Shadow of the Ancients / Run 017 / Main Story
Round 40 Transcript
Episode 1 · Episode Round 1

The air thickens with an ominous energy as the party waits near the ancient rune-covered gate. The runes writhe and pulse, hungry for blood, as Varrika grips her heavy mace, ready to block the corridor if necessary. The slow footsteps grow louder, and the ground hums with a low vibration. Suddenly, the ward's symbols on the gate seem to coalesce into a single, malevolent eye that fixes on Merrin, who is still tracing patterns with lockpicks. The eye blinks, and the runes shift, revealing a hidden pattern of pressure plates beneath the gate. The ward's energy surges, warning the party that the gate will activate its defense in 10 seconds. Merrin freezes, realizing too late that her touch has triggered the ward's response. The ground shudders, and a burst of dark magic erupts from the runes, sending the party stumbling back. The ward's eye flashes with a fierce blue light, illuminating the dark recesses of the corridor beyond the gate.
The runes aren't responding uniformly—they're choosing targets. I see it now: they track iron first, then living flesh. Merrin's hand was a mistake. The gate didn't just react—it judged her and found her wanting. We're not dealing with mindless wards here. Merrin, back away from the gate now. Do not touch those runes or bring your lockpicks near them again without my explicit command. This thing is sentient, possibly even sapient in some way, and it's assessing threats. The footsteps aren't just approaching—they're testing our resolve. Whatever's inside knows we're here and is using the ward as an early warning system. Halie's divination is our safest option at this point. We need to understand how to pass through without triggering its defensive measures, not barge in like a pack of drunks at closing time. Varikka, you stand ready to block whatever emerges—understood and appreciated—but we can't just brute force every obstacle. That approach ends with us all dead or worse. I'll map these runes until I understand their sequence and purpose. The patterns are old Thassilonian, but this... this is something more. It's watching us through those symbols. I can feel it shifting focus when someone moves too close or breathes wrong. Merrin nearly set off a cascade reaction with her picks—one wrong move and we'd be facing whatever spell or trap that sequence triggers. We have time for caution, barely, before the thing inside gets curious enough to force its way out. Let Halie work. Seraphine, keep your staff ready but don't cast anything until I give the signal. We don't know if arcane magic just makes it angry, and right now, we need this ward's goodwill or at least indifference. The runes are pulsing faster now that Merrin touched them. Something changed in their pattern—acknowledged her presence as a threat, perhaps. Or maybe... marked her for something worse. We need to move carefully from here.
I watch Merrin's hands tremble near the lockpicks, a chill tracing its way down my spine as the runes on the gate writhe in response. The air crackles with an ancient, malevolent energy that feels like it's pressing against my skin. My gaze darts between the pulsing sigils and the approaching footsteps, a heavy dread settling in my stomach.
"I believe," I say, my voice a hushed murmur thick with concern, "that we may have underestimated this ward's sensitivity. It seems to be... choosing its targets." My eyes fix on Jeane's concentrated form as she examines the runes. "Jeane, can you discern any pattern to this reaction? We cannot afford to trigger its defenses if what approaches is as dangerous as it sounds."
I take a small step back from the gate, instinctively wanting to put some distance between myself and the unsettling magic that seems to be assessing us all. The smell of old stone and damp earth fills my senses, but beneath it is something else—a faint, acrid tang like ozone before a thunderstorm. Or perhaps, I think with a shiver, the scent of something long-dead now awakened.*

