Shadow of the Ancients / Run 017 / Main Story
Round 72 Transcript
Episode 1 · Episode Round 1

The tension in The base of a crumbling stone tower, its entrance sealed by an ancient rune-covered gate, deep within the haunted Whispering Woods tightens for a beat as the interruption refuses to go away. Everyone is forced to stay quiet and choose their next move carefully.
I step forward, heavy mace at the ready, as Merrin probes the gate. The ominous hum sets my teeth on edge. "Careful, little one," I mutter. "We don't know what we're dealing with here."
Jeane's touch seems to awaken the ward further. I tense, expecting a backlash, but nothing comes. Yet. Halie's quick sketching of the runes is a good call. If this magic turns on us, we'll need every scrap of information. I eye the corridor beyond warily. The footsteps draw closer. Whatever approaches, it won't be friendly. "Merrin, Halie—stay sharp. Something's coming." I shift my stance, preparing to intercept any threat that emerges. The ward's sentience unsettles me. Ancient magics often have a mind of their own... and their own appetites. We'll need more than steel to navigate this place. But there's no use dwelling on the unknown. We came here for a reason. And I aim to see this through, come hell or high water. I glance at Jeane, Seraphine, and Merrin in turn. "We're not alone anymore. Stay together, trust your instincts, and keep your wits about you. This is just the beginning."
With that, I turn back to face the yawning darkness of the corridor, mace raised, senses straining for any sign of danger. The tower's secrets await. And we'll have them, one way or another.
I've seen sentient wards before in my travels through ruins older than memory itself—but never one this... insistent. These aren't mere glyphs carved by forgotten hands; they pulse with intent when touched—this isn't mere magic left behind. Something within these stones remembers. Sentience suggests complication beyond simple arcane defense. Merrin, I need you where I can see your hands and away from those runes until we understand their trigger sequence better. Varrika, watch our rear flanks—the woods have eyes tonight that weren't there this morning. Seraphine, prepare a counter-magic just in case my spells don't work as expected against whatever corrupted logic governs this place. We must proceed carefully now that the ward knows we're... aware of its presence. The footsteps we hear approach from within—that could be guardian or victim of this place's curse, and I'd rather not find out which by stumbling into an obvious trap. Merrin's lockpicks are useful when magic won't cooperate—but right now, they might as well be iron stakes for all the ward cares. The gate lets out an ominous hum when Merrin touches the runes—it tasted her arcane signature and found it... lacking. Or perhaps simply not what it hungers for. That hum deepens into a low groan as more of us approach, as if pleased by our collective presence. This isn't mere deterrent magic; this is something that feeds on attention. Something's alive in here—ancient and territorial—and I don't think it cares much for guests who can't offer proper... tribute. Those runes are less a lock and more a mouth, waiting to close around whatever wanders too close without permission. We need to understand what 'proper passage' means before attempting entry with iron tools or arcane force. This place makes my skin crawl—even through layers of protective enchantments—and that's saying something given my usual tolerance for the uncanny. Whatever lies beyond that gate, it knows we're here now. And it's waiting.
I creep closer to the gate, my heart pounding in my ears. The ancient runes pulse with an eerie light, almost as if they're watching me. I reach out a tentative hand, feeling the magic hum against my palm before I yank it back with a startled hiss. "Oi, Jeanne," I mutter under my breath, not taking my eyes off the gate. "What in the nine hells are those runes saying? They've got teeth, these ones."
The sorcerer steps forward, her brow furrowed as she studies the patterns etched into the stone. "Sentient wards are beyond my training," she admits, a rare admission of ignorance from the usually confident woman. "But this feels... wrong somehow. Like we're being sized up for dinner."
A chill runs down my spine at her words, and I find myself glancing over my shoulder, half-expecting to see something lurking in the shadows. But there's nothing there, just the ever-present darkness of the Whispering Woods pressing in on us from all sides. "Varrika," I call out, my voice echoing unnaturally in the still air. "Keep an eye on our backsides, yeah? Something's coming, and I don't fancy meeting it with my pants down."
The dwarf nods grimly, hefting her mace as she turns to face the trees. "Aye, lass," she rumbles. "Stay sharp, all of you. We're not alone here."
I turn back to the gate, my stomach churning with a sickening blend of anticipation and dread. The runes seem to pulse faster as I approach, almost as if they're eager for my touch. I reach out again, my fingers hovering just above the stone. "Here goes nothing," I mutter, and press my palm flat against the ward. The magic bites like a viper, searing my flesh with icy fire. I yank my hand back with a yelp, cradling it to my chest as I stagger back from the gate. "Bloody hells," I gasp, blinking away tears of pain. "That's no mere lock. That's got a mind of its own."
Jeanne steps forward, her eyes narrowed as she studies the runes. "Ancient magics often do," she murmurs. "And they often have... appetites, as well."
I shiver at her words, my skin crawling as I imagine the ward's hunger for us. But there's no backing down now. The Time-Splitting Sword waits beyond this gate, and with it, the key to ending the curse that plagues our land. "Right then," I say, rolling my shoulders as I reach for my lockpicks. "Let's see if we can't give this blighter a bellyache, eh?"
And with that, I turn back to the gate, ready to face whatever trials and terrors lie beyond.


