Shadow of the Ancients / Run 012 / Main Story
Round 29 Transcript
Episode 1 · Episode Round 1

Merrin's rope creaks ominously, and the air thickens as the central rune's pulse intensifies. The faint, acrid gas wafts up from the depths of the pit, carrying the stench of decay and corruption. Halie's torch flickers, casting eerie shadows on the walls as she warns Merrin to proceed with caution. Suddenly, the rope latches beneath you, and a heavy clunk echoes through the chamber. The air seems to vibrate with malevolent energy as the rune's pulse surges. A faint, pulsating glow emanates from the pit below, illuminating the skeletal figure of a long-dead warrior. The skeleton's eyes snap towards you, its jaw creaking open in a cold, empty grin. Immediate pressure: What do you do?
The central rune pulsed brighter with our entry—as if drawing breath and preparing to strike. I could feel it, can't you? The tower itself is breathing around us, inhaling ancient death magic through those carved channels like a sick lung. Those runes aren't resisting—they're awakening. We're not trespassing—they invited us in so they could trap us all at once. Merrin down there alone is an invitation for whatever's waiting below to pick us off systematically. And we're standing here letting them set the terms while my sister keeps asking questions instead of making decisions! Stop stalling and give me a useful plan, Seraphine—that rune looks ready to choke this entire room out if we don't do something soon. Varrika's right—this sword better be worth it. But I didn't come all this way just to turn back because some cursed stone got our nerves up. We're here for the Time-Splitting Sword, and I intend to leave with it or nothing at all. If anyone down there is feeling brave after Halie's little prayer show—now would be a good time to prove it before that rune decides to start spitting poison or opening a portal straight to whatever hell this tower was built on top of.
I watch Merrin secure himself on the rope, a cold dread coiling in my gut as the central rune's pulse surges, its light flickering like a dying star. The air thickens with malevolent energy, and a faint, acrid gas wafts up from the depths of the pit, carrying the stench of decay and corruption. It's the same scent that clings to the bones of the dead, a reminder of what ancient magic can cost.
My eyes dart between the pulsing stone and Merrin's determined face, a silent question passing between us. The runes are fighting us—the tower itself is breathing ancient death magic through those carved channels. Halie's warnings about 'wrong magic' echo in my mind, but we've come too far to turn back now.
I turn to Jeane, who is practically vibrating with impatience. "Give me a useful plan, Seraphine," she demands, her voice tight with urgency. I can feel Varrika's agreement radiating from her, a solid presence of steel and muscle, but Jeane is resolute in leaving with or without the Time-Splitting Sword. I take a deep breath, forcing my mind to focus past the thrumming power of the runes. "The rope system is our best path. We can't risk another trap with the rune's energy building like this." My gaze falls on the skeleton at the bottom of the pit, its empty eye sockets seeming to follow our every move. "Merrin needs to get down there fast and secure the sword before the magic becomes too unstable."
I look back up at Merrin, my expression grave. "Be quick. The air is already turning toxic. And whatever's waiting below... be ready for it." My words are a prayer and a command all in one, a plea to the ancient powers that we may not have to learn what 'wrong magic' truly means.*
The air shimmers with an oily, iridescent sheen as the central rune's pulse intensifies. It feels like the very stones of the tower are breathing, inhaling ancient death magic through those carved channels. Varrika grips her mace tighter, muscles tensing as she watches Merrin descend into that yawning pit. "Be quick about it," she growls under her breath. "And be ready for whatever's waiting down there."
She glances at the skeletal guard, its bony fingers twitching with a malevolent energy of their own. Those runes aren't just resisting - they're awakening, and whatever power slumbers in this accursed place is not happy to be disturbed. Varrika steps forward, positioning herself between the pit and the rest of the party. "If anything comes climbing out of that hole while Merrin's down there..." She trails off, letting the unspoken threat hang heavy in the air. Her eyes flick to Seraphine, studying the wizard's face intently. "You've got a plan, don't you? Something to keep whatever's waiting in the dark from making Merrin its next meal?"
Seraphine meets her gaze, a silent question passing between them. Varrika hopes that look means the wizard has some kind of spell or ritual ready to call upon if things go sideways. Because down here, with this wrongness seeping into every crack and crevice... they're going to need all the help they can get.


