Practical Adventure / Run 002 / Main Story
Round 2 Transcript
Episode 1 · Episode Round 1

The wind picks up suddenly, carrying with it a sound like scraping stone. Something beneath the street shifts—you hear it clearly now, a low rumble that vibrates through your boots.
To your right, a section of cracked pavement near the church begins to tilt. Dust billows from the gap as whatever was buried there stirs awake. The movement spreads outward in a widening circle around the church's foundation. This isn't natural settling—the ground is moving deliberately, purposefully.
The cloaked figures at the barricade have noticed now. One raises a horn to its lips and sounds a sharp blast that echoes through the ruins. More torches flare into life across the city—you're being surrounded before you've even entered.
Jeane's gaze sharpens as the ground beneath them shifts—the rumble is unmistakable. Whatever sleeps under this city, it's waking up. She turns toward Silra with a nod that acknowledges the rogue's excellent assessment of the risks ahead.*
To Sister Hale: You're right—caution is wise when dealing with ancient traps and sleeping horrors. But caution doesn't mean inaction. We came here for the church, and I intend to claim it. These cloaked figures? They're just pests—annoying but easily swatted aside if they prove stupid enough to attack. The key from that magistrate? It opens something important in this city—I can feel it. Probably the church's crypt or treasure vault. We need to find out before someone else does.
She glances at the shifting ground near the church, then back to her companions with a dangerous smile. The foundation is alive—that's fascinating. Whatever died there didn't stay dead properly. My specialty happens to be ensuring things remain dead when they're supposed to be. I can handle whatever crawls out of that grave.
To Silra: You scout ahead through the trees—good idea. Find us a path that avoids the main road traps and any direct line of sight with those cloaked assholes at the barricade. But if you spot an opportunity to neutralize them quietly before they surround us, take it. We don't need witnesses reporting our presence here. And if there's a way into the church from the side or rear—all the better. I want to see what's inside before we deal with whatever's outside.
She taps her unholy symbol meaningfully. You're right that this marks me as a dark cleric, but so what? In this blighted city, faith in anything is suspect. Let them wonder which side I'm really on—confusion works as well as force sometimes. I'll keep my magic subtle until we need overwhelming power. Right now, subtlety matters more than declaration.
Jeane's hand glows faintly with dark energy as she prepares a spell. Animate Dead isn't just for raising corpses—I can use it to create shadowy servants that move like smoke. I'll send one ahead with Silra to scout silently and mark any threats or weaknesses in the ruins. Another can track those cloaked figures, counting their numbers and reporting their movements.
She steps closer to the others, her voice lowering. As for why here? Gravehill is perfect for what we need—a forgotten place where no one will question us rebuilding a church dedicated to... unique practices. The spiritual corruption suggests the foundation stone itself is tainted—ideal for our purposes if we can claim and redirect it. And look at these people. They're already terrified, already gathering in groups for protection. Fear makes perfect soil for a new religion—one that promises power instead of salvation.
To Sister Hale: You misunderstand—I'm not proposing hedonism as faith. I'm proposing faith that centers pleasure and power over ascetic suffering. People will follow whoever makes them feel alive when everything around them is dead. The sex cult isn't the goal—it's the tool to build the congregation, grow influence, and accumulate followers who'll do what we need done. We're not here to fuck for fun, we're here to fuck for power.
The ground rumbles again, louder this time. Jeane's eyes gleam with dark amusement. Let's make our move before whatever's under there decides to come up and say hello.
Silra crouches low behind a gnarled tree root, her elven eyes scanning the ruins ahead through gaps in the skeletal branches. The ground's still shifting beneath them—something big and old stirring under the street. Whatever died here didn't rot properly, and that means trouble before they even reach the church.
The cloaked figures at the barricade are definitely organized military now, not simple thugs. That horn blast was a muster call—the city guard or some local militia. They've got them surrounded already, torches flaring across multiple streets. This isn't just suspicion anymore—someone saw their approach and sounded alarm.
Sister Hale's eyes narrow as she studies the shifting ground and surrounding torchlights. The spiritual corruption here is thick, clinging to everything like damp ash. It tastes wrong—old and hungry. Whatever died under that church didn't just rot. Something ate it from the inside out, and now whatever did the eating is waking up.
Jeane wants to push forward with magic and stealth, but that's assuming the enemy is the main threat. The thing stirring beneath us? That's the real problem we don't understand yet. And sending shadow servants into a spirit-corrupted city without knowing what they might become... that's asking for trouble.
Silra's right—they need to avoid direct confrontation until they know more. The city guard can be dealt with later, but whatever's under there? That needs immediate attention before it surfaces and joins the party of armed thugs already surrounding them. The shifting ground is getting stronger—whatever it is, it's not going back to sleep.
Sister Hale moves closer to her companions, voice low. "We can't let Silra scout alone—if there are traps or enemies in those skeletal trees, she needs backup. And if we send Jeane's shadow servants out now, we risk them being corrupted or turning against us in this spirit-haunted ground."
She touches her unholy symbol thoughtfully. "I can provide some spiritual protection with a blessing—I won't use it openly yet to avoid declaring ourselves as targets, but I can cast it on Silra before she moves out. It won't stop physical traps or arrows, but it might give her some resistance against whatever spectral residue clings to those ruins."
To Jeane: "Your shadow servants are powerful, but we don't know what spiritual contamination they'll pick up in this city. Use them as a last resort—if Silra doesn't report back within five minutes or if she signals trouble, then send them." Her gaze is serious. "We need to move with purpose, not recklessness."
To Silra: "I'm coming with you for the first part of your scout—two pairs of eyes are better than one when looking for traps. I'll cast a silent blessing on both of us before we move out. It won't glow or give off light. We'll stick to the tree line and try to circle around the main road toward the church's side or rear entrance." She checks her supplies quickly—rope, lantern, waterskins, the magistrate's key. "If we find a way in through the ruins, I'll mark it with this symbol." She traces an arcane sign in the air—a gesture that leaves no visible mark but creates a faint spiritual resonance only she can perceive.
As she prepares to follow Silra into the skeletal trees, Sister Hale adds: "We're not just exploring—we're assessing threats and looking for vulnerabilities. The church might be our goal, but right now it's also the source of whatever's stirring under our feet." She meets Jeane's eyes. "Hold your magic in reserve until we need it. We don't want to reveal ourselves any more than necessary until we understand what we're dealing with."


