Practical Adventure / Run 007 / Main Story

Round 1 Transcript

Episode 1 · Episode Round 1

Round 1 scene image
Narrator

Narrator · Narrator

The ash-choked road outside Gravehill's ruined city walls stretches before the party, its cracked and crumbling surface reflecting the faint light of lanterns carried by Jeane, Silra, and Sister Hale. The storm-dark sky above casts long shadows across the desolate landscape, as if the very heavens themselves are shrouded in a thick, impenetrable mist. To their left, the entrance to Gravehill's abandoned church lies shrouded in darkness, its once-majestic spire now reduced to a twisted, skeletal silhouette against the gloom. In front of them, the road narrows, forcing the party into a tight formation as they approach the city gates. The rusty hinges of the gate creak ominously in the windless air, while the wooden slats seem to sag under the weight of years of neglect. Beyond the gate, the church's entrance beckons, its massive stone doors hanging crookedly on their hinges like a macabre grin. To the right, the city walls loom, their crumbling stones casting long, ominous shadows across the ground. In the distance, the faint sound of scuttling creatures echoes through the stillness, sending a shiver down the spines of even the most hardened adventurers.

Jeane

Jeane · Sorcerer

The lantern's flame flickered like a nervous tongue in Jeane's gloved hand as they approached the gate. The sound of rusted hinges grinding against themselves sent a shiver down her spine that had nothing to do with the chill wind. She glanced back at Silra and Sister Hale, their faces pale in the gloom, and felt a surge of something that might have been protectiveness or simply irritation at having to manage their fear. Listen carefully now, both of you, she said, her voice barely above a murmur but carrying the authority of someone who was used to being obeyed. If I sense so much as a whiff of unholy presence, we leave immediately and without hesitation. No heroics, no bargains with things that crawl in the dark. Understood? Her free hand traced patterns in the air, preparing a spell just in case. The creaking sound came again, louder this time, and Jeane's eyes narrowed as she focused on the gate itself. Something moved within the shadows cast by the twisted metal hinges—a scuttling, almost—like giant insects or... claws. Her heart rate stayed steady; fear was a luxury she couldn't afford. Silra, take point. Sister Hale, stay close behind me. Jeane's command was sharp, precise. I'll light the way with something more reliable than that guttering oil lamp of yours. She drew upon the dark energies that flowed through her veins, and for an instant, the lantern flame turned from yellow to deepest crimson before settling back into its natural color. They pushed through the gate, the metal groaning in protest. Jeane held her unholy symbol close, ready to invoke its protection if needed. The scuttling sound grew fainter as they passed through—whatever it was, it seemed more interested in the old city than their small party of intruders. As they emerged into what had once been a grand plaza, now nothing but broken columns and dust, Jeane spoke again. This place reeks of death magic older than any graveyard I've ever encountered. Keep your guard up. Her eyes scanned the shadows, looking for anything out of place—as if there was much left in place here.

Silra

Silra · Rogue

Silra moved with a predatory grace along the edge of the ash road, her fingers trailing over the crumbling stone walls like they were the strings of some grand instrument she could play. Every scrape and groan from the city ahead sent a fresh ripple through her senses; she cataloged each sound, filed it away for later use. The hinges on that gate are rusted through but not broken, she mused aloud, her voice dry and sharp like old parchment in the wind. Someone's been oiling them recently—carefully enough to keep the creaking quiet unless you're close. She knelt beside a section of collapsed wall, brushing aside debris with practiced ease. Or unless you want to make noise.

Her eyes caught something glinting near the base of the gate—a thin wire, nearly invisible in the gloom. A tripwire? No, too high for a simple alarm. She traced it back to its anchor point with one finger, following its path through the ash and shadows like she was reading braille written by ghosts. Well, isn't this interesting, Silra drawled, standing and brushing dust from her knees. Our welcoming committee left us a present—a pull mechanism for something inside. She met Jeane's nervous glance with an unmistakably wicked smile. Pull it now? Or wait until we're all inside and see if whoever set this gets curious about the noise?

Sister Hale

Sister Hale · Cleric

Sister Hale lifted her lantern high, letting its wavering light play across the crumbling gate and the darkness beyond. The sound of those hinges grated on her nerves like fingernails on slate; she could almost imagine voices in it, old and hungry. "This place feels wrong," she said, her voice barely above a whisper but carrying the weight of conviction. "We should stick close together." She moved to stand between Silra and Jeane instinctively, as if by positioning herself they could form some kind of shield against whatever lurked within those walls. Her hand tightened around her unholy symbol—the only source of true light she trusted in this godforsaken place. "Gravedigger Renn mentioned something about traps," Sister Hale continued, eyes scanning the ground for signs of disturbance or pressure plates. "Let me check the ground before we all step through." She knelt down, running gloved fingers along the ash-caked stones, feeling for any give or shift beneath the surface—a cleric's hands could sense more than just divine power sometimes. She found nothing immediately suspicious, but the very act of searching seemed to solidify her purpose. Whatever lay ahead, they would face it together and by the Light—whatever light she could muster here in this ash-choked darkness.