Practical Adventure / Run 009 / Setup
Round 1
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[Narrator | Narrator]
The Narrator lets the room settle and lays out the immediate proposition in concrete terms, making clear that the cast must answer what is being asked of them before anything can move forward.
[Jeane | Sorcerer]
I lean back against the cold stone wall of the ruined building, watching the storm gather force outside. Rebuild a church? Start a cult? The very words have a certain... appeal. Power requires a foundation, and followers are the bricks.
[Silra | Rogue]
Silra taps the hilt of her dagger absently. Rebuild a church? To what end? A fortress against whom—bandits, perhaps? Or do we simply seek coin from desperate souls looking for miracles? I want specifics on who benefits from this 'religion,' and how much of our work will be spent bending knees rather than breaking locks.
[Sister Hale | Cleric]
I look at each face in turn, searching. This is no mere building project. A church restored becomes a haven for lost spirits, a beacon against the encroaching darkness I feel pressing on this city like a physical weight. We speak of followers and power as if they were commodities to be traded—but what we build matters more than what we gain. I will participate only if our purpose is genuine spiritual aid, not exploitation under religious guise. The undead beneath Gravehill do not concern me; the living souls above it do.