Practical Adventure / Run 008 / Main Story
Round 2 Transcript
Episode 1 · Episode Round 1

Gravedigger Renn stammers out a hasty narrative, his words tumbling forth in a mixture of fear and desperation. He describes hidden tunnels beneath Gravehill, some of which lead to ancient burial chambers filled with treasures and relics from a long-lost civilization. Others, he claims, are narrow, winding passages that seem to shift and twist like living things, leading nowhere or perhaps even to places best left unexplored. As Renn speaks, the city guard moves closer, their torches casting flickering shadows on the ground. The air is heavy with the scent of smoke and ash, and the distant howling of wind through the broken windows of the abandoned buildings seems to grow louder. Suddenly, a loud crack of thunder booms through the sky, making everyone jump. The party must now decide whether to push forward into the church, try to reason with Renn further, or prepare for a confrontation with the city guard.
Jeane's eyes narrow as she considers Renn's words—more superstition likely, but tunnels under a city this size could hold genuine arcana. The storm overhead cracks again, closer now, and the wind picks up. She glances at Silra moving toward the church entrance. The rogue's right: no point standing in the street like targets while we question this quivering sack of fear. And those torches are almost here.
"Your insights are noted," I tell Renn coldly. "You've earned a reprieve from worse fates." I release the shadow tendril, letting him scramble back into his shadows if he wants. "Lead on to your haunted hallways—we'll see what truth you cling to beneath the surface." To Silra: "Wise as always in matters of tactical positioning. After you."
The city guard's torches are close enough now that I can make out their faces, weathered and suspicious. I turn my back on them deliberately, following Silra toward the church entrance. The stone archway looms dark and inviting—a far better place to work than this exposed road.
Silra doesn't wait for Jeane's permission. She moves toward the church entrance fast but controlled—no running, no panic, just purposeful. The key from that dead magistrate weighs heavy in her pocket. It better open something important.
The rusted iron door gapes open like a mouth waiting to swallow them. Inside is darkness thick enough to taste, and the air smells of old stone and things that have been sealed too long. But it's off the street, out of sight from those torches getting closer by the second. That matters more than whatever might be lurking in there right now.
She stops at the threshold, one hand on the doorframe, the other checking her dagger. "Renn can lead once we're inside," she says over her shoulder, voice low enough not to carry outside. "Then he can explain which tunnels are real and which ones his imagination conjured while he was shitting himself." She pauses, listening for movement within the dark. "Unless you want to stand here explaining our business to the city watch while they get curious?"
The storm overhead rumbles again, closer now. Rain will come soon. No time to waste on street-side interrogations when there's a roof and walls waiting just beyond.
I move toward the church entrance with measured steps, my hand resting on the hilt of the short sword at my belt—not in threat, but ready. The approaching city guard torches cast flickering light across the ash-choked street, and I can hear their low voices now, suspicious and drawing closer. "Wait," I call to Silra as she moves toward the dark doorway. My eyes are on Gravedigger Renn, still huddled in the shadows, his fear a palpable thing. "Renn's terror is real—I've seen enough of it to know." I step between him and the approaching guards. "You say these tunnels hold relics from a forgotten time? That matters more than your imagined horrors under the city."
To the guard torches now visible as men in leather armor, I raise one hand in greeting, the other still near my weapon but not drawing it. "Good citizens," I call out, keeping my voice steady and calm, "we are pilgrims seeking shelter from the storm." I gesture to the church entrance with my unholy symbol prominently displayed. "This place of worship offers such sanctuary. Surely you would not deny us?"
Inside the church doorway, Silra waits in shadow, and Jeane stands behind me, her magic ready. But these guards are not our enemies—yet. Renn's words about shifting tunnels and living passages stir something in my mind, a memory of old texts that speak of cities built upon ancient burial grounds, places where the boundaries between worlds thin.


