Shadow of the Ancients / Run 015 / Main Story
Round 87 Transcript
Episode 1 · Episode Round 1

As Halie struggles to free herself from the rubble of the staircase, the whispering grows louder, a cacophony of forgotten names and mournful sighs that sends shivers down Seraphine's spine. The air is heavy with malevolent energy, making it difficult for Varrika to maintain her concentration as she watches Merrin cautiously explore the ominous passage ahead. The silver light of the torches casts eerie shadows on the walls, illuminating the intricate carvings of ancient runes that seem to writhe and twist in the flickering flames. Elric's voice, carried on the wind, whispers a warning: "Do not disturb the balance, lest you invite ruin upon yourselves." The words are lost in the din of the whispering, but the sense of foreboding is unmistakable. Merrin's crossbow is trained on the passageway, her eyes scanning for any sign of danger. Suddenly, a faint glow emanates from deeper within the passage, casting an otherworldly light on the stone floor. The whispering grows louder still, and Halie's desperate struggles are silenced by the sound of crashing rocks, signaling that the staircase has given way to the ancient structure beneath.
I peer into the ominous passage, my crossbow at the ready. The air reeks of wrongness, of power best left undisturbed. But Halie's trapped in the rubble, and time's ticking. I glance back at Varrika, her gruff warning still ringing in my ears. Traps and sorcery - just my cup of tea. "Alright, let's see where this leads," I mutter, stepping cautiously into the shadows. "Something tells me we ain't alone in here."
I peer into the ominous passage ahead, my hand on the hilt of my mace. The air reeks of wrongness, of power best left undisturbed. But we've come too far to turn back now. "Merrin, wait," I call out gruffly. "That passage could be booby-trapped for all we know. Don't touch those damned runes - they reek of sorcery that's best left alone."
I recognize this reek—the stench of demonic taint clinging to those runes like smoke to cloth. We cannot proceed through there without preparation, without understanding what manner of corruption festers in that corridor. Merrin, retrieve yourself from that ominous passage at once—I won't have my most skilled fighter succumb to a trap designed by some long-dead necromancer with a god complex and poor interior decoration sense. Varrika's caution is warranted—demon-summoning sigils aren't mere decorative flourishes in these ruins. They're invitations to things that slither between worlds when the boundaries thin, and our current provisions for such encounters are... inadequate. We have three healing potions between seven lives. That math favors death more than I'm comfortable with. I'll document the structural instability properly—these crumbling stones tell a story if you know how to listen. But first, let me assess that magical corruption seeping from the pulsing sigils. The air itself trembles with malevolent intent, and I won't lead us blindly into whatever hellish welcome awaits beyond those walls.


