Practical Adventure / Run 017 / Main Story
Round 1 Transcript
Episode 1 · Episode Round 1

The ash‑choked road outside Gravehill curls toward the ruined church, its cracked stone walls rising like skeletal ribs against a storm‑dark sky. A thin veil of rain drips from the broken eaves of the abandoned nave, pooling in shallow trenches that mirror the twisted roots of dead trees. Lantern light flickers on the rusted key, half‑buried in the damp earth beside a tangle of 50 feet of rope. The unholy symbol glints faintly on a nearby stone pillar, its edges worn by time. Gravedigger Renn stands at the threshold, his eyes darting toward the distant silhouette of the city guard’s patrol. The air smells of wet stone and old incense, carrying a low, distant rumble that seems to rise from beneath the streets.
Cast a scrying spell to detect hidden presences within 100 feet of the church entrance.
Quickly scout the immediate area around the church for obvious threats or ambush points, checking behind cover and in likely hiding spots within 20 feet of our location.
“Her voice is steady and practical. We're not going in blind while tired and exposed to whatever's out here or inside. Let's do this methodically.” Sister Hale steps forward, unrolling a length of rope. We need to secure this area before we enter. Silra, take the west side — check those broken windows for movement or…


