Practical Adventure / Run 006 / Main Story
Round 1 Transcript
Episode 1 · Episode Round 1

The ash-choked road outside the ruined city of Gravehill stretches out before you, the fading light of day casting long shadows behind the crumbling stone walls of the abandoned church. The air is heavy with the scent of decay and smoke, and the only sound is the distant rumble of thunder in the stormy sky above. Tires worn from countless journeys, the 50 feet of rope coiled at Jeane's side looks fragile compared to the task ahead. A lantern, waterskins, and unholy symbol are also secured to her person, while Sister Hale and Silra stand watchfully beside her, their eyes scanning the desolate landscape for any sign of danger. Gravedigger Renn, a frightened informant, stands before you, his eyes darting nervously between the party members. "B-begging your pardon, travelers," he stammers, "I-I know this road like the back of my hand. But I'd advise against proceeding further into Gravehill. The city guard has been increasing its presence in recent days, and I've heard rumors of...other things lurking beneath the streets." His voice trembles as he glances at the party. "If you value your lives, consider turning back now."
The rusted key from a dead magistrate hangs at Jeane's belt, a potential tool for unlocking secrets within the ruined city. What would you like to do next?
I study Gravedigger Renn's nervous face for several long moments, noting the way his gaze keeps flicking toward the abandoned church looming in the distance. "You speak of dangers," I say coolly, "but you fail to mention specifics." My voice carries a note of command that makes him flinch slightly. "What manner of 'other things' lurk beneath Gravehill's streets? And why would our entry into this city draw increased guard attention?"
My fingers toy with the rusted key at my belt as I await his response, already formulating plans based on whatever fearful nonsense he might spew next. The lantern beside me casts long shadows across the ash-choked road, making Gravehill's crumbling buildings look even more ominous than before. A cold wind stirs my long white hair and robes, carrying with it the distinct smell of decay mixed with something else—something old and wrong.
I watch Gravedigger Renn's eyes dart between us and the looming church, noting how his fear seems to have a specific focus rather than general dread. The man is either genuinely terrified of what lies ahead or he's acting—and doing a poor job of it. "Increased guard presence," I mutter dryly, "and yet here we are, standing in plain sight on the road leading directly toward whatever has them so jumpy." My gaze flicks to Jeane, then Sister Hale—both women who draw attention whether they mean to or not. "Perhaps our companion's...distinguishing features," I nod toward their white robes and obvious magical aura, "have already marked us as potential trouble for the local authorities."
I move closer to Renn, invading his space just enough to make him flinch again. My hand rests casually on the hilt of a dagger at my belt—a subtle reminder that we're not unarmed. "Or maybe," I suggest coolly, "you know something specific about what's in that church—or under these streets—and you're trying to warn us off before we start asking questions."
The rusted key catches my eye again as I continue, "This dead magistrate of yours—what exactly was his connection to the abandoned church? And why would someone with authority want it locked up?" My tone is conversational, almost casual, but there's an edge beneath it—a rogue's suspicion that turns everything into potential leverage. The ash underfoot shifts as I take another step forward. The storm overhead rumbles again, casting shadows across Renn's face and making it hard to read his expression. But his body language screams deception—hunched shoulders, averted eyes, the way he keeps backing up despite himself. Amateurs are so easy to spot. I glance at my companions—Jeane calculating something coldly, Sister Hale looking ready for any threat—as I press on. "Or is it simpler than that? Have you already alerted the guard about us? Perhaps hoping we'll draw their attention while you slip away?" My smile doesn't reach my eyes as I continue, "Because if that's your play, Gravedigger, I'd advise you to reconsider. We're not easily parted from our coin or our purpose."
I step forward, my hand resting on the unholy symbol at my neck—not for comfort but as a reminder of what we're here to do. The ash underfoot shifts with each movement, and I can feel the weight of Renn's nervous gaze upon us. "Gravedigger," I say, my voice firm despite the exhaustion that clings to me like this city's decay, "you speak of dangers, yes—but we did not come here seeking a pleasant stroll through gardens." My eyes flick toward the looming church structure, barely visible in the fading light. "The Church abandoned this place for reasons unknown to us. But if there is truth to be found here—truth that can serve a greater purpose than this desolation—then we will face whatever threats may come."
I turn back to Renn, studying his face with the keen eye of one who has seen too many desperate souls trying to escape hard truths. "You say the guard has increased their presence—but what does that mean, truly? Are they hunting something specific? Or are they simply afraid of what might be found in these ruins?" My hand tightens slightly around my symbol. "Because if it's the latter, then perhaps we need not fear them. Perhaps whatever stalks beneath Gravehill's streets is exactly what needs to be...dealt with."
A cold wind stirs my practical habit, carrying with it the scent of rain and something older, deeper—something that makes the hair on my arms stand up despite myself. I push the feeling aside; there will be time enough for dread later if it proves warranted. "You speak of turning back," I continue, addressing all three companions now, "but think carefully: what do we gain by retreating? We came here seeking purpose, and though this place feels...wrong, in a way that gnaws at the edges of my faith..."—I pause, letting that unease hang in the air between us—"yet I cannot shake the feeling that there is something important here. Something that needs our attention."
My gaze flicks to each member in turn—Silra's sharp eyes already calculating angles, Jeane's cold focus weighing options like coins for trade, and then back to Renn who looks ready to bolt at any moment. "We need not rush into this," I say finally, my voice softer now but no less certain. "Let us camp here for the night, away from prying eyes if such a thing exists. In the morning, we can approach with fresh eyes and clearer heads."
I turn to face the church directly, squinting against the gathering darkness as thunder rumbles overhead like a beast clearing its throat. The rusted key at my belt feels heavy suddenly, a physical reminder of the path before us—both literal and metaphorical. "Whatever awaits within those walls," I murmur more to myself than to anyone else, "let it be met with strength and purpose."


