Shadow of the Ancients / Run 003 / Main Story

Round 7 Transcript

Episode 1 · Episode Round 1

Round 7 scene image
Jeane

Jeane · Sorcerer

Jeane's dark eyes narrow as she completes her circuit around the ancient gate, the wings on her back folding tighter against her leather-clad form. The spellwork is too old, too intricate for simple defense. No, this was designed to contain something—something powerful enough to require this level of arcane fortification. She presses one gloved palm flat against the stone surface, and her lips move in a silent incantation. For an instant, the runes pulse brighter before dimming again. I don't like it. Whatever's behind this gate... whatever those dark sorcerers are protecting with such ancient magic... we're not dealing with simple undead horrors or mortal wizards. Jeane turns to face the group, her expression unreadable—seductive control masking barely contained hunger for power. We have two options: attempt to deconstruct this ward from the outside—which will likely take days and alert whatever's inside to our presence—or find a way to open it without triggering the containment spell. She meets each companion's eyes in turn, her gaze lingering on Seraphine's kneeling form before Halie. The longer we stand here debating, the more time those contained horrors have to prepare for our inevitable entry. I say we bypass the ward entirely—there must be another entrance, a way around this deliberate obstacle. Jeane moves towards the tower wall, her fingers trailing over weathered stone as she searches for hidden mechanisms or weaknesses. Help me look for alternative entrances—the gate was likely placed here to funnel intruders into a kill-zone. If we can find an unwarded section of wall, we might circumvent whatever trap awaits inside. She pauses, glancing back at the group with an expression that's almost a smirk—predatory and calculating. And if there is no other way in... well, perhaps whatever's contained here deserves to be released upon this world.

Halie

Halie · Cleric

I step closer to the ward, holding my silver holy symbol of the Goddess of Light before me like a shield. The air here feels thick, wrong somehow—as if the very atmosphere is pressing against us. Jeane's right; these runes aren't meant for defense. They're meant to contain. Something ancient and powerful. I trace their pulsing patterns with my eyes, feeling a cold dread settle in my stomach. Seraphine, what do you sense? Any magical signatures beyond this ward? We need to know what we're releasing before we open it further. My fingers tighten around the silver symbol as I consider our options. The thought of unleashing some ancient horror makes me want to turn back immediately—but abandoning the villagers to their fate is unthinkable. No, whatever lies beyond this gate, we face it together.

I reach into my pack slowly, pulling out one of the heavy iron spikes we brought. Merrin, if you think you can break the ward without completely destroying it—I mean without letting whatever's inside out—then I'll help you anchor it open. But we need to be ready for anything that comes through. I hand her a spike, then move to the gate itself, pressing my back against the cold stone. Jeane, if something emerges, you and Varrika take point—melee combat is your strength. Seraphine, stay behind me and prepare a wide area spell in case we need to clear space quickly. Merrin, I'll help you stabilize the opening. I look at each of them in turn, my voice firm despite the apprehension coiling in my chest. We're not here for treasure or glory. We're here to save lives. Whatever lies beyond this ward—undead or worse—we face it with unity and purpose. No heroics, no recklessness. We stick together. With that, I pull out my heavy mace, the familiar weight a comfort in my hands. Now, Merrin—show us what those nimble halfling fingers can do when it comes to ancient magic locks. [The gate groans as Merrin works her lockpicks into the ancient mechanism. The runes flicker ominously, and a low rumble echoes from within the tower.]

Seraphine

Seraphine · Wizard

The revelation hangs heavy in the air, a chilling realization settling over us like a shroud. Jeane's sharp observation cuts through my scholarly reverie, grounding me in the grim reality of what we face.
"I agree," I say, my voice so low it is almost lost in the wind that suddenly picks up, rustling the leaves nearby. I take a step back from the gate, my eyes still fixed on the complex patterns of the runes. The hunger emanating from them feels more potent now, a greedy, insistent pull against my magical defenses. "This isn't just about getting in. It's about what's been locked away for so long. And if it's true that dark sorcerers now dwell within... they must know this secret."
I turn to Halie, my expression one of both admiration and concern. Her faith is a beacon in the face of such ancient malice, but I fear she doesn't fully grasp the nature of what we're dealing with.
"Halie, your symbol may offer protection against undead abominations, but these runes... they reek of a different sort of corruption. One that feeds on arcane power itself. We must tread carefully here."
My gaze returns to the gate, tracing the lines of the ward as I consider our options. The solution isn't just brute force or faith alone. It requires precision, knowledge, and perhaps... a touch of the dark arts we seek to combat.
"If this is truly what contains something so potent, then simply breaking it could be catastrophic," I murmur, more to myself than to the others. I feel a chill run down my spine as I imagine the consequences of such an error. "We need to find its weakness first. To understand how to deactivate it safely before attempting entry."