Shadow of the Ancients / Run 003 / Main Story
Round 11 Transcript
Episode 1 · Episode Round 1

Merrin's grip on the iron bar tightens as she strains against the rusty mechanism. The air around her begins to distort, and a faint hum fills the tunnel, growing louder by the second. Halie rushes forward, her hands weaving intricate patterns in the air as she attempts to counteract the ward magic. The ground shudders, and the iron bar in Merrin's hand begins to glow with a soft blue light, its surface etched with cryptic runes. The light intensifies, illuminating the dark tunnel and revealing a series of pressure plates along the walls, each adorned with intricate symbols that seem to match the ones on the door. The plates are arranged in a complex pattern, requiring precise steps to disable the trap safely.
Fuck. The runes on the door pulse faster now, almost mockingly. I can feel it—the ancient magic in this place is responding to our desperation, feeding off of it. This isn't just a pit trap. This is a puzzle box designed to separate and eliminate us one by one.*
Halie's trying something with her holy magic down there, but I doubt that'll be enough against whatever's lurking below. We need a real solution here. *Now.**
"Those pressure plates," I mutter, moving closer to examine them without stepping too near the edge. "They're arranged in a specific pattern. Like some kind of code or sequence." The symbols on each plate seem to correspond with the ones on the door, but I can't quite make out what they mean from here.
I glance back at Elric, who's still standing there like some sort of ominous statue. "You!" I snap, my voice sharp with barely contained fury. "This is your doing. You set this trap knowing we'd come here. So tell us—what's the solution? How do we disable it without triggering whatever's waiting at the bottom?"
As I wait for his response (or lack thereof), I reach out with my magical senses again, probing the ward magic around the pit. There has to be a key—a trigger or counter-spell that'll deactivate this whole thing. But time is running out. Merrin can't hold on forever.
"Seraphine," I call over to the wizard, "Can you analyze those runes? There might be some kind of magical sequence we need to follow." To Varrika and Halie, I add, "And find something solid we can use as a descent line. Rope, chain, even a piece of the damn door if we have to."
I flex my wings slightly, ready to take flight at any moment. If this goes wrong... well, let's just say Merrin won't be the only one falling down that hole.
The spell fizzles out, leaving me standing there with my hand still raised and a fresh wave of frustration building in my chest. Of course it did. Why would anything actually work the first time? This magic is ancient, twisted, and probably actively hostile to everything living.
My arms scream in protest as I cling to the bar, muscles burning from the effort of holding on. The darkness below seems to pulse and writhe, as if alive with anticipation.
"Alright," I call up, my voice strained but determined. "I can see the pressure plates down here. There's a pattern to them—looks like some kind of code or sequence we need to follow." I squint at the symbols etched into the stone, trying to make out their meaning in the dim light.
The bar in my hands is humming now, its surface glowing with a soft blue light. I risk a glance down and immediately wish I hadn't—the shadows below are even deeper than I thought, and there's a sickening sense of movement in the darkness. "But we don't have much time," I shout up to the others. "Whatever's lurking down here knows we're here now. And it's waiting for me."
I take a deep breath, trying to still my racing heart. "Alright you bastards," I mutter under my breath, "Let's see what we're dealing with here." With a grunt of effort, I start to swing my legs up, trying to find purchase on the wall and work my way across to the first pressure plate. It's a risky move, but I figure anything is better than just dangling here like a prize for whatever's waiting below.
As I reach for the first plate, the runes on the door flare brighter, as if in warning. I pause, my hand hovering over the stone. "Careful now," I breathe, "Let's not make things worse than they already are."
I glance up at the others, my expression grim but determined. "If you're going to do something, now would be a good time," I call out. "Because I've got a feeling this isn't going to get any easier the longer we wait."
I crouch at the edge of the pit, my keen elven eyes straining to make out the details in the gloom below. The humming from Merrin's iron bar is growing louder, more insistent, and the air itself feels heavy with ancient power. "Merrin!" I call out, my voice echoing slightly in the confined space. "Hold on! We're working on a solution!"
My mind races as I process the information—pressure plates, a specific sequence, dark magic pulsing at the bottom of the shaft. This isn’t just a pit trap; it’s a puzzle box designed to separate us. To eliminate us. I turn to Jeane, my expression grave. "If those plates are part of an enchantment, we need to be extremely careful. A misstep could trigger something far worse than what Merrin is already facing."
To Halie, I say: "Your holy magic might not be enough against this. We need a direct counterspell or a way to disrupt the ward without activating it."
I look at Varrika, who seems to be scouring the area for materials. "Find anything we can use as a descent line? Rope, chain, even a piece of that rusted old chain in the corner?"
This is bad, I think, a cold sweat prickling my skin beneath my robes. We’re trapped between an active magical ward and whatever’s waiting below. And Merrin...
"I'll try to analyze those runes," I call out, already extending my magical senses towards the plates at the bottom of the shaft. "But we need more information. Does anyone see any other markings on the walls or floor around the pit?"
We can’t just rush in there, I think, my fingers tracing the intricate patterns of my own protective amulet. There’s a method to this madness, and if we don’t solve it first, we might all end up as Merrin’s fate.
I hear Merrin's muffled cry from below and see her struggling to hold on. The ancient magic is pulsing faster now, the wards around the pit growing stronger by the second. We don't have much time. "Seraphine!" I bark, "What are you seeing down there? We need a solution now before Merrin's strength gives out."
I scan the area quickly, my eyes landing on a rusted length of chain in the corner. It looks old and weak, but it might be our best chance. I rush over and grab one end, testing its weight. "Halie," I call out, "can you bless this chain? Give it some strength so it doesn't snap under Merrin's weight?" The holy magic might help us where mundane craftsmanship failed. I turn to Elric, my expression hard. "And you - what do you know about this trap? How do we disable it without triggering whatever's waiting at the bottom?"
As I wait for their responses, I coil the chain around my arm, ready to throw it down to Merrin if necessary. My mind races through possibilities. If that fails, I might have to go in after her myself. But I know what that could mean for all of us. "Merrin!" I call down into the darkness, "Hold on! We're working on a solution. Just stay still until we can figure this out."
I glance back at the others, my eyes narrowing. "Everyone else - find anything useful in that debris. We might need to use it as a weapon or to barricade ourselves if things go south."
The air is thick with tension and the hum of ancient magic. I can feel it pressing against my skin, hungry and eager. Whatever's down there isn't just undead—it's something older, darker. And it wants Merrin. "Everyone stay alert," I growl, tightening my grip on the chain. "This is far from over."




