Shadow of the Ancients / Run 010 / Main Story

Round 60 Transcript

Episode 1 · Episode Round 1

Round 60 scene image
Narrator

Narrator · Narrator

The ground beneath Seraphine's feet gives a slight tremor, and the faint glow of the crystals on the ceiling seems to pulse in time with the ancient symbol on the wall. The air is thick with the scent of damp earth and something else, something metallic and sharp that makes her stomach turn. A low, guttural growl echoes through the chamber, followed by the scraping of claws on stone and the heavy thud of something large moving in the darkness beyond their small circle of light.

Jeane

Jeane · Sorcerer

Jeane's eyes scan the chamber, taking in every detail with a cold, calculating gaze as she processes the situation. This is no ordinary subterranean maze—this is an ancient prison complex designed to contain things that should never see daylight. Her crimson eyes narrow as they fix on the pulsing crystals above. Those aren't for illumination. They're part of a containment ward, likely powered by dark magic. She turns to Seraphine with an expression that's both appalled and calculating. Your friend's summoning gone wrong wasn't just incompetence—it was careless enough to weaken this entire structural seal. Jeane gestures to the broken tunnel above them. We're not trapped; we've breached containment. Something has been let loose, and now it knows we're here. Jeane's hand moves to the hilt of her sword, her wings shifting in agitation. Whatever that is—skeletons or worse—the tower's original purpose was to imprison demons bound by dark pacts. If those wards are failing, whatever Merrin summoned isn't the worst threat down here. She pauses, her expression showing a rare moment of genuine concern. We need to find them before whatever was supposed to stay sealed escapes entirely. Jeane's voice drops to a dangerous hiss as she continues, But make no mistake—I don't care about Halie or what happened to her. She made her bed with that demon-summoning ritual, and now we're all paying for her stupidity. Her eyes gleam with cold determination. If she's dead or worse, so be it. We have bigger problems. Jeane raises a hand, channeling a small spell that creates a faint orb of light to illuminate the chamber better. First things first—we map this place and find an exit route before whatever's making those noises finds us. Then we locate Merrin and Varrika, extract them if possible, and get out. The Time-Splitting Sword can wait—the tower is waking up, and I want no part of its nightmares. Her voice takes on a dangerous edge as she adds, And if that thing decides to attack before we're ready, we burn this entire chamber down with everything in it. I didn't come here to play hostage to some ancient prison's inmates.

Merrin

Merrin · Rogue

The air in the chamber grows colder as the ancient magic ward intensifies, causing the air around them to thicken and distort with otherworldly energy. Merrin feels a sudden wave of unease wash over her as she realizes the true extent of the danger they're in. This is bad, Merrin thinks to herself, her eyes darting around the chamber, searching for any sign of movement or threat. Whatever Halie summoned, it's not the only thing down here. We need to find Varrika and get out before something worse finds us first.

Merrin's mind races as she tries to piece together the clues from their journey so far. The tower's purpose, the ancient wards, the strange symbols etched into the walls - it all points to a dark history she doesn't fully understand. But one thing is clear: they've unleashed something that was never meant to be free. Focus, Merrin tells herself, taking a deep breath and trying to calm her racing heart. We need to find Varrika and Halie. They're in danger, and we can't leave them behind.

She turns to Jeane and Seraphine, her expression serious. "We need to split up," she says, her voice low and urgent. "Two of us will search for Varrika and Halie, while the other stays here and keeps watch. We don't know what's down here, and we can't risk everyone getting separated."

Jeane scoffs, her wings shifting in agitation. "And who gets to stay behind while the rest of us play hero?" she asks, her tone laced with sarcasm. Typical, Merrin thinks, rolling her eyes. The sorcerer's always got an attitude.

But before she can respond, a low growl echoes through the chamber, followed by the scraping of claws on stone. Merrin feels a chill run down her spine as she realizes they're not alone. Whatever it is, it's getting closer, she thinks, her hand tightening on her staff. We need to move now.

She turns to Jeane and Seraphine, her expression deadly serious. "Change of plans," she says, her voice barely a whisper. "Whatever's down here, it knows we're here now. We need to find Varrika and Halie and get out before it finds us first."