Shadow of the Ancients / Run 007 / Main Story
Round 10
Page 10 of 250
Phase: escalating

The air inside the tower's shadow feels thick with old magic, ancient and wrong somehow. The wind outside howls like a beast denied entry, carrying the faint sound of... something else. Something that makes the hairs on their necks stand up.
Elric has just finished speaking, his words hanging heavy between them all. "Cost?" Halie echoes, her voice barely more than a whisper that the very stone seems to absorb. The goddess of light she serves offers no immediate guidance on such matters—freeing trapped souls is meant to be a sacred duty, not a negotiation with... whatever this thing is.
Merrin's hand tightens around her mace, the cold metal a comforting weight against her palm. Cost of freeing a soul? The words echo in her mind, a phrase that should never follow such a noble goal. Her eyes narrow as she studies Elric's face—was he lying? Omitting crucial details? Or is this just another layer of ancient bullshit they're forced to navigate?
Seraphine feels a chill settle into her bones, the kind that comes from understanding something profound and terrifying all at once. Cost. The word itself is a poisoned arrow, striking at the core of everything she thought she understood about this quest. Her sharp eyes flick between Elric and the twisted entity before them—neither offers comfort.
Jeane steps forward, her wings half-spread in an instinctive gesture of readiness. The leathery membranes catch the dim light filtering through cracks in the stone, giving her an otherworldly appearance that seems fitting in this cursed place. "Enough," she says, her voice cutting through the oppressive silence like a blade. "We didn't come here to play your twisted games." She glares at Elric, then at the entity before them. "You speak of trials and costs—what kind of sick bargain are you offering?"
The twisted thing before them seems to consider her words for an agonizing moment, its form shifting and wavering like smoke given shape. When it speaks again, its voice is a grating rasp that scrapes against their ears. "The cost... is not yours to pay directly, little ones." It gestures with one elongated limb towards the sealed gate behind them. "But those who would free what lies beyond... they must prove themselves worthy. The trials test more than strength—they demand sacrifice, cunning, and a willingness to... bend certain rules of your precious morality."
Merrin shifts her weight, her hand moving from the mace to rest on the hilt of one of her daggers instead. "Bend morality?" she repeats, her voice tight with barely contained disgust. "What kind of 'trial' involves sacrificing our principles? We're here to right wrongs, not commit new ones." She glances at Halie and Seraphine, seeking silent support in their shared revulsion.
Halie clutches her silver cross tighter, the metal cold against her palm as she listens. "Righting ancient wrongs shouldn't involve... compromising our own ethics," she says, her voice barely above a whisper but carrying an unmistakable note of conviction. The goddess she serves would surely—
The entity cackles then, a sound like stones grinding together mixed with the rustling of dead leaves. "Ethics? Morality? Such... quaint concepts for mortals." It leans forward, its coal-black eyes seeming to bore into each of them in turn. "You speak of righting wrongs, yet you know nothing of the true nature of what lies bound here. The spirits trapped beyond this gate were not simply... contained. They were bound for a reason."
Seraphine steps forward, her curiosity warring with her growing unease. "And what reason would that be?" she asks, her voice cool despite the chill settling into her bones. "What could possibly justify binding entire souls to this place?"
The entity's smile widens impossibly, revealing teeth like jagged stones. "Justice, little scholar. The spirits beyond this gate were not mere victims—they were perpetrators of cosmic horrors beyond your comprehension." It gestures towards the sealed gate once more. "They sought to reshape reality itself, to unmake the very threads of existence. And they failed, their power spent, their forms bound in this... temporal prison."
Merrin feels a shiver run down her spine, an icy finger tracing along her vertebrae. Cosmic horrors? Reshaping reality? The words are too big, too terrifying to fully grasp. She looks at the others—Halie's face pale with shock, Seraphine's eyes wide with horrified fascination, and Jeane's expression unreadable except for the tight set of her jaw.
Jeane speaks again, her voice dangerously soft. "So you're saying we should just... leave them there? Let ancient horrors remain trapped forever?" She shakes her head slowly. "That doesn't sit right with me either. But releasing beings who could unmake reality... that's beyond our pay grade."
The entity tilts its head, a motion that seems almost human despite its monstrous form. "Ah, but that is precisely the point, little hero." It gestures towards Elric with one elongated limb. "Your guide speaks true—the trials are not simply tests of strength or cunning. They are... filters. A means to ensure only those truly worthy of such power can potentially unlock what lies beyond."
Halie steps forward, her silver cross held out before her like a shield. The metal glints in the dim light, a small beacon of hope against the oppressive darkness. "And what makes someone 'worthy'?" she asks, her voice steady despite the fear coiling cold and tight in her gut.
The entity's smile widens further, if such a thing is possible. "Worthiness... is tested through the trials themselves." It gestures towards the sealed gate once more. "Pass the tests, prove yourselves capable of wielding such power without succumbing to its corrupting influence... and perhaps you will earn the right to attempt freeing those bound beyond."
Merrin feels a surge of anger—this thing is playing with them, manipulating them for its own purposes. But even as she thinks it, doubt creeps in. What if there's truth in what it says? What if this is the only way? She looks at the others, seeing her own conflict reflected in their eyes.
Seraphine speaks then, her voice tight with barely contained excitement mixed with fear. "And these trials... what form do they take?" Her academic curiosity wars with her survival instinct, and for a moment it seems she might actually consider—
Jeane cuts across her, her voice sharp and commanding. "Enough. We're not here to play your sick games or risk unleashing cosmic horrors on the world." She turns to face the others, her expression grim but determined. "We have a job to do—a rescue mission. And we'll complete it using the tools and skills we have, not by gambling with powers beyond our comprehension."
The entity's form wavers again, its smile fading slightly as it regards them with what might almost be respect. "Very well, little heroes. If you insist on such... limited ambition..." It gestures towards the sealed gate once more. "But know this—the spirits beyond that door are not passive prisoners. They hunger for freedom, and they will test your resolve in ways you cannot yet imagine."
With that ominous warning hanging in the air, the entity seems to dissolve into smoke and shadow, leaving them alone once more with Elric and the looming presence of the sealed gate.
Merrin lets out a long breath she didn't realize she was holding. "Well," she mutters, glancing at the others, "that was... enlightening." Her attempt at humor falls flat even to her own ears.
Halie moves closer to Merrin, her silver cross still clutched tightly. "I don't like this," she says softly. "Releasing beings who could unmake reality... it feels wrong on a fundamental level."
Seraphine looks torn, her eyes still fixed on the spot where the entity vanished. "But think of what we might learn..." she mutters, more to herself than anyone else.
Jeane shakes her head firmly. "This isn't about learning or glory. It's about completing our mission—rescuing the captives." She turns to face them fully, her expression serious. "We came here for a reason. Let's focus on that."
Merrin nods slowly, feeling both relief and lingering unease at Jeane's words. Focus on the mission. One step at a time. But as they turn their attention back to the sealed gate, she can't shake the feeling that they've just made a deal with something far more ancient—and dangerous—than they bargained for.
The wind outside seems to howl louder now, carrying with it not just the sound of distant thunder, but something else. Something that sounds almost like... laughter.
Jeane
Merrin
Halie
Seraphine