Practical Adventure / Run 009 / Main Story

Round 2 Transcript

Episode 1 · Episode Round 1

Round 2 scene image
Narrator

Narrator · Narrator

Gravedigger Renn’s lantern sputters, the flame flickering against the ash‑laden wind, then collapses onto the cracked stone. The sudden darkness reveals a shallow pit beneath the gate, its edges lined with jagged iron spikes that had been concealed by dust. A faint, metallic scent rises from the pit as a low hiss of steam escapes from a sealed vent at its base.

Jeane

Jeane · Sorcerer

Jeane Cromwell steps toward the darkness where Gravedigger Renn's light failed. This is no mere trap for fools, this is architecture—someone built this to maim, not kill. She draws her unholy symbol and traces its edges with a sharp nail.

To Silra, Stay your thieving hands, elf. We need Renn alive, and the city's secrets intact. Her voice carries an edge of command. Sister Hale—light. The sorceress crouches at the pit's edge, her movements controlled despite the tired ache in her bones. Renn, speak true now: what guards this gate beyond the spikes? Is there a pressure plate deeper down? She extends her hand, palm-down, over the spike field. A faint purple glow pulses from her fingers—she is testing for magical triggers, letting the ambient energies of the pit reveal its hidden mechanisms. The metal hisses like a snake... something lives beneath this stone. The ash swirls around her crouched form as she works, her focus intense despite the growing chill in her hands. We have come too far to fall now. This city owes us answers—and blood for blood. Her intent is clear: to map the trap's full mechanics before any of them stumble into it again.

Silra

Silra · Rogue

Silra steps closer to the pit's edge, her elven eyes adjusting rapidly to the dark. Renn, you worthless pile of fear—did you know this was here? Her voice is sharp, mocking, but she's already scanning the trap's construction for weaknesses.

The spikes are old iron, but they've been sharpened recently—the dust covering them is thin. Someone maintains these relics. This isn't just an abandoned city; it's a living abandoned city with inhabitants who still set traps. She draws her dagger and taps one spike experimentally. Hear that ring? This metal's been cared for. To Jeane, Your sorcery might light the way, but if there are tripwires or pressure plates below us, your fire'll trigger them before we even see them. We need to cross this without alerting whatever's underneath Gravehill—assuming it isn't just old city guard protocol. She kneels and begins feeling along the pit's edge with careful fingers. Her hands move methodically, searching for triggers or seams in the stone work that might be a hidden section of the trap. The metallic hissing from below intensifies slightly as her weight shifts closer to the edge.

Sister Hale

Sister Hale · Cleric

Sister Hale steps through the ash with measured caution, her hand instinctively moving to the hilt of her mace beneath her cloak. The sudden darkness is unnatural—Gravedigger Renn's lantern didn't simply fail; it was snuffed out by a wind that doesn't exist on this open road. Silra, get back from the edge, she commands, her voice cutting through the silence with practiced authority. Jeane, light. The cleric kneels beside the pit, tracing its edges with her fingers. The spikes are old iron but recently hammered sharp—the work of careful hands, not random decay. This is no accident. This is a message. Sister Hale's injury flares with phantom pain—a reminder that they are being watched by something ancient and patient in this cursed city. Renn, she says softly to the cowering figure behind her, who else knows about these traps? The city guard? Or someone... else?