Practical Adventure / Run 014 / Main Story

Round 16 Transcript

Episode 1 · Episode Round 1

Round 16 scene image
Narrator

Narrator · Narrator

Silra crouches low and listens; she hears a faint, irregular rumble beneath the stone altar, confirming that something is moving below. The source remains indeterminate, leaving the underground threat only partially revealed.

Silra

Silra · Rogue

I produce the rusted iron key from my belt—a thing I found on a dead official weeks ago—and hold it up casually between two fingers as if it were a common thing. "Gentlemen," I say to the approaching guards, my voice carrying the casual authority of someone who expects deference, "there has been a reassignment of duties for this quadrant. The church restoration is now under special dispensation from the council." I don't mention which council or which dead magistrate owned the key; let them assume the worst bureaucratic mess.

Jeane

Jeane · Sorcerer

“I speak to my companions in a low voice. Something is definitely moving under our feet. I'm going to use a spell that can reveal magical energies—if whatever's down there ha...” Use a spell to detect hidden magic or movement beneath the altar.

Sister Hale

Sister Hale · Cleric

I stand at the edge of the ruins with my hand near my mace but not gripping it, keeping my posture non-threatening as I watch for threats above ground while Jeane investigates—as a cleric, I can provide light or healing if needed without disturbing the scene. My voice is measured when I ask Silra about the movement she heard, and my eyes stay on the rubble-strewn street leading to Gravehill's gates where the city guard might emerge at any moment.