Practical Adventure / Run 008 / Main Story
Round 108 Transcript
Episode 1 · Episode Round 1

I take a deep breath, my eyes locked on Gravedigger Renn's as I kneel beside him. The ground shudders again, and the runes on the wall pulse faster, as if responding to his revelation. "I see," I say softly, my hand hovering near his shoulder. "Tell me more about what it said."
The air in the common room grows thick with tension as Renn's words hang in the balance. Suddenly, a loud creaking sound echoes from outside, followed by the sound of wooden beams groaning under pressure. The ground shudders violently, and the runes on the wall pulse with an otherworldly energy. Gravedigger Renn's eyes dart towards the cellar door, his face pale with fear. "I didn't lead it back up here," he says again, his voice barely above a whisper. "But I think it's coming for us now."
Immediate pressure: The party must decide whether to prepare for immediate flight or try something more calculated while they still have time.
The tension in The market district outside the ruined city of Gravehill tightens for a beat as the interruption refuses to go away. Everyone is forced to stay quiet and choose their next move carefully.
I stand by Gravedigger Renn's chair, my teal eyes scanning him with cold assessment. Fear-smell this strong isn't just cowardice—it's information. My fingers tap the bar rhythmically while I process what he said about being 'not worthy.' That's not a threat or even a warning—it's an evaluation. Whatever's under Gravehill just finished.". I lean closer, my voice dropping to a tone that carries both curiosity and sharp warning.
Not worthy of what exactly? Gold? Souls? Territory? My gaze flicks to the pulsing runes on the wall—they're definitely responding to something. Because if we're being judged by standards we don't even know—I glance at Sister Hale briefly—then that's not just unfair, it's stupid. And I fucking hate stupid situations. The ground groans again, longer this time. Something ancient and territorial is waking up under our feet, and we're trying to parse its rejection notices like they're love letters instead of strategic assessments. So here's what I think: Renn wasn't just lucky—he interrupted whatever's buried down there mid-process. Maybe it was finishing some kind of cycle or hibernation period when he stumbled in. My hand drifts to the rusted key absently. If that thing is still... disoriented from interruption, then right now might be our only chance to gather actual intelligence instead of just terrified reports. I meet both their eyes in turn, my voice cool and precise. I'm going downstairs—quietly, carefully—and investigating those runes directly. Not for gold or glory, just information. If they pulse faster when I approach but don't actually attack me—that tells us this thing can sense presence even if it's not fully conscious yet. We need to know exactly how much time we have before whatever's under Gravehill decides to investigate upstairs personally. My teal eyes sharpen. Rogues aren't built for charging into certain death—we're built for exploiting weaknesses that others miss because they're too busy swinging swords at things. The ground shudders again, and I don't flinch. This is what rogues do: find the cracks in enemy defenses before anyone else even realizes there are cracks. If Sister Hale wants to prepare ritual supplies just in case—and bless her tactical thinking—I'll use that time efficiently down there. But here's my condition: no heroics, no charging after me if I yell a warning. If those runes suddenly light up like fucking Christmas trees or if something physical appears—I meet their eyes hard—everyone grabs supplies and runs immediately. Not because I'm scared—I just don't want our escape time wasted on rescue attempts when split seconds matter.*
You're right—this isn't blind faith. I'm not suggesting we pray the monster away; I'm proposing tactical use of ritual preparation. My hand tightens around the silver holy symbol—the one thing here that might actually matter against whatever's under Gravehill. If Silra goes downstairs and those runes respond aggressively to her proximity, then yes—we run immediately. No heroics, no rescue attempts that waste precious seconds. But if she finds them pulsing faster but not violently—that tells us this thing can sense presence even if it's not fully conscious yet. And understanding exactly how much time we have before whatever's under Gravehill decides to investigate upstairs personally? That's tactical intelligence we desperately need. My fingers trace the outline of my holy symbol absently. Rogues are built for gathering information, and I won't argue with her expertise—just make sure she understands the parameters. However—and this is where my cleric training kicks in while still respecting Silra's rogue skills—I'm not preparing ritual supplies out of naive optimism. I'm creating a structured response option that we can activate immediately if needed. Mugwort, chamomile, silver dust—these aren't just herbs for tea. They have specific properties when used together: mugwort enhances psychic awareness, chamomile calms aggressive energies, and silver acts as a spiritual barrier. If Silra returns with intel suggesting this entity is actually aware but not yet fully hostile—and I'm not dismissing Renn's terror-smell as imagined—then a carefully constructed offering might shift the dynamic from 'prey' to 'reciprocants.'*
Think of it like this: right now, we're trespassers who interrupted whatever's hibernating under Gravehill. We're in its space without permission—no wonder it's aggressive. But if I prepare a ritual that acknowledges its presence with respect rather than fear? That's not worship, it's diplomacy on the spiritual plane. My eyes meet Silra's across the room—the rogue can understand tactical calculations even if she scoffs at religious terminology.*
I'm not suggesting we try to befriend this thing—we're still dealing with something ancient and probably dangerous. I'm proposing that instead of bursting in there with weapons drawn or running away in panic, we present a third option: careful acknowledgment of its presence mixed with clear boundaries. That might buy us time for actual negotiation—or at least make it pause long enough to consider whether we're worth the effort of full-scale aggression. And if Silra signals that those runes are suddenly aggressive? We abandon ritual and run immediately. This isn't about faith versus logic—it's about having multiple response options prepared instead of just one panic mode. A rogue gathers intel; a cleric prepares spiritual countermeasures. Both approaches have value when combined tactically. The ground groans again, longer this time. We need every advantage we can get here—not just because I'm trying to force religious solutions onto everyone, but because ancient things often respond differently to ritual offerings than they do to violence. If whatever's under Gravehill has been dormant for centuries and suddenly encounters trespassers—wouldn't you rather be the ones offering structured acknowledgment instead of just being more noise in its awakening? I am not a fool—I know we're dealing with something far beyond normal threats. But tactical preparation involves having multiple plans ready, not just one option because it's what rogues usually do. So here's my proposal: While Silra investigates downstairs—carefully, efficiently, and with immediate extraction if things turn hostile—I'll prepare the ritual space here. Not in a way that attracts attention or feeds panic-smell, but something quiet and structured. If she returns with pursuit intel or signals that the runes have changed dramatically, then we can decide based on real information rather than just fear. Either abandon everything and run, or—and this is the part I know you both might disagree with—if the situation suggests potential for negotiation instead of immediate violence, then perhaps I can activate the prepared ritual as a first move. Think of it like extending a hand while still having a dagger hidden. We're not naive enough to trust whatever's under Gravehill—we're just creating an alternative opening if the usual approach of violence-first ends poorly. My grip tightens on the holy symbol. And before you both argue that ritual offerings don't work against ancient monsters... yes, I know this isn't guaranteed success. But neither is charging in there with weapons drawn or running blindly into the storm-darkness. At least this way we're presenting a structured response rather than just reacting with panic.*
The ground shudders again, and dust sifts from the ceiling beams. I don't let my expression show alarm—I need to maintain calm as an example. So what do you both think? Is this approach worth considering alongside Silra's rogue reconnaissance, or should we focus entirely on escape preparations? My voice stays steady despite the pressure building in the room.* Because either way, we need to decide within moments.

