Shadow of the Ancients / Run 017 / Main Story
Round 55 Transcript
Episode 1 · Episode Round 1

The tension in The base of a crumbling stone tower, its entrance sealed by an ancient rune-covered gate, deep within the haunted Whispering Woods tightens for a beat as the interruption refuses to go away. Everyone is forced to stay quiet and choose their next move carefully.
I'll document these runes—something's feeding on magic here. Merrin, put away your tools before you trigger more traps. Seraphine, back off from the wards, they're reacting to arcane energy. This thing isn't just ancient, it's… aware. I'm going to cast Protection from Evil on everyone, and then we need to decide if we're dealing with this or walking away.
The pulsing runes send a shiver down my spine, their hungry glow intensifying as my fingers brush the gate. I snatch my hand back sharply. "Right, no more of that then," I mutter, holstering my picks with a sense of relief. I take a step back, eyeing the ward warily. The air feels thick with tension, the weight of ancient magic pressing down on us. I can practically hear the others' thoughts: what in the nine hells have we gotten ourselves into this time? But there's no backing out now. We've come too far, sacrificed too much to turn back empty-handed. No, our only choice is forward—even if it means skirting the edge of a blade as sharp as these runes. I glance at the others, noting the strain in Halie's face, the tight grip on Varrika's mace. They're feeling it too, this oppressive weight bearing down on us. But there's no time for doubt now. Steeling my nerves, I take a deep breath and turn to face the towering gates. "Alright, you hungry old bastard," I whisper under my breath. "Let's see what secrets you're hiding."
With that, I begin to circle the perimeter, scanning every inch of stone for any sign of a weakness, a chink in the ward's defenses. It's a long shot, but it's better than standing here like sitting ducks, waiting for whatever fresh hell is lurking beyond those gates to come find us. The game is afoot, and we're playing for keeps this time. May the gods have mercy on our souls...and our sanity. Because something tells me we'll be needing both before this is over.
I approach the gate's rune-covered surface slowly, my eyes scanning each sigil with the practiced focus of one who has seen and commanded many forbidden tomes. This is no ordinary ward—it feels alive, hungry somehow.
The runes pulse in a pattern that suggests they draw power from ambient magic. Merrin's iron tools likely triggered a sensitivity response, not an immediate trap activation. We need to map these sigils before attempting entry. The ward seems to feed on arcane energy—I can feel it pulling at the edges of my own power. This thing is sentient in some way, and we're trespassing in its territory.


