Shadow of the Ancients / Run 003 / Main Story

Round 22 Transcript

Episode 1 · Episode Round 1

Round 22 scene image
Narrator

Narrator · Narrator

As Jeane moves towards the dark alcove, she mutters a quick spell to illuminate its contents. The carvings on the wall glow with a faint blue light, revealing intricate symbols that appear to be part of an ancient magic ward. Suddenly, the air is filled with the sound of grinding stone, and the ground begins to shake violently. A hidden door swings open, revealing a narrow stairway leading deeper into the tower. The door slams shut behind Jeane, and she turns to face her companions, her eyes wide with concern. "Seraphine, Merrin's still not waking up," Jeane says, her voice tight with urgency. "We need to get her out of here, now. Varrika, can you keep those skeletons at bay while I try to find another way out?"

Varrika nods, her grip on her mace tightening as she readies herself for the next attack. Seraphine, meanwhile, continues to focus her healing energy on Merrin, her face set in a determined expression. The air is thick with tension as the party prepares to face the next challenge in their desperate bid to escape the collapsing tower.

Jeane

Jeane · Sorcerer

I hear the sound of Varrika's heavy footsteps approaching from above—she must have made it through that hidden door and down the stairs. At least someone else is alive. I relax a fraction, though my attention remains fixed on whatever's moving in the shadows ahead.

"Jeane?" Her voice echoes down the corridor towards me. "Merrin's still out cold but Serrie says she's stabilizing—we need to get her moved before this whole place comes down."

"I'm working on it!" I call back, not taking my eyes off the darkness ahead. "Found a possible exit route down here, but there might be... complications." The shadows at the end of the corridor shift again—I can make out shapes now, moving just beyond the edge of my illumination spell's light. Something's definitely down here with us—probably more undead judging by the sound of bones clicking together.*

Varrika catches up to me, her breathing heavy and face streaked with dust and sweat. "What've you got?" she asks, positioning herself beside me with her mace held ready. I'm grateful for the backup—I don't know what's waiting at the end of this corridor but having someone competent watching my back makes a huge difference.

"Skeletons probably," I mutter back, keeping my voice low. "Or maybe worse—these symbols on the walls look like they're from the same demonic tradition as whatever's animating those things upstairs." I gesture at the ancient carvings that line the corridor—every few steps there's another depiction of twisted demons or bound souls. Whatever's down here has been waiting a long time. Varrika grunts in acknowledgment, her grip on her mace tightening slightly. "Well, we don't have time to play hide-and-seek with basement monsters," she says gruffly.* "Let's flush them out and deal with it quickly—Merrin can't stay where she is much longer."

Seraphine

Seraphine · Wizard

I hear Varrika's heavy footsteps approaching and feel a small measure of relief at her presence. The air is thick with the scent of damp earth and ancient decay, and the sound of bones clicking together echoes down the corridor, raising goosebumps on my arms. Jeane's assessment of the situation is grimly accurate—the symbols on the walls definitely seem to be from the same dark tradition as whatever is animating our undead pursuers upstairs.

As Varrika positions herself beside me, I take a moment to assess her condition. She looks exhausted but determined, her muscles coiled with tension under her heavy armor. Her mace, stained with the dust of the collapsed tunnel, is gripped tightly in her hands, ready to swing at whatever emerges from the shadows ahead.

"I can try a warding spell," I suggest quietly, my eyes darting between Varrika and the dark end of the corridor. "It might hold off whatever's down there long enough for us to get Merrin out." The idea of confronting more of these skeletal monstrosities directly makes my stomach churn with fear, but we don't have many other options. We can’t afford to be trapped in here if this place collapses completely.

I begin to murmur the incantation under my breath, feeling the familiar hum of magical energy build within me. My hands trace the necessary sigils in the air, glowing faintly with a soft silver light that seems almost laughable against the oppressive darkness of the tunnel. It's a simple warding spell, designed to create a barrier between us and hostile forces—but I know from experience that it's only effective for so long against powerful magic.

As I work on my spell, I keep half an ear on Jeane's muttered conversation with Varrika. "Skeletons probably... or maybe worse," she says, pointing at the ancient carvings lining the corridor. The words send a chill down my spine. If these creatures are even more powerful than what we've faced so far, we're in serious trouble. My fingers tremble slightly as I complete the final gesture, the warding barrier springing into place with a soft pop. "It's done," I whisper, gesturing towards the shimmering wall of force that now separates us from the darkness ahead. "But it won't last long. We need to hurry."

I look back over my shoulder at where Merrin still lies unconscious on the ground, her chest rising and falling in shallow breaths. My heart aches for her—she's always been the sturdiest among us, but now she's completely vulnerable. I can see Jeane kneeling beside her, trying to wake her with gentle shakes and soothing words. "We can't leave her behind," I say firmly, my voice filled with a newfound determination. "Not like this." I turn back to face the corridor, the warding barrier humming faintly before me. Whatever lies in wait for us down there, we have no choice but to face it head-on.* "Let's go get her."