Practical Adventure / Run 015 / Main Story
Round 1 Transcript
Episode 1 · Episode Round 1

The ash‑choked road curves toward the ruined city of Gravehill, its surface littered with brittle stone and drifting gray dust. A storm‑dark sky hangs low, clouds swirling over the skeletal spires of the abandoned church that looms at the road’s edge. The church’s cracked façade is framed by twisted iron gates, half buried in the ash. A faint, rhythmic thrum rises from beneath the crumbling stones, barely audible over the wind. Lantern light flickers from a lone lantern on the road, casting long, wavering shadows. A rusted key lies half‑buried beside a cracked stone pillar, its metal dulled by years of neglect. Gravedigger Renn stands near the gate, clutching a shovel, eyes darting toward the distant city guard patrols.
Cast Detect Magic to survey the church interior before entry.
Surveys Gravedigger Renn for signs of panic or communication with hidden parties, noting his posture and proximity to the church gates.
“Her voice is firm but not aggressive. Gravedigger Renn, we need to know what dangers await us inside this city before we proceed. Has the area been cleared of bandits or monst...” Approach Gravedigger Renn directly, ask about the city's current state and visible threats. Will not enter until he confirms it's safe to approach the church gates.


