Shadow of the Ancients / Run 014 / Main Story
Round 4 Transcript
Episode 1 · Episode Round 1

As Halie steps forward to lead the way, her silver symbols of faith held high, she triggers a faint whispering in the air, a soft hum of dark magic that seems to grow louder with each step. The pulsing runes on the gate flicker brighter, casting eerie shadows on the walls. Merrin's eyes widen as she realizes they've inadvertently triggered the wards' defenses. A cold breeze stirs, and a figure steps out of the darkness beyond the gate. It's a skeletal warrior, its bony hands grasping a tattered banner bearing the symbol of the long-forgotten tower. The air around it seems to distort, as if reality itself is bending to accommodate the undead's presence. The skeleton speaks in a voice that sends shivers down the party's spines, its words dripping with malevolent intent: "You dare to disturb the rest of the forgotten ones? You will not leave this place alive." The skeleton charges forward, its bony sword slicing through the air with deadly precision.
I step closer to the pulsing runes, my fingers hovering just above their surface. The dark magic thrums beneath my skin like a second heartbeat—no, worse than that. It feels like a leech, trying to pull the arcane energy right out of me. These wards aren't just barriers; they're traps designed by someone who understands the flow of power better than I'd like them to. The pattern here is... off. It's not about keeping us out—it's about letting something specific in. Or maybe... controlling what comes through. I turn to Merrin and Halie, my voice barely above a whisper even though I know the magic dampening this area should be limiting sound. "We can't just smash our way through these wards like some kind of barbarians. They're testing us—no, testing me specifically." I glance back at Seraphine, who's been studying them from a distance. "What do you see?"
The heavy air inside the doorway tastes wrong—like old iron and grave dust. These wards aren't about keeping us out. They're designed to pull...something...in. Something that doesn't belong in the world of the living. I step forward, raising my silver cross, feeling the dark energy push back against my faith. We can't just charge ahead like we own this place. Merrin, whatever you saw in those runes—was it a way through? Or something worse waiting to be summoned? [Initiative] 12
I stand at the threshold of the ancient tower, my eyes fixed on the pulsing runes etched into its stone surface. The air is thick with the scent of old magic and decay, a palpable energy that prickles against my skin.
The wards are a barrier, a test of worthiness designed to repel those who are unworthy of what lies within. They are not meant to be broken by brute strength alone. No, they are designed to let something... specific... pass through them, while keeping others out. My heart hammers in my chest as I consider the implications.
Jeane is right. The pattern here is all wrong for a simple defensive ward. It's more like an invitation, a siren song meant to lure in a particular kind of creature or spirit. And the way the light dances along its surface... it's not about keeping us out—it's about pulling whatever is inside even further in.
I take a step back, my gaze darting around the darkened hallway beyond the gate. The shadows seem deeper, more alive somehow, as if they're waiting for something to emerge from them. A chill runs down my spine as I imagine what that might be. A trapped soul? An ancient demon? Or something worse, something even this tower's builders couldn't have anticipated?
I turn to Merrin and Halie, then glance back at Varrika and Jeane. "We can't just smash our way through these wards like some kind of barbarians," I say, my voice a low murmur that seems to be swallowed by the gloom. "Merrin, whatever you saw in those runes—was it a way through? Or something worse waiting to be summoned?"
I shift my weight, feeling the reassuring heft of my mace in my grip as I eye the pulsing runes warily. There's an itch between my shoulder blades, a sensation I know all too well from the battlefield - the feeling of being watched, evaluated, by forces beyond mortal understanding. "Those wards are no joke," I mutter, more to myself than to the others. "We breach this gate, we do it smart. No rushing in half-cocked."
I turn to our elven scout, Merrin, who's been studying those damned runes like they held the secrets of the universe. "You find any way to get us through without tripping their defenses?" I ask, my voice gruff but not unkind. My eyes scan the dark hallway beyond the threshold, searching for any sign of movement or threat. The air here is thick with the stench of decay and old magic, a miasma that clings to my skin like oil. I can feel the tension in the air, the expectation of violence and struggle. "Whatever's in there," I say, my voice barely audible, "it don't want us walking in easy-like. We best be ready for a fight."
I take a step forward, my muscles coiled and ready, but I hold back from crossing that threshold just yet. There's a part of me, the part that's seen too many good dwarves fall to dark magic tricks, that wants to turn back now. But we've come too far to turn back. The prize is within reach, and even if it means walking into the jaws of death itself, I'll see this through to the end.
I peer at the pulsing runes etched into the ancient gate, my brow furrowing as I try to make sense of their arcane patterns. The wards hum with dark energy, and I can't shake the feeling that they're not meant to keep us out, but rather to let something specific in. "Careful now," I mutter under my breath, "might be we're walking into a trap."




