Practical Adventure / Run 002 / Main Story

Round 2 Transcript

Episode 1 · Episode Round 1

Round 2 scene image
Jeane

Jeane · Sorcerer

Jeane Cromwell surveyed the ruins with the cold precision of a butcher appraising meat. The storm overhead churned like a cauldron, and she felt its power—not as threat, but as resource. Her gaze swept over Gravedigger Renn's huddled form, noting his fear not with pity, but calculation. "Enough skulking," she said, her voice cutting through the ash-heavy air. "The church is our sanctuary. Its walls will shield us from this city's decay." She moved closer to Renn, and her eyes, dark as fresh pitch, fixed on him. "You've served your purpose as guide. Now you'll serve again by ensuring we secure the perimeter."

She gestured sharply to Silra. "The elf has keen eyes for traps. You will assist her—dig holes where she points, carry burdens when she commands." Her tone brooked no argument. To Sister Hale, a nod of acknowledgment. "Your prayers can wait until we're inside. Right now, your hands are needed to light the way."

Jeane then turned fully to Renn, drawing close enough that he could smell the brimstone clinging to her robes. She produced a length of rope from within her cloak—a seemingly infinite supply she kept hidden—and held it out like an offering or threat. "Tie yourself to this," she commanded, "and follow me to the church entrance. If you stray even a pace, I will leave you here for whatever crawls through these streets at night."

Her intent was clear: establish immediate hierarchy and purpose. The gravedigger would not be allowed to dither or falter; his fear would be channeled into useful labor under threat of abandonment.

Silra

Silra · Rogue

Silra circled Gravedigger Renn slowly, her boot heels clicking rhythmically in the ash-choked street. She kept her movements loose, casual—just another weary traveler stretching her legs after a long march—but every step measured an angle, calculated a blind spot. "Tell me," she said, voice conversational but sharp as a blade, "what exactly is so frightening about that church that you need all of us to hold your hand?"

She didn't wait for his answer. Instead, she crouched down beside him, close enough for him to smell the lamp oil on her gloves and the dust in her hair. Her fingers moved quickly, efficiently, checking the ground around them—the lay of the road, the edges of the ruined buildings, searching for signs of recent disturbance or trapdoors disguised as old cellars. "You're shaking worse than a whore in cold weather," she observed clinically. "And you smell like fear mixed with cheap wine." She stood suddenly, dusting off her hands. "We could leave you here. I wouldn't even have to roll for initiative."

Her eyes remained fixed on the distant church as she spoke, but her words were aimed straight at Gravedigger Renn—and just as much at Jeane, who was watching this performance with a mixture of amusement and calculation. Silra's hand hadn't left her dagger hilt since they'd stopped moving. I'm looking for weaknesses in his story, exits we can use if he bolts, and any sign that the church is less abandoned than advertised.