Shadow of the Ancients / Run 008 / Main Story

Round 3 Transcript

Episode 1 · Episode Round 1

Round 3 scene image
Narrator

Narrator · Narrator

As Merrin prepares to sneak into the darkness, a sudden, ear-piercing shriek echoes from beyond the gate, causing Varrika's mace hand to tighten on the haft. The sound is like nothing they've ever heard before, and it sends a chill down their spines. The whispers seem to intensify, growing louder and more urgent, as if whatever is making that noise is trying to warn them away. The crack in the gate shudders, and for a moment, it seems as though the very fabric of reality is straining against their presence.

Jeane

Jeane · Sorcerer

The shriek pierces the air like a physical thing, and Jeane reacts instinctively—her hand flashing up in a warding gesture, arcane energy crackling around her fingers before she forces it back down. Her wings flutter involuntarily, ready for flight even though there's no space to take off. That sound... it wasn't human. It wasn't skeleton. That was something else entirely—a presence that doesn't belong here, waking up or responding to their proximity. The whispers intensify immediately, becoming a frantic hissing that raises every hair on her body. "Everyone," Jeane snaps, voice sharp and commanding despite the apprehension she can't quite hide, "that wasn't some trap noise. That was an alarm." Her eyes dart around the group, assessing each of them—Halie gripping her holy symbol like it's a lifeline; Merrin frozen mid-preparation, torn between her scouting mission and this new threat; Seraphine looking conflicted between magical analysis and tactical response; Varikka already in combat stance as if she was born ready for anything. Jeane's mind races through their options. If that sound just triggered something inside—the thing they're here to find or the thing guarding it—they might have seconds before whatever-it-is comes pouring out of that gate, fully activated and hostile. Or worse—it might be sealing off escape routes right now. "We can't wait for a proper plan," she says, voice barely above the hissing whispers but carrying across their small circle. "Merrin, abort your scouting mission." Her crimson eyes fix on Seraphine. "Can you analyze that sound? Identify what made it?" Without waiting for an answer, she turns to Halie. "Your blessing—cast it now, cover us all before whatever's coming gets here."

Jeane raises both hands towards the crack in the gate, energy gathering visibly this time—not a warding gesture but something more aggressive. The demonic half of her nature screams at her to retreat, to fly away from this cursed place while they still can. But that's not an option. They're here for a reason, and she won't abandon the party or let Merrin's sacrifice mean nothing. "Whatever you do," Jeane says to everyone but especially Varikka near the front, "if something comes through that gate, don't engage immediately unless it's obviously undead." Her fingers tighten around her gathering power. "Let me handle whatever magical barrier is protecting it. You take care of what's inside."

The hissing intensifies, and Jeane feels the pressure of countless unseen eyes on them now—not just watching but calculating. She takes a deep breath, centering herself even as adrenaline screams through her veins. "Because I promise you," she adds with a dark smile that doesn't quite reach her eyes, "whatever comes out first... it won't last long."

Halie

Halie · Cleric

The crack in the gate groans louder, and the hissing intensifies into what sounds like a thousand voices all speaking at once. Halie clutches her silver holy symbol tightly, feeling the cold metal against her palm as if it's trying to seep right through her skin. She backs away instinctively—religious reflex more than tactical calculation—but stops herself after two steps. The air around them feels wrong, heavy and alive in a way that makes her teeth ache. "Wait," she says sharply, cutting through the cacophony of sound. Her voice is steady but pitched low, as if she's trying to reach past the noise to something deeper, older. "Those aren't skeletons." She turns to face the rest of the group, her blue-grey eyes wide and intent. "That warding isn't just for show either. We're dealing with something that doesn't belong here—something that was trapped or bound and is now... awake."

She moves closer to Seraphine, speaking quickly but without panic. "Can you analyze what made that sound? Because if it wasn't just the ward breaking..." Her fingers tighten around the holy symbol again as she finishes the thought silently: ...then we've got bigger problems than a couple of skeletons in the attic. Halie's not used to feeling this kind of ancient, wrong power. It's different from divine magic—more like the aftermath of divinity, something that's been coiling and twisting for centuries. She knows her faith should be enough to protect them, but part of her wonders if even the goddess's favor might falter against whatever's seeping through that crack. But she can't show fear. Not now—not with everyone looking to her for stability. So Halie straightens her back, forces a calm expression, and tries to channel all her training into one simple declaration: "Whatever comes out of there," she says firmly, "we handle it together. Stay in formation, cover each other's flanks. And Merrin—" She meets the rogue's eyes directly. "—if we need a distraction, I'll give you one. But right now? Everyone here has a job to do."

She turns back to the gate just as another shriek echoes from within, louder this time, closer. The stone around the crack seems to pulse with dark energy, and Halie feels a chill settle into her bones that has nothing to do with the autumn air. "Fine," she mutters under her breath, raising the holy symbol in both hands. "Let's see what you're made of." Her voice drops even lower, becoming an incantation barely audible over the hissing: "Sanctify this ground against your profane presence."

The symbol begins to glow with a soft white light that pushes back against the darkness creeping from the gap, and Halie feels a surge of hope—real power answering her call. Maybe they can handle whatever's coming after all. "Right," she says, louder now, addressing everyone. "Merrin, Seraphine—you two work on identifying whatever made that sound." Her eyes move to Varikka at the front line. "Big girl, you're up. Shield us." And then to Jeane: "And you..." Halie pauses, choosing her words carefully because there's no telling what's about to burst out of that gate, and she needs everyone focused on survival, not a demonic temper tantrum from their resident succubus. "Just... don't start the fight alone, okay? Wait for my signal."

Merrin

Merrin · Rogue

Merrin's heart hammers against her ribs as the shriek pierces the air, adrenaline surging through her veins. She knows that sound—the unmistakable cry of something ancient, powerful, and very, very angry. Whatever was behind that gate... it's awake now. And from the looks of things, not happy about its rude awakening. The rogue's mind races as she tries to process the shift in their situation. Her scouting mission is off the table—no way she's getting through that crack now without drawing down the wrath of whatever's making those unholy noises. Part of her itches to just turn tail and run, to put as much distance between herself and this accursed place as possible. But they've come too far for that. And Merrin Quickstep may be many things—greedy, nervous, quick-witted—but she's no coward. She moves quickly to Jeane's side, keeping her voice low but urgent. "Alright, demon girl—time to see what you're really made of." A flash of humor flickers in her eyes, an echo of her usual bravado even in the face of this new threat. "Whatever comes through that gate... I want you to hold it off as long as you can. Buy us some time to figure out our next move."

Her gaze darts around the group, assessing each of them in turn—Halie's fierce determination, Varikka's battle-ready stance, Seraphine's focused intensity. They're good people, these companions of hers. Brave. Smart. Maybe even a little crazy in their own ways. But right now, they need Merrin to be the brains as well as the brawn. The rogue takes a deep breath, steeling herself for what's to come. "Okay, here's the plan," she says quickly, speaking in a low murmur meant only for her immediate companions. "Halie—you keep that blessing ready. We might need it more than we know." She turns to Seraphine, her eyes narrowing as she considers their options. "And you—use that magic of yours. Find out what made that sound, and tell us how to stop it."

Her attention shifts back to Jeane, a fierce smile twisting her lips. "You're the heavy hitter here, demon girl. Don't hold back—not with whatever's coming through that gate." Merrin's hand moves to the pouch at her belt, fingers brushing against the familiar weight of her lockpicks. "I'll be your backup—ready to slip in and out when needed, find a way to disable any traps or wards that come our way."

She takes another deep breath, feeling the adrenaline surging through her veins. It's a crazy plan—a suicide mission if they're not careful. But what choice do they have? They can't just run—not now, not after coming this far. So they fight. They adapt. They survive. Merrin meets each of their eyes in turn, seeing the same determination reflected back at her—fear mixed with grim resolve, the unspoken acknowledgment that they're all in this together. "Alright," she says softly, a hint of a smile on her lips as she looks at Jeane. "Let's show these whisperers what happens when you mess with the wrong adventurers."

Seraphine

Seraphine · Wizard

I feel my heart hammering against my ribs as I watch Varikka move into position near the crack in the gate, her mace raised as if ready to strike at anything that dares to come through. The hissing of the whispers has become a frantic, panicked sound now, filling the air with an almost physical pressure that makes my skin crawl. Whatever was sleeping within this tower... it's awake now, and it sounds furious. My mind races as I try to process what we’re facing. That scream wasn't the sound of a trap being sprung—it was something far more dangerous. A living thing, ancient and powerful, roused from its slumber by our presence. And if Halie is right, it wasn’t just skeletons guarding this place after all.
I turn to Merrin, my expression grave despite the chaos around us. "That sound... it wasn't a mechanical trigger," I say, my voice low and urgent. "It was organic. Living. Whatever's inside this gate... it's not dead."
I move closer to her, speaking quickly. "We need to identify what made that noise immediately. If we can pinpoint the source, maybe we can find a way to—" I stop myself mid-sentence as another shriek rips through the air, this one louder and closer than before. The crack in the gate seems to widen infinitesimally, a dark shadow shifting within.
"Never mind," I finish, my eyes wide with sudden understanding. "Whatever it is... it's coming now."
I spin around, addressing the whole group, my voice rising above the frantic whispering. "Everyone, get ready! We have no idea what we’re dealing with here." My gaze locks onto Jeane, who’s already gathering her demonic power. "Jeane, whatever you do—don't hold back. If this thing comes through that gate, it’s going to be on us faster than a skeleton can raise a blade."
I turn to Halie, seeing the fierce determination in her eyes. "Your blessing—make it strong. We may need all the divine protection we can get."
Then I look at Varrika, the solid anchor at our front line. "Big girl, you’re our shield. Don't let whatever this is get past you."
And finally, to Merrin, my voice dropping to a near-whisper. "You said you'd be the backup. Well, here’s where you prove it. Be ready to move on my signal, find a way to disable anything magical that comes our way."
The air crackles with an energy that has nothing to do with Jeane's gathering power. It feels cold, ancient, malevolent. The gate groans, the sound like a living thing in pain. I raise my hands, arcane energy already swirling around my fingers. "Whatever it is... it knows we're here. And it sounds like it wants to make sure we don't leave alive."
I take a deep breath, steeling myself for what’s to come. The whispers have become a single, chilling voice, a wordless scream of rage and hunger that seems to come from everywhere at once. "Whatever you do," I say, my voice steady despite the fear coiling in my gut, "don't look it in the eyes."

Varrika

Varrika · Fighter

The dwarf warrior's grip tightens on her mace, muscles coiling like springs as the shriek echoes through the air. Her eyes narrow, scanning the darkness beyond the crack with a predator's intensity. The whispers have become a frenzied hissing, like a thousand serpents uncoiling all at once. Varikka feels it in her bones—the ancient power stirring within the tower, awakening to their presence. "Alright," she growls, her voice a low rumble that cuts through the cacophony. "Looks like we've woken up something nasty." Her gaze darts around the group, assessing each of them in turn—Halie's fierce determination, Merrin's quick-witted planning, Seraphine's arcane preparation. They're good people, these companions of hers. Brave. Smart. Maybe even a little crazy in their own ways. But right now, they need Varikka to be the anchor, the unbreakable shield against whatever comes through that gate. She moves to the front of the formation, her massive form blocking the crack with her body. The mace in her hands feels light, almost eager for what's to come. "You lot do what you do best," she says, a hint of a smile in her gravel-edged voice. "I'll hold the line."

But even as she speaks, Varikka feels a flicker of unease. This isn't just some skeleton guard or magical ward they're dealing with now. Whatever's behind that gate... it's something else entirely. Something ancient, powerful, and very, very angry. The dwarf warrior takes a deep breath, steeling herself for what's to come. "Whatever you do," she warns, her eyes never leaving the crack in the gate, "don't let your guard down. We've no idea what we're facing here." Her fingers tighten on the haft of her mace as another shriek rips through the air, closer this time, more intense. The stone around the crack seems to pulse with dark energy, and Varikka feels a chill settle into her bones that has nothing to do with the autumn air. "Alright," she growls, her voice a low rumble that cuts through the cacophony. "Let's see what you're made of, little whisperers." She raises her mace, the heavy head glinting in the dim light. "But know this—we don't come bearing malice. We seek only to pass through your domain and be on our way. Give us no trouble, and we'll give you none in return."

It's a thin hope, she knows. But in a place like this, sometimes a little respect goes a long way. And if the whispers have any sense at all, they'll know that Varikka and her people are not to be trifled with. The dwarf warrior stands tall, her stance wide and ready, as if daring whatever lies beyond that crack to make a move. She's not afraid. But she's not foolish either. This is a dance as old as time itself, and she knows the steps well. Step one: survive the first encounter. Step two: find a way forward. Step three... well, they'll worry about that when they come to it. For now, Varrika waits, her muscles coiled and ready, her eyes alert for any sign of danger. The game has begun.