Shadow of the Ancients / Run 008 / Main Story
Round 835
Page 835 of 1000
Phase: escalating

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Merrin Quickened to grab Varikka, supporting her weight.
Merrin Perception check: 16
Merrin Insight check: 17
Merrin Athletics check: 20
Merrin Stealth check: 19
Merrin Investigation check: 15
Result:
Merrin successfully grabs Varikka and supports her weight, keeping them both upright. Her perception notices the treacherous footing ahead - slick moss covering the stone. The insight reveals Varikka's pain threshold is reached, any more pressure will cause further injury. Athletics allows Merrin to maintain stability despite the weight distribution challenge. Stealth check fails due to the difficulty of moving quietly while supporting someone injured. Investigation of the tunnel ahead reveals it narrows significantly and descends sharply, water sounds echoing from below.
Merrin's thoughts: "Shit, this is bad. Varikka can barely walk, much less fight if needed. And I'm exhausted - carrying her weight is already making my arms shake. The ground here is too slippery, one wrong step and we're both in the water. Gotta find a way to lighten her load or rest somewhere secure before the exhaustion gets worse."
"Varikka?" Merrin hisses, her voice barely audible over the rushing water. "Talk to me—how's your ankle holding up? Can you take even a little weight?"
Varikka grits her teeth, leaning heavily against the wall for support. Her face is pale in the dim light, sweat beading on her forehead despite the cool air. "Not... not great," she manages between ragged breaths. "It's throbbing like hell—if I put much pressure on it, everything goes white."
Merrin curses under her breath, shifting her grip to redistribute Varikka's weight more evenly across her shoulders. The stone beneath their feet is slick with moisture, and she can feel the current tugging insistently at their boots from just inches away. "Alright, new plan," she says quickly. "We need to get off this ledge before we both fall in. I'm gonna half-drag you if I have to—tell me if anything feels like it's getting worse, yeah?"
Varikka nods, her jaw clenched tight with pain as Merrin begins to maneuver them forward along the narrow edge. Every step is a calculated risk on the treacherous surface, but the alternative—waiting here for whatever might be following them through the collapsed tunnels—is far less appealing. The water rushes past mere inches below, its power palpable in the spray that occasionally reaches up to mist their faces.
As they inch forward, Merrin's keen eyes scan the darkness ahead. The tunnel opens into a vast chamber, and she can just make out the glint of falling water in what little light filters down from above. A waterfall, perhaps? Or some kind of underground spring feeding into this channel? Either way, it means more water—and potentially more danger.
"Hey," Varikka pants, her voice strained. "You see anything up there? Any way out of this mess?"
Merrin squints, trying to penetrate the gloom. "Hard to tell," she admits reluctantly. "But I think... yeah, I can make out some kind of ledge higher up. Might be solid ground if we can reach it." She pauses, considering their options. "Problem is getting there without either of us breaking something else."
Varikka manages a weak laugh that turns into a pained grimace. "Great. So we're stuck clinging to wet rocks like mountain goats? At least tell me you see an easy way up."
Merrin shakes her head, a rueful smile tugging at her lips despite the gravity of their situation. "Afraid not, my friend. Looks like it's gonna take some creative climbing—and hopefully without dropping you on your other foot." She readjusts her grip, settling into a rhythm that allows them to move forward slowly but steadily. The water roars below, a constant reminder of how precarious their position truly is.
As they near the base of the chamber, Merrin can see the full extent of the underground cascade. Water plunges from unseen heights, joining the already powerful current below them with a thunderous roar. The spray creates a fine mist that coats everything in a slick sheen of moisture, making the rocks even more treacherous than before.
"Alright," Merrin says, her voice tight with concentration as she studies the wall above. "I think I see some handholds up there—enough to get us to that ledge if we're careful." She meets Varikka's eyes, her expression serious. "This is gonna suck, but we don't have much choice. I'm gonna climb first to test the holds, then lower myself back down to help guide you up."
Varikka nods, her face set with determination despite the obvious pain in her eyes. "Got it. Just... be careful, yeah? We're not done being heroes yet."
Merrin manages a grin, though it doesn't quite reach her eyes. "When have I ever been anything but careful?" She doesn't wait for a response, instead focusing all her attention on the rock face above them. With practiced ease, she begins to test each potential handhold and foothold in turn, her movements fluid and controlled despite the weight of responsibility bearing down on her.
The climb is treacherous—handholds are slick with moisture, and the rock itself feels unstable in places—but Merrin's experience serves her well. She ascends steadily, her fingers finding purchase where others might have given up or slipped. As she nears the top, she can see that the ledge extends outwards, providing a welcome expanse of solid ground above the churning water.
Reaching the edge, Merrin hauls herself up onto the ledge with a sigh of relief. She lies there for a moment, catching her breath, before rolling onto her stomach and lowering herself back over the side to face Varikka below.
"Okay," she calls down, her voice echoing slightly in the chamber. "It's doable, but you're gonna need to trust me on this one." She extends her arms, positioning herself to act as a living crutch for Varikka's ascent. "I'll guide you up—just focus on following my instructions, and don't look down. Ready?"
Varikka takes a deep breath, steeling herself for the ordeal ahead. "Ready," she calls back, her voice barely audible over the roar of the waterfall.
Merrin nods, though Varikka can't see it from her vantage point below. "Alright, here we go. First, I want you to reach up and grab onto that outcropping to your left—yes, that one, about chest-height." She guides Varikka through each movement with precise instructions, her own muscles tensing as she prepares to support the weight from above.
Step by painstaking step, Varikka begins her ascent. Merrin talks her through each handhold and foothold, her voice steady and reassuring despite the strain of supporting another person's weight with nothing but her arms and upper body strength. The climb is slow going—Varikka has to rely entirely on Merrin's guidance, her injured ankle making traditional climbing techniques impossible—but gradually they make progress.
As Varikka nears the top, Merrin shifts her position to better balance their combined weight against the rock face. Her fingers grip the stone with white-knuckled intensity, every muscle in her body screaming with exertion.
"Almost there," Merrin grunts, her voice strained but encouraging. "Just a few more inches—reach up with your right hand to that crack above you."
Varikka stretches, her fingertips brushing against the desired hold. With a final surge of effort, she manages to grasp it securely. A moment later, Merrin's hands are there, grasping her arms and hauling her the rest of the way onto solid ground.
They collapse side by side on the ledge, both gasping for breath as the adrenaline of the climb begins to fade. The roar of the waterfall below seems almost deafening after the relative quiet of their concentration during the ascent.
"Well," Varikka says after a moment, her voice hoarse with exertion and pain, "that was... something."
Merrin lets out a weak laugh, rolling onto her back to stare up at the distant ceiling far above. "Yeah. Something, alright." She turns her head to look at Varikka, a hint of her usual mischievous smile tugging at her lips despite their precarious situation. "You know, when I said 'adventure' back at the tavern, this wasn't quite what I had in mind."
Varikka attempts a laugh but winces instead, clutching her injured ankle. "Next time," she manages, "let's aim for fewer near-drownings and cliffhanging escapes, yeah?"
Merrin props herself up on one elbow, scanning their surroundings with renewed interest now that they're relatively safe—at least from falling into the water below. The ledge extends further back into the chamber, disappearing around a bend in the rock face. She can make out what looks like a narrow passage leading off to the side, partially obscured by shadows.
"Speaking of which," she says, her voice taking on that familiar tone of curiosity mixed with barely contained excitement, "I think I see another way out of here." She pushes herself to her feet, ignoring the protests from her own exhausted muscles. "C'mon—let's go see where this leads before we lose what little light we have left."
Varikka groans but begins to lever herself into a sitting position, using the rock wall for support. "You know," she says, her tone half-admonishment and half-amusement, "most people would be happy with just finding a safe spot to rest after nearly falling off a cliff."
Merrin offers a hand to help Varikka up, her expression already shifting towards that of an excited child who's just spotted a new toy. "Where's the fun in that?" she replies with a grin, completely unapologetic for her insatiable curiosity. "Besides, we're not out of this mess yet—might as well find out what other interesting things are waiting for us in the dark."
As they begin to make their way along the narrow ledge, Merrin's mind races with possibilities. What could be at the end of this passage? More treasure? Dangerous traps? Or perhaps even the legendary Time-Splitting Sword itself, waiting to be claimed by whoever dares to venture into its depths? The uncertainty excites her almost as much as it worries her—after all, finding treasure often means dealing with those who would rather keep it.
But for now, the immediate concern is navigating this treacherous path without falling into the churning waters below or running headlong into whatever—or whoever—might be lurking in the shadows ahead. Merrin's hand rests casually on the hilt of her mace as they move forward, every sense alert for any sign of danger.
The passage narrows further as they progress, forcing them to walk single file with Merrin leading the way. The sound of rushing water fades gradually behind them, replaced by the echo of their own footsteps and the distant drip of unseen water somewhere ahead. The air grows colder, carrying with it the distinct musty smell of ancient stone and something else—something metallic that makes the hairs on the back of Merrin's neck stand up.
"Hey," Varikka whispers from behind her, "you notice anything weird about this place?"
Merrin pauses, holding up a hand for silence as she listens intently. After a moment, she nods slowly. "Yeah," she murmurs back. "It smells like... old blood and rusted iron down here." Her free hand tightens on the mace's hilt instinctively. "Stay close, and be ready for anything."
As they round another bend in the passage, Merrin suddenly holds up a fist, signaling Varikka to stop. Ahead, the narrow corridor opens into what looks like a vast cavern, its walls lined with strange symbols that seem to glow faintly in the dim light filtering down from above.
"What is this place?" Varikka breathes, her voice barely audible as she peers around Merrin's shoulder.
Merrin shakes her head slowly, her eyes scanning the chamber with a mixture of awe and wariness. "I don't know," she admits, "but I have a feeling we're about to find out." Her hand moves from the mace hilt to the heavy crossbow slung across her back, fingers brushing against the familiar contours of the weapon as she considers their options.
The chamber stretches out before them, its ceiling lost in shadows far above. The glowing symbols along the walls pulse with an eerie light that seems to beat in time with Merrin's own racing heart. At the center of the space stands what appears to be some kind of altar or pedestal, partially obscured by the gloom.
"Should we go in?" Varikka asks, her voice tight with a mixture of fear and curiosity.
Merrin is silent for a long moment, weighing the risks against their desperate need for answers—and perhaps treasure—in this ancient labyrinth. Finally, she turns to face Varikka with an expression that's equal parts determination and resignation.
"I don't think we have much choice," she says softly. "But we go in smart—stay close together, watch each other's backs, and be ready to run if things get too weird." She offers a small, reassuring smile that doesn't quite reach her eyes. "Besides, think of the stories we'll have to tell if we survive this."
Varikka returns the smile, though hers is a bit more genuine—perhaps fueled by relief at having someone else make the terrifying decision for her. "Just promise me one thing," she says, her tone half-joking but with an undercurrent of seriousness.
Merrin raises an eyebrow questioningly. "What's that?"
"Promise me you won't try to pickpocket any ghosts we might encounter in there." Varikka's attempt at humor falls flat even to her own ears, but Merrin laughs anyway—loud and genuine despite the gravity of their situation.
"Deal," Merrin replies with a wink. "But if there are ghosts, I'm totally haunting them back."
And with that dubious pact sealed between them, the two women step cautiously into the glowing chamber beyond, their hearts pounding in unison as they face whatever mysteries—as well as dangers—the ancient depths might hold.
The air inside the cavern is thick with anticipation and the faint metallic scent Merrin noticed earlier. As they move deeper into the space, the symbols on the walls seem to pulse more insistently, casting eerie shadows that dance across the stone floor like ghostly puppets.
Merrin's hand hovers near her crossbow as they approach the central pedestal, her eyes scanning every inch of the chamber for any sign of movement or threat. The silence here is almost oppressive—no sound except their own breathing and the distant drip of water somewhere unseen.
"What do you think it is?" Varikka hums, her gaze fixed on the object atop the pedestal.
Merrin shakes her head slowly, never taking her eyes off their surroundings. "I don't know," she admits in a low voice. "But whatever it is... it's old." She takes another cautious step forward, her fingers finally closing around the crossbow's stock as she prepares to unsling it if needed.
As they near the pedestal, Merrin can see that the object atop it isn't some kind of offering or statue—but rather a weapon. A sword, perhaps? No—something more complex, with intricate carvings along its length and what looks like multiple blades arranged in a way she's never seen before.
"Is that... a weapon?" Varikka asks, her voice barely audible as they come to a stop just a few feet away from the pedestal.
Merrin nods slowly, her curiosity warring with her ingrained caution. "Looks like it," she murmurs back. "But not like any sword I've ever seen." She takes another step closer, squinting at the strange markings along its surface. "Those carvings... they look almost like timepieces or calendars."
Varikka moves to stand beside Merrin, her injured ankle forgotten in the face of this new mystery. "You think it's... I don't know, magical or something?"
Merrin doesn't answer immediately, instead reaching out with one hand to carefully examine the weapon without touching it yet. Her fingers hover mere inches above the surface, tracing the intricate patterns without making contact.
"I'd say yes," she says finally, her voice filled with a mixture of awe and wariness. "But the question is—what kind of magic? And more importantly..." She glances around the chamber again, her expression tightening. "...who—or what—left it here?"
As if in answer to her unspoken question, a low rumble echoes through the cavern. The pulsing light from the walls intensifies for a moment before settling back into its previous rhythm.
Merrin's hand finally closes around the crossbow, drawing it forward with practiced ease as she scans the chamber for the source of the sound. "Varikka," she hums urgently, "I think we might have company."
Varikka nods, her own hand moving instinctively to the hilt of her mace despite the pain in her ankle. The two women stand back-to-back, their eyes darting around the cavern as they try to pinpoint the direction of the disturbance.
The rumble comes again, louder this time—and accompanied by a sound like stone grinding against stone. From somewhere along the far wall, a section of the rock face begins to shift and move, revealing what looks like a hidden passage or doorway.
"Oh shit," Varikka breathes, her grip tightening on her weapon as the opening reveals itself. "Merrin, I don't think this is good."
Merrin doesn't respond verbally—she's too focused on the darkness beyond the newly revealed entrance. Something is moving within that shadow, something large and slow-moving but definitely alive. The scraping sound grows louder as it nears the opening.
"Stay close," Merrin hums, her voice tight with tension. "And be ready to run if I give the word."
Varikka nods, her body coiled like a spring ready to release at any moment. The two women stand frozen in place, their weapons held at the ready as they wait for whatever is approaching to reveal itself fully.
The moment of truth arrives with agonizing slowness. From the depths of the hidden passage emerges what can only be described as a living statue—tall, muscular, and covered from head to toe in ancient stone that seems to pulse with the same eerie light as the chamber's symbols. Its eyes glow with an unholy inner fire, fixed unerringly on the two intruders who have dared to disturb its eternal vigil.
Merrin feels her heart skip a beat as she realizes what they're facing—a guardian, ancient and powerful beyond measure. Her mind races through options—fight, flee, or try to reason with whatever this thing is—but before she can make a decision, the stone creature speaks.
"Who disturbs the sacred chamber of Time?" its voice echoes through the cavern, deep and resonant like thunder.
Merrin exchanges a quick glance with Varikka, seeing her own fear reflected in the other woman's eyes. They're outmatched—this thing is clearly not of their world, not bound by the same rules of life and death they are. But there's no turning back now.
"We mean no disrespect," Merrin calls out, her voice surprisingly steady despite the adrenaline coursing through her veins. "We seek only knowledge—and perhaps some measure of justice for wrongs done in this place long ago."
The guardian tilts its head slightly, a gesture that somehow manages to convey both curiosity and suspicion. "Justice? What manner of justice could mortals hope to find here?"
Merrin takes a half-step forward, her crossbow still trained on the creature but her posture shifting from aggressive to pleading. "We seek an artifact—a weapon said to be capable of bending time itself. It was stolen from our people generations ago by those who would use its power for darkness."
The guardian remains silent for a long moment, its glowing eyes never leaving the two women. When it speaks again, its voice carries a note of something almost like sadness.
"Ah, yes. The Time-Splitting Sword—the instrument of both creation and destruction in the hands of mortals." It takes a step forward, the stone beneath its feet groaning in protest. "I know of which you speak. But tell me—why should I aid you in your quest? What proof do you offer that your intentions are pure?"
Merrin feels a flicker of hope—perhaps they can talk their way out of this situation after all. She lowers her crossbow slightly, though she doesn't let go entirely.
"We seek only to right a great wrong," she says earnestly. "To prevent those who would use the sword's power for evil from gaining control of it again." She pauses, then adds with a touch of her usual mischief creeping into her voice, "Besides, if you're worried about our intentions—how about we make a deal? Help us find the sword, and we'll promise to bring you back something interesting from our world. Something... shiny?"
The guardian's expression doesn't change, but Merrin could swear she sees a flicker of amusement in its glowing eyes.
"Shiny?" it rumbles after a moment. "You offer me... trinkets? From your world of fleeting pleasures and ever-changing fashions?"
Merrin grins, feeling more comfortable with the bizarre negotiation than perhaps she should. "Not just any trinket," she counters quickly. "Something truly unique—something that's survived for generations in our family, passed down as a reminder of the debt we owe to those who came before." She reaches into her pack with her free hand, pulling out the leather-bound book—the one Elric gave them, supposedly containing valuable information about the tower.
"This," she says, holding it up for the guardian to see. "A tome of ancient knowledge, filled with secrets and stories from our world. Who knows what wisdom or power might be found within its pages? Surely such a thing would be worth more than mere... shiny objects?"
The guardian regards the book for a long moment, its stone features unreadable. When it speaks again, there's a new note in its voice—curiosity mingled with something like respect.
"A book of secrets and stories," it muses. "An interesting proposition indeed." It takes another step forward, looming even larger than before. "Very well. I shall consider your offer—but first, you must prove your worthiness. Answer me this: what is the true nature of time itself? What power does it hold that makes mortals covet such control over its flow?"
Merrin feels a bead of sweat trickle down her spine—this is hardly the kind of question she's equipped to answer philosophically. But perhaps honesty will serve them better than attempted wisdom.
"Time," she says slowly, choosing her words with care, "is the one constant in our world—the great equalizer that touches all things, mortal or immortal." She glances at Varikka briefly before continuing. "We cherish it because it's precious—finite for us mortals. The ability to shape time... it would mean being able to protect those we love from its relentless passage, to right wrongs done in the past, to learn from mistakes without having to suffer their consequences."
The guardian remains motionless for what feels like an eternity before speaking again. When it does, its voice carries a note of approval.
"Your words have some truth in them," it rumbles. "Perhaps there is more to your kind than mere greed for power." It gestures towards the pedestal with one massive stone arm. "Very well. Approach the weapon if you dare—though know that touching it may change you in ways you cannot yet comprehend."
Merrin feels a rush of relief mixed with trepidation. They've passed the first test, it seems—but at what cost? She meets Varikka's eyes, seeing her own uncertainty reflected there.
"Together?" she hums.
Varikka nods, her grip on the mace tightening. "Together," she agrees softly.
Side by side, the two women approach the pedestal, their hearts pounding in unison as they near the mysterious weapon that lies atop it. The air around them seems to shimmer and shift, as if reality itself is bending to accommodate their presence in this sacred chamber.
As they reach the edge of the pedestal, Merrin extends her hand towards the Time-Splitting Sword—its surface gleaming with an inner light that pulses in time with the symbols on the walls. For a moment, nothing happens. Then, with a soft click like a lock falling into place, the weapon begins to vibrate slightly.
Varikka gasps as a wave of dizziness washes over her, clutching at Merrin's arm for support. The chamber around them seems to stretch and distort, time itself seeming to ripple like water disturbed by a stone tossed into its depths.
Merrin feels it too—a sensation like falling upwards, of being pulled apart and reassembled in the same instant. The world bends around them, reality shifting and reforming as the sword's power activates fully.
When her vision clears and solid ground returns beneath her feet, Merrin finds herself standing not in the cavern chamber—but in what appears to be a grand library filled with books stretching up into shadowy heights far above. The air is thick with the scent of old paper and leather bindings, mixed with something else—something electric and alive that makes the hairs on the back of her neck stand up.
Varikka materializes beside her a moment later, looking equally disoriented and confused. "What... where are we?" she stammers, her grip on Merrin's arm tightening as she takes in their new surroundings.
Merrin shakes her head slowly, her mind still struggling to process the sudden shift from ancient cavern to towering library. "I don't know," she admits, her voice barely above a whisper. "But I have a feeling we're not in Kansas anymore."
As if in answer to her words, a figure emerges from between two towering shelves laden with books. He's tall and gaunt, his robes dusty with age, and his face is obscured by the shadows cast by the flickering torchlight that illuminates this section of the library.
"Greetings," he says, his voice echoing slightly in the vast space. "I see you've managed to unlock one of the tower's... hidden features." He steps closer, and Merrin can make out more details—his eyes are strange, seeming to shift between colors as she watches, and there's something off about his smile that makes her skin crawl despite its apparent friendliness.
"I am... called many things by those who would speak of me," he continues, circling them slowly like a predator assessing its prey. "But you may address me as The Librarian—for it is my duty to guard the knowledge contained within these walls." His gaze fixes on Merrin, and she feels an involuntary shiver run down her spine at the intensity of that stare.
"What brings two such... interesting specimens to my domain?" he asks, his head tilting at an angle that seems almost inhuman. "Surely you didn't intend to stumble into a place beyond your understanding simply by happenstance?"
Merrin feels her instincts screaming at her to run, to get away from this creature before it's too late—but something about the situation holds her in place. Perhaps it's curiosity, or perhaps the sword's power still affects them somehow, binding their fates to this strange library and its even stranger guardian.
"We seek knowledge," she says finally, her voice steadier than she feels. "Knowledge of time itself—and the weapon that can bend its flow." She holds up the sword, which seems to glow more intensely as she speaks, as if responding to her words.
The Librarian's smile widens impossibly, revealing teeth that seem too numerous and too sharp to be human. "Time, you say? Such a... fleeting concept for mortals like yourselves." He extends a hand towards them, palm up, and Merrin sees that his fingers are elongated and tipped with what look like claws rather than nails.
"But perhaps," he continues, his voice dropping to a purr that seems to vibrate through the very air around them, "we can come to an arrangement. After all, knowledge is power—and power is always worth... acquiring." His eyes gleam in the torchlight, and Merrin feels a sudden, inexplicable urge to agree to anything he might suggest.
Varikka, however, seems less affected by whatever strange influence The Librarian is exerting. She steps slightly in front of Merrin, her mace held ready even though they both know it would do little against such a creature.
"What kind of arrangement?" she demands, her voice hoarse but steady. "And what exactly do you mean by 'acquiring power'?"
The Librarian's laughter echoes through the library, a sound like pages turning mixed with breaking glass. "Oh, my dear, the possibilities are... endless." He begins to pace around them in a slow circle, his movements fluid and unsettlingly graceful for someone of his apparent age and build.
"You see, I am bound to this place—to the tower itself—and its secrets have become mine over countless centuries." He gestures to the shelves stretching above them, filled with books that seem to pulse with an inner light. "Within these pages lies the accumulated wisdom of ages—powers beyond imagining, knowledge that could reshape reality itself."
He stops in front of them again, his gaze fixed on Merrin with an intensity that makes her feel exposed, as if he can see every thought and memory she's ever had. "But such power requires... maintenance. A constant flow of new experiences, new perspectives to feed the tower's hunger for novelty."
His smile widens further, if that were possible, revealing more of those disturbingly sharp teeth. "And you two—so deliciously mortal, so wonderfully unprepared for what you've stumbled into—you would make excellent... vessels for my collections."
Merrin