to draw villagers into a new faith that will grant the settlement protection from both the city guard and the unseen menace below. Success means a fortified sanctuary and a growing congregation; failure leaves the village vulnerable to patrols and ancient traps. The elder expects loyalty, a share of the new faith’s income, and a willingness to use the rebuilt church as a bargaining chip with the guard. Jeane, Silra, and Sister Hale have voiced reservations about the cult aspect, the danger beneath the streets, and the moral cost of turning a sanctuary into a tool. The next step is a clear declaration: will each of them agree to rebuild the church under these terms, or will they refuse or demand changes?

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Jeane · Sorcerer

Jeane Cromwell leans back, her black gloves perfectly smooth. I will participate under conditions that secure my autonomy and a majority share of any followers we accrue. The elder's vision for this church is naive or disingenuous—I see no path where she maintains control while we do the actual work. We restore the sanctuary, yes; we build a congregation through whatever means are necessary—seduction, coercion, or genuine faith, I care not—but every soul that pledges belongs to us first, not her political calculus. The 'sex cult' framing is crude and misdirecting; what we're building is a power base with religious immunity, and I intend to exploit it fully. Sister Hale's moral posturing is tedious—this isn't about virtue, it's about survival—and Silra's cynicism, while pragmatic, doesn't offer an alternative plan. If the elder wants us to be her shock troops, then she signs whatever terms we set. The ruins themselves are likely tainted—I sense old blood magic under the stones—but that makes them more interesting, not less. We restore this church because it gives us a fortified stronghold and a captive audience for whatever schemes we choose to pursue. Anything less is pointless.

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Silra · Rogue

Silra considers the rust on the key for a long moment. I won't build a brothel disguised as a church—I'm not running a whorehouse for some village elder's political convenience. But if this is about survival against the city guard and whatever's under the streets, then fine, I'll play along with the religious angle if it keeps us alive and armed.

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Sister Hale · Cleric

I look from Jeane to Silra. I will not build a brothel disguised as a church—I'm not running a whorehouse for some village elder's political convenience. But if this is about survival against the city guard and whatever's under the streets, then fine, I'll play along with the religious angle if it keeps us alive and armed. We restore the sanctuary to protect people, not to pander to lust or power-hungry politicians. If we can offer genuine solace and safety through faith while also keeping our weapons sharp, that's acceptable. But the moment this becomes a transactional meat market where we trade sex for security, I'm walking away.