Shadow of the Ancients / Run 015 / Main Story

Round 64 Transcript

Episode 1 · Episode Round 1

Round 64 scene image
Narrator

Narrator · Narrator

The tension in The base of a crumbling stone tower tightens for a beat as the interruption refuses to go away. Everyone is forced to stay quiet and choose their next move carefully.

Seraphine

Seraphine · Wizard

I stand at the threshold of the crumbling stone tower, my keen elven eyes scanning the interior for any hint of magical residue or ancient traps. The air here is thick with an unsettling presence, a malevolent energy that seems to cling to every surface like a spectral fog. It feels as though the very stones themselves are groaning under some unnatural strain.
My gaze falls upon the wall carving Merrin discovered, its runes pulsing with an inner light that makes my skin crawl. I can almost hear them whispering, a sound just on the edge of audibility, like the wind through dry bones. I know that magic when I see it—it's the work of a dark sorcerer long gone, and whatever he wove here is failing.
I turn to Jeane, my fellow scholar of forbidden arts, seeing the same grim resolve in her expression that mirrors my own. "Those containment runes aren't holding," I say, my voice so quiet it's nearly lost in the air. "They're fighting against a breaking force from inside. If this place was meant to hold something back... I fear we may be too late."

Jeane

Jeane · Sorcerer

The corruption here is older than I am—and that's saying something for an immortal demon like myself. Those containment runes aren't holding—they're fighting against a breaking force from inside. If we proceed down this corridor, we'll be walking into a death trap, and not the kind where we get to swing our swords dramatically at undead horrors. We'd be drowning in pure magical contamination. I can feel it trying to latch onto us already—like psychic leeches searching for a way in through unprotected minds. Varrika's right: this place gives me the chills, and not in the fun kind that I prefer involving willing partners who know what they're getting into. These are the bad kind of shivers. Moving forward without proper precautions would be suicide—magical suicide, which is far more permanent than the regular kind most adventurers worry about. We need to find an alternative route or prepare some serious counter-spells before we even think about setting foot in that hallway. I suggest we backtrack and search for another entrance on this floor—or perhaps there's a service passageway we missed during our approach through these damnable woods? Or, if you all are feeling particularly reckless—and I mean this with genuine concern rather than my usual sardonic tone—we could attempt to purify the air corridor by corridor as we advance. It would be slow, painstaking work, but it might just keep us from being overwhelmed by whatever ancient horror is leaking out of those walls. But make no mistake: I am not volunteering for this particular task unless absolutely necessary. My specialty lies in seduction and manipulation—not exorcism or spiritual cleanup duty. If we go that route, Halie's holy symbol will be crucial—though even her divine protection might struggle against whatever primordial evil festers here. So what is it to be? The cautious path of retreat and re-evaluation? Or do we push forward into the maw of this crumbling tower, armed with hope and a lot of crossed fingers?

Halie

Halie · Cleric

I step forward, holding the silver cross high enough for its blessed light to fall across Merrin's face and the pulsating wall carving behind her. The wrongness presses against my skin like physical weight—this isn't just unnatural energy, it's reality bleeding through at a wound where something fundamental has broken. "Merrin," I say, my voice steady despite the dread coiling in my stomach, "step back from that carving. I don't know what it is, but it feels like a rotting tooth—if you prod it too hard, it's going to poison us all."