Shadow of the Ancients / Run 008 / Main Story
Round 2 Transcript
Episode 1 · Episode Round 1

As Seraphine reaches out to touch the runes, the air around her erupts in a shower of sparks, and the ground shudders beneath her feet. The ancient magic within the ward surges in response, attempting to repel her intrusion. The gate's iron hinges creak open by a mere inch, revealing a sliver of darkness beyond. Merrin, who had been about to scout ahead, takes a step back, her eyes wide with alarm. "You didn't mean to trigger that," Varrika warns, her hand on the hilt of her mace. "Now we've got something to watch."
Jeane's face sets in a determined expression as she surveys the newly revealed gap between the gate and the darkness within. "We can't stay here all day," she says. "Seraphine, can you—"
But before Jeane can finish, a faint whispering begins to echo from the dark opening, growing louder by the second. It's a soft, raspy voice, speaking in a language none of them understand, but it sends a chill down their spines nonetheless. What do they do?
Jeane's fingers twitch at her sides, energy already gathering around them in response to the surge of power from the gate—an instinctive reaction honed by years of practice despite the short time since she had awakened into this world. She raises a hand toward the opening, palm outward in a warding gesture that sends a subtle ripple through the air, pushing back against whatever unseen force is probing at them. "Whatever you are," Jeane calls out, her voice steady but with an edge to it that betrays her caution, "speak clearly or remain silent." The demonic half of her nature recognizes this whispering as something ancient and possibly malevolent—something that preys on fear and uncertainty. Her crimson eyes dart to the others, noting their postures without turning her head fully—a subtle movement of a succubus used to reading body language in a crowded room or tavern brawl. "This might be our way in," she says, voice low enough for only those closest to hear. "Or it might be an invitation we can't refuse." She glances at the map again, as if looking for some clue hidden in its lines and squiggles that wasn't visible before. Then her gaze settles on Halie. "Prepare your blessing," Jeane orders quietly. "But hold it unless I give the word." To Varikka, she says simply, "Stay ready." And to Merrin: "If you scout ahead now, you're walking into whatever they've set up for us. Wait."
Jeane takes a deep breath, her wings shifting slightly as if preparing to take flight—though in truth, the space is too confined and the magic here too unstable for that kind of maneuverability. She steps forward, closing the distance between herself and the gate until she's just within arm's reach of those ancient runes. The whispering intensifies, a thousand voices or more speaking in unison but still not forming coherent words. It sounds almost like wind through bones—or pages turning in an old book that should have crumbled to dust long ago. Jeane's hand hovers near the rune-covered surface now, her fingertips tingling with anticipation and warning. "I am Jeane," she announces, her voice carrying easily into whatever darkness lies beyond. "We seek only passage through your domain to retrieve what was lost. Speak true if you have terms, or remain silent and we will find our own way." She glances at Seraphine, noting the wizard's fascination with the magic—something that could be useful, or disastrous if not carefully managed. Her heart is beating faster now, a physical reminder of the danger they're in. But her expression remains calm, almost bored, as she waits for a response from whatever lies beyond that crack in time and stone.
Halie steps back from the gate, her hand reaching instinctively for her silver holy symbol. The whispers that emanate from the crack make her skin crawl—she recognizes the unholy cadence immediately as something ancient and malevolent. "Wait," she says sharply, cutting off Jeane's attempt at negotiation. Her blue-grey eyes are wide but determined as she surveys the group. "This isn't a guardian or a gatekeeper. Those voices... they're corrupted, twisted. Whatever's beyond that door has been warping whatever was inside for centuries." She turns to Seraphine. "Can you analyze the magic? Tell us what we're dealing with?" Her fingers tighten around the holy symbol as she faces the gap between the gates again. "Because if this is a summoning circle or a binding ward, breaking it could release something far worse than skeletons." She looks at Merrin. "Scouting right now is walking into a trap. We need to understand what's waiting before we stumble blindly in there." To Varikka: "We're not leaving, but we're not rushing in either. Let me prepare that blessing—it might be the only thing keeping us alive if whatever's in there is truly demonic."
Merrin's eyes dart between the crack in the gate and her companions, her mind racing. The whispers are setting her teeth on edge—too many memories of creeping through dark manses, always listening for just this kind of unnatural sound. Halie's right, of course. Rushing in now would be suicide. But waiting here, with that eldritch voice seeping into their bones... it's not much better. She steps up beside Jeane, close enough to speak quietly without being overheard. "I agree with Halie—we can't just waltz on through like this is some cozy tavern. But I'm thinking maybe we don't need to." Her eyes flick towards the crack again, a sly smile twisting her lips. "If whatever's in there is so keen on chatting, maybe we use that. Send Merrin in to do what she does best." She pats the pouch of lockpicks at her belt. "I can be quick and quiet. Scope out the lay of the land, find the wards and traps. Come back with a plan." Her expression sobers. "But if those voices are telling the truth... then I might need some help getting out again."
She turns to Seraphine, nodding at the wizard's fascination with the runes. "You got any ideas on how to... I don't know, give me a boost? Make sure those wards don't snap shut while I'm in there?" Her gaze flicks to Varikka, a smirk playing at her lips. "And you—keep watch for me, yeah? Make sure nothing sneaks up on us while I'm gone."
Merrin takes a deep breath, steeling herself. "I know it's a risk. But we need eyes in there, and I'm the best one to do it. Halie's right, this ain't no ordinary door. We can't just bash our way through." She meets Jeane's gaze, a challenge in her eyes. "So what do you say? You willing to trust little ol' me to sneak into the lion's den and come back with a plan?"
I watch Merrin's plan take shape, my mind already racing through potential solutions to the problems it presents. The whispers from beyond the gate are a constant, gnawing presence, but I push them aside, focusing instead on the practicalities of what she's suggesting. It's dangerous, yes—but so is every step we take from here on out.
I turn to face Seraphine, her expression a mirror of my own conflicted thoughts. "If we do this," I say, my voice low and firm, "we need to be smart about it. Merrin can't just waltz in there and expect to find everything she needs right away."
I gesture towards the crack in the gate, where the whispering seems to have grown louder at our voices. "Those wards... they're not just for show. They're a warning system. A prison. Breaking them will release whatever's inside, and we don't know what that is yet."
My eyes flick to Halie, who’s still holding her holy symbol tightly. "Halie, can you prepare something? A blessing of protection, maybe? Not to open the gate, but to shield us from whatever might spill out when it cracks."
Then I look back at Merrin, a grim smile touching my lips. "As for you, little thief... You're right. We do need eyes in there. But first, we need a plan. And that means understanding what we're up against."
I move closer to Seraphine, my voice dropping to an almost inaudible murmur. "Can you work on those runes? See if you can decipher them? Find out what they mean, what they do. We might need to know the exact moment that ward comes down if we want Merrin to have a chance of getting back out alive."
The plan is forming now, pieces clicking into place like a lock under my fingers. It's risky, but it could work. And right now, risk is all we have left. "Jeane and I will hold the line here. Keep watch, make sure nothing sneaks up on us while Merrin's inside." I turn to Jeane, a silent question passing between us.
Then, before anyone can argue, I raise my voice, addressing the group as a whole. "This is what we're going to do. Merrin goes in, finds what she can, and gets out quick. Seraphine works on those wards. Halie prepares her blessing. And Jeane and I... we hold the fort. It's our only chance to get a real look at this place before we commit to it."
*My heart hammers against my ribs, a frantic drumbeat of anticipation and fear. But my face remains calm, my eyes clear and focused on each of them in turn. "So. Are we in agreement?"
The dwarf warrior shifts her weight from foot to foot, her grip tightening on the haft of her mace as she listens to the whispered plans. The air feels heavy with the promise of danger, and every instinct is screaming at her to get her people away from this accursed place. But they've come too far to turn back now. Varrika meets Merrin's gaze, her eyes narrowing in consideration. "Aye, I'll keep watch for you, girl. But mark my words—you get in there, find what you need, and get right back out again. No heroics." She glances at Seraphine, a hint of respect in her voice. "You lot work on those wards, and that blessing. We'll hold the line."
Varrika steps forward, positioning herself between the crack in the gate and the rest of the party. Her eyes scan the darkness beyond, searching for any sign of movement or threat. The whispers seem to grow louder at her approach, as if sensing her wariness. She grits her teeth, the sound grating against her nerves like nails on stone. But she doesn't flinch. She's faced worse in her years of fighting, and she'll be damned if she lets some ancient magic rattle her now. "Alright," Varrika growls, her voice a low rumble that cuts through the unnatural noise. "Let's see what you're made of, little whisperers." She raises her mace, the heavy head glinting in the dim light. "But know this—we don't come bearing malice. We seek only to pass through your domain and be on our way. Give us no trouble, and we'll give you none in return."
It's a thin hope, she knows. But in a place like this, sometimes a little respect goes a long way. And if the whispers have any sense at all, they'll know that Varrika and her people are not to be trifled with. The dwarf warrior stands tall, her stance wide and ready, as if daring whatever lies beyond that crack to make a move. She's not afraid. But she's not foolish either. This is a dance as old as time itself, and she knows the steps well. Step one: survive the first encounter. Step two: find a way forward. Step three... well, they'll worry about that when they come to it. For now, Varrika waits, her muscles coiled and ready, her eyes alert for any sign of danger. The game has begun.




