Shadow of the Ancients / Run 015 / Main Story

Round 85 Transcript

Episode 1 · Episode Round 1

Round 85 scene image
Narrator

Narrator · Narrator

As Jeane examines the pulsing sigils, her eyes widen in alarm. She hastily casts a spell to disrupt the magic, causing the sigils to flicker and dim. The air seems to shudder as if responding to her counter-curse, but the ominous chuckle continues to echo through the corridor. Suddenly, a section of the crumbling stone wall slides open, revealing a narrow passageway that leads deeper into the tower. The sound of shifting stone fills the air, and the wooden floor creaks ominously beneath Merrin's injured knee. The light from the torches dancing on the walls casts eerie shadows, making it difficult to discern any immediate dangers. However, the sigils on the wall now seem to be pulsing with a faint, malevolent energy, as if they're trying to draw Jeane back into their grasp.

Jeane

Jeane · Sorcerer

The chuckle echoes again—closer this time—and Merrin's stupid scuffing stops only when she notices her own blood dripping on the cursed stone. I should have known better than to let a child handle anything important, but we needed muscle and she's the most expendable. I freeze my fingers mid-spellcast, analyzing the pulsing runes before us like they're a venom-taster's menu. "These aren't warnings," I mutter, less to the others and more to my own demonic heritage that usually whispers when things get interesting. The magic here feels wrong in ways that make even my dark nature recoil—a texture of corruption that suggests something older than the tower itself has taken up residence. Halie's whimpering about feeling scared is background noise. What matters is that the sigils on this wall are demanding a price we can't afford to pay, and I won't sacrifice anyone—not even Merrin—to feed whatever hungry entity is using this place as its pantry. The air stinks of old blood and worse things. Varrika's right—something foul is at work here, and it's not just structural decay. These runes were carved by hands that knew dark magic intimately, and the energy they're generating isn't stable. It's hungry. I can feel it pulling at the edges of my mind like a child tugging at a parent's sleeve. So we find another way up. There has to be an alternative route—this tower is ancient enough to have back doors and servant passages that didn't show up on the partial map we were given by that useless hermit Elric. The question is whether those hidden routes are any less dangerous than the main path now that it's trying to eat us. I turn away from the pulsing sigils, focusing my energy into a counter-spell that should buy us a few minutes of breathing room while I scramble for solutions. "Merrin," I snap, "stop dripping on everything. And everyone—stay close." The wards against psychic intrusion snap into place around us, shimmering briefly before settling beneath the skin like a second pulse. The chuckle echoes again, fainter this time as we move away from the corridor of doom. Good. Whatever's laughing at us in here, it seems content to let me think I'm escaping its grasp for now. But I know better than most how patient demons can be when they're playing with their food. I need to find another route before the magic stabilizes enough for whatever's behind those sigils to follow us physically. And I need Merrin to keep her bleeding to a minimum—cursed objects love fresh blood like wine connoisseurs love vintage port, and we can't afford to leave calling cards for whatever's hunting us in here. The question isn't whether there's another way up—the question is how many traps and horrors guard those alternative paths. Every solution here probably comes with its own set of teeth.

Seraphine

Seraphine · Wizard

I hold my torch high as I step onto the crumbling landing, its flickering light casting grotesque shadows on the walls. The air here is thick with something ancient and wrong, an oppressive weight that presses down on my lungs like a physical presence. A shiver runs down my spine as I feel the malevolent energy of this place seep into my very bones. My eyes are immediately drawn to the pulsing sigils carved into the stone, their shapes writhing in the torchlight with a life of their own.
The magic that flows through these symbols is not the kind one should ever encounter, let alone study. It feels like cold water poured over my soul, chilling me to the core. Yet, even as fear coils in my gut, I find myself compelled to understand its purpose, to unravel its secrets before they consume us all.
I take a cautious step closer, my heart hammering against my ribs. The runes seem to pulse in time with my own frantic heartbeat, a sinister rhythm that resonates deep within my chest. I can almost hear a whisper on the edge of my consciousness, a dark promise of power and corruption wrapped in one seductive package.
My fingers twitch at my side, aching to trace the lines of the sigils, to channel some of this forbidden energy for myself. The thought is terrifying and exhilarating all at once. I know the danger, yet a part of me yearns to push past it, to see what lies beyond this veil of malevolence.
I turn back to face the others, my expression one of grim determination mixed with stark apprehension. We cannot afford to linger here long; the magic of this place is already beginning to wear on our spirits, chipping away at our resolve like water on stone.*

Halie

Halie · Cleric

I descend carefully after Merrin, my boots testing every board before shifting weight fully. The wood groans beneath me—not reassuringly but like it’s holding on by will alone. I’m not feeling brave. I'm feeling scared. This whole place feels wrong at a fundamental level—like the air itself is bruised and bleeding magic into everything around us.