Practical Adventure / Run 010 / Setup

Round 2

Page 2 of 3

[Narrator | Narrator]
The Narrator restates the undertaking plainly, fixes the stakes in the room, and presses the cast to make their positions clear before the meeting can end.

[Jeane | Sorcerer]
I have no moral qualms about what we're doing here. The people of Gravehill need a reason to live, and if that means giving them sin wrapped in scripture, then so be it—I am not their mother or their conscience. But I will not walk into a deathtrap blindly.

[Silra | Rogue]
I hold up the rusted key again, spinning it. I'll play my part if the risk is worth the reward. But let's be honest—we're not rebuilding a church here; we're starting a business with holy water and cheap wine. Fine by me, but I want to know exactly what the city guard response time is before I unlock that door. If we're supposed to be setting up shop while dodging patrols, then I need to know their schedule and weak points—who's corrupt enough to take bribes, who's actually loyal to the old order, and where the watch captain likes to drink.

[Sister Hale | Cleric]
I cannot in good conscience participate in this venture if it means corrupting the sacred into profanity for personal gain. The people of Gravehill deserve true solace and guidance, not depraved rituals disguised as worship. I will have no part in such sacrilege—my vows mean something to me beyond convenience or profit.

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