Shadow of the Ancients / Run 006 / Main Story

Round 10 Transcript

Episode 1 · Episode Round 1

Round 10 scene image
Narrator

Narrator · Narrator

Halie frantically scans the area for anything useful to reinforce the structure, her eyes settling on a section of the tower wall with a large, ancient-looking stone door. She rushes over to it, Varrika covering her from behind as she begins to examine the door and its intricate carvings. Merrin joins in, her hands moving quickly as she searches for any hidden mechanisms or weaknesses in the door's magic defenses. As Jeane maintains her spell, the gate creaks and groans, but remains sealed against the advancing skeletons. The air is thick with dust and the smell of decay, and the tower continues to shudder, its ancient stones cracking and crumbling further. Suddenly, a loud crack echoes through the chamber, and a section of the wall behind them gives way, sending a cloud of rubble tumbling down onto the floor.

Jeane

Jeane · Sorcerer

I feel the tower groaning around us like a dying beast, its ancient stone complaining under centuries of neglect and the sudden strain of our presence. The inverse rune I've cast across the main gate flickers—actually fucking flickers—under the ambient dark magic that's seeping through this place like poison in water. My wings beat once, twice, instinctively trying to lift me away from this cursed ground even though we're trapped between rubble and undead horde. "Hold it together," I mutter under my breath, gritting my teeth as I channel more arcane energy into keeping the gate sealed. The skeletons press against the barrier—I can feel their dead fingers scraping at the magical fabric—and for a moment I think we might actually have bought ourselves some time here. Then Merrin shouts something about a stone door and Halie's already moving toward it, her fingers tracing carvings that probably hold more ancient curses than actual useful secrets. Varrika covers them both, which is good because if anyone gets their throat slit by skeleton fingers while I'm keeping the front door shut, we're all fucked. "Merrin!" I snap, barely maintaining my concentration on the spell. "Tell me you've got something before that tower collapses and turns us into a meat paste in the wall!" Dust rains down thicker now, each tremor of the stone making the inverse rune wobble more visibly. If this thing falls, we're buried alive with these skeletons for company. Seraphine stumbles—I catch sight of it from the corner of my eye—and Varrika steadies her immediately. Of course she does; that's what competent people do in a crisis instead of standing around waiting to die. I can feel Seraphine's magic trying to reinforce our position, but even with both of us actively channeling spells, this ambient corruption is fighting back like it wants to tear out our throats. The tower shudders again—louder this time—and something gives way behind us. A section of the fucking wall just... let go. Rubble crashes down where Halie was standing moments before, and I see her dive sideways into Merrin's arms as stones the size of my head bounce off the floor where she stood. "Fuck!" I don't even mean to say it aloud—it just comes out because holy shit, that could have been a person instead of empty space. We're losing structural integrity by the second here. The gate groans under skeleton pressure and my spell wavers again as more dust and debris fill the air. I need options, and I need them now before we become part of this tower's fucked-up history. Merrin! Any chance you can get that door open faster than collapse time?

Merrin

Merrin · Rogue

I feel the tower shudder around us, its ancient stones groaning in protest as they strain against centuries of neglect. The dust chokes my throat and stings my eyes, but I force myself to focus, scanning the runes on the door for any hint of a weakness we can exploit.
My fingers trace the intricate carvings, feeling for any hidden mechanisms or pressure points. The stone is cold and damp under my touch, and for a moment I think I've found something—a small indentation, almost imperceptible to the eye but definitely there if you know what to look for.
I press down on it, feeling the mechanism give slightly beneath my fingertips. A small click echoes through the chamber, barely audible over the groaning of the tower and the scrape of skeleton bones against stone.
"Got it!" I call out, my voice tight with urgency. "Jeane, hold that spell! Varrika, watch our backs!"
The door begins to move, the ancient gears and pulleys grinding against each other as they work to open the way. Dust rains down from the ceiling, and I can feel the tower shaking harder now, its structural integrity failing by the second.
I glance over at Halie, who is crouched nearby, her hands moving frantically over the door's surface as she tries to find a way to speed up our escape. "Halie!" I shout over the din. "Any luck with that lock?"
The door groans open wider, and I see a dark passageway leading into the heart of the tower. The air beyond is thick with the scent of decay and ancient magic, but it's our only way out of this collapsing nightmare.
I take a deep breath, my hand moving to the hilt of my dagger as I prepare to lead the way. The skeletons are still pressing against Jeane's spell, their dead eyes fixed on us with malevolent intent. But if we can just get through this door, maybe we'll have a chance at surviving this hellhole after all.
"Everyone, stay close!" I call out, my voice tight with tension. "We move as one or we don't move at all. Jeane, keep that spell up! We need every second we can get!"
With a final push, the door swings open fully, revealing the dark passage beyond. The tower groans around us, its ancient stones shifting and settling like a restless giant. But for now, it's holding together enough for us to make our escape.
I take a deep breath, my heart pounding in my ears as I prepare to lead the way into whatever fresh horrors await us. But at least we'll face them together, united against the darkness that threatens to swallow us whole.*

Varrika

Varrika · Fighter

I feel the tower shudder around us, its ancient stones groaning in protest as they strain against centuries of neglect. The dust chokes my throat and stings my eyes, but I force myself to focus, my mace raised and ready to meet any skeleton that dares to step through Jeane's spell. Merrin's voice cuts through the chaos. "Got it! Jeane, hold that spell! Varrika, watch our backs!"

I nod, my eyes scanning the chamber for any sign of movement. The skeletons press against the barrier, their dead fingers scraping at the magical fabric with a sickening screech. I can see Merrin and Halie working frantically on the door, their hands moving over the intricate carvings as they search for a way to speed up our escape. Suddenly, a loud crack echoes through the chamber, and a section of the wall behind them gives way, sending a cloud of rubble tumbling down onto the floor. I watch as Halie dives sideways into Merrin's arms, the stones bouncing off the ground where she stood mere moments before.

"Fuck!" The word slips out before I can stop it, my heart racing at the close call. We're losing structural integrity by the second here, and if this tower collapses on top of us, we'll be buried alive with these skeletons for company. I feel Seraphine stumble beside me, and I reach out to steady her with one arm, my mace still raised in the other hand. She nods gratefully, her staff glowing brighter for a moment as she tries to reinforce the protective barrier around us.

The door groans open wider, revealing a dark passageway leading into the heart of the tower. The air beyond is thick with the scent of decay and ancient magic, but it's our only way out of this collapsing nightmare.

"Stay together!" I shout over the din, my voice tight with urgency. "We move as one or we don't move at all. Jeane, keep that spell up! We need every second we can get!"

I take a deep breath, my heart pounding in my ears as I prepare to lead the way into whatever fresh horrors await us. But at least we'll face them together, united against the darkness that threatens to swallow us whole.

With a final push, the door swings open fully, and I step forward, my mace raised and ready to meet any threat that dares to cross our path. Merrin follows close behind, her dagger at the ready, while Halie and Seraphine bring up the rear, their magical energies crackling around them like a protective shield.

As we move into the darkness of the tower's interior, I can feel the weight of centuries pressing down on us, the ancient stones groaning in protest as they strain against the passage of time. But for now, we are alive, and we will fight our way through this hellhole no matter what it takes.

Let's move out.

Seraphine

Seraphine · Wizard

The tower groans around us, its ancient stones shifting and settling like a restless giant. The dust chokes my throat and stings my eyes, but I force myself to focus, my staff held high as I try to reinforce the protective ward Jeane has cast across the main gate. The skeletons press against the barrier—dead fingers scraping against the magical fabric—and for a moment I think we might actually have bought ourselves some time here. Then Merrin shouts something about a stone door, and Halie is already moving toward it, her hands tracing carvings that probably hold more ancient curses than actual useful secrets. Varrika covers them both, which is good because if anyone gets their throat slit by skeleton fingers while I’m keeping the front door shut, we’re all fucked. "Merrin!" I snap, barely maintaining my concentration on the spell. "Tell me you've got something before that tower collapses and turns us into a meat paste in the wall!"
I catch sight of Seraphine stumbling out of the corner of my eye—and Varrika catches her immediately. Of course she does; that's what competent people do in a crisis instead of standing around waiting to die. I can feel Seraphine’s magic trying to reinforce our position, but even with both of us actively channeling spells, this ambient corruption is fighting back like it wants to tear out our throats. The tower shudders again—louder this time—and something gives way behind us. A section of the fucking wall just... lets go. Rubble crashes down where Halie was standing moments before, and I see her dive sideways into Merrin’s arms as stones the size of my head bounce off the floor where she stood. "Fuck!" I don’t even mean to say it aloud—it just comes out because holy shit, that could have been a person instead of empty space. We’re losing structural integrity by the second here. The gate groans under skeleton pressure and my spell wavers again as more dust and debris fill the air. I need options, and I need them now before we become part of this tower's fucked-up history. Merrin! Any chance you can get that door open faster than collapse time?