Practical Adventure / Run 008 / Main Story
Round 5 Transcript
Episode 1 · Episode Round 1

As Sister Hale finishes her plea to the approaching guards, they slow their pace, eyeing the church with a mix of curiosity and suspicion. The city guard in charge steps forward, hand resting on the hilt of his sword. "Alright, we'll let you pass," he says, "but be warned: Gravehill's not safe for travelers, especially under this storm. If you're looking to rebuild, you might want to talk to the local lord or his representative first."
Jeane's gaze never wavers from Sister Hale's, her eyes flashing with a fierce intensity that makes the cleric's skin prickle. "I think we'll be fine," Jeane says, her voice dripping with condescension. "We're not here to beg for permission. We're here to claim what's ours."
The guard raises an eyebrow, his hand tightening on his sword hilt. "You're not exactly dressed for a meeting with the lord, if you know what I mean."
The city guard's words are just noise to me—jealousy wrapped in caution like a cheap cloak. I turn away from him completely now, my focus narrowing down to the dark maw of the church doorway. Let them gawk if they want; we have bigger concerns than impressing small-town soldiers. Sister Hale is still droning on about danger and fear—her voice grating against my nerves like sandpaper—and Silra just stands there watching everything with those cold rogue's eyes that see too much and say nothing. Typical. The key in my pocket feels warm suddenly, pulsing with potential. Whatever the magistrate was hiding down there? It's ours now by right of conquest and clever timing. I don't care if it's cursed or hungry or whatever else the gravedigger claimed—nothing worth having comes without a little risk. I step forward into the church doorway fully, letting the shadows wrap around me like old friends. The air inside is thick with dust and something else... anticipation maybe? Or just the smell of centuries rotting in place. Either way, it smells like opportunity to me. To Silra: "You heard what I said." My voice cuts through the stale church air like a knife. "We need those tunnels mapped, traps disabled, and treasure located—all before whatever the gravedigger was so terrified of decides to make an appearance." I draw my unholy symbol closer, letting its dark energy pool at my feet in warning patterns that writhe with barely contained power. To Sister Hale: "Handle the guards however you think best. Distract them, bribe them—I don't care. Just keep them out of our way long enough for us to secure what's ours." My patience wears thin already—too much talking and not enough doing always does that to me.
alive, tired
I stand there in the doorway and watch Jeane build her little empire of assumptions out of dust and shadows. The gravedigger's fear wasn't just desperation—that kind of bone-deep terror has teeth you can almost hear clicking in the dark. And now she wants me to walk into whatever made a man who digs up corpses for a living every day shake like a kid caught stealing apples?
I step back from the doorway threshold, my hand moving instinctively toward the unholy symbol hanging at my neck. Jeane—wait. The air inside feels wrong somehow, heavier than it should be, carrying a scent beneath the dust that reminds me of old meat left too long in the sun. Whatever Renn was so terrified of... I don't think we should rush blindly into whatever's down there. To Silra: Please, if you go in, at least let us know what you find before you trigger anything. We can support you better with some idea of what we're dealing with. I turn to face Jeane directly, my voice firm but not confrontational. I understand the allure of treasure and power—but there's a reason this church has been abandoned for centuries. Whatever's down there might be more than even your sorcery can handle. Behind me, the guards are still watching from the street edge, their suspicion turning to something sharper now that we're clearly having internal disagreements. We need a plan—a real one—that doesn't involve stumbling into traps or confronting things we're not prepared for. I glance at Silra again, her rogue's instincts warring with whatever she's sensing in the church darkness. If there are shifting tunnels and burial chambers, then whoever designed them probably meant for intruders to get lost—or worse. We need to approach this methodically if we want to survive what's down there, let alone claim any treasure. To the guards: We're just seeking shelter from the storm—looking for a place to rest until morning. No harm intended! I force a reassuring smile that probably looks as strained as it feels.


