Shadow of the Ancients / Run 018 / Main Story
Round 11 Transcript
Episode 1 · Episode Round 1

As Merrin steps forward with crossbow at the ready, warning the party to stay sharp, Varrika leads the way into the crumbling stone tower. The ward's pulse against her skin grows stronger, and she swings her heavy mace in a wide arc, clearing a path through the entrance. The air inside is heavy with dust and the stench of decay. Shattered stone and debris litter the floor, and cobwebs hang like ghostly curtains. A chill runs down Varrika's spine as she senses the weight of the tower's dark history bearing down upon her. A fresh pulse of magic erupts from the shadows, illuminating a corridor beyond the entrance. The skeletons move forward, their bony feet clicking on the stone floor in unison, forming a line that stretches into darkness. The ward's energy crackles with malevolent intent, warning the party that they are not alone. Immediate pressure: Will the party follow Varrika into the unknown corridor, or will they hesitate in the face of the looming undead threat?
I feel the ward's pulse like a sickness in the stone. This isn't mindless death—I sense intelligence behind those movements, coordination that speaks of command, not decay. We need to advance carefully, mark patterns before we engage. Merrin, keep your crossbow ready but don't fire until you see my signal. Varrika, your armor might be solid steel, but let's try stealth over brute force for now. Jeane and I will map their movements—if there's a command center, that's where the real threat lies. We have to stay sharp, stick together, and watch each other's backs.
I tighten my grip on my heavy mace as we step into the crumbling stone tower, the air immediately feeling thick with some ancient power I can't quite name. The ward answers our presence with a fresh pulse through the stone, like a heartbeat against my skin. It feels alive, and not in a way that bodes well for us. "The skeletons move with purpose," I mutter to Varrika, who nods grimly beside me. Merrin keeps her crossbow at the ready, scanning the shadows for signs of movement. Halie clutches her holy symbol, her knuckles white with tension.
I can feel a deep unease settling into my bones as we move further into the tower, the silence broken only by the echo of our footsteps on the ancient flagstones. Every shadow seems to hold a potential threat, every creak of settling stone a warning of something stirring beneath. This place isn't just old—it's wrong.
The ward's pulse feels wrong—as if this tower remembers pain and breathes it out again in fresh magic. I signal Halie to keep her holy symbol ready but not activated yet—that might just wake more things we don't need to deal with right now. Varikka is already moving forward, too eager for a fight. I catch Merrin's eye—hold back on firing crossbow bolts unless I give the word; these skeletons seem coordinated and I want to see if there's a commander we can target first instead of wasting ammunition on rank-and-file undead that'll just keep coming. The air tastes like copper and old blood, and something else underneath—that dark magic rot smell that makes my skin crawl. These aren't mindless bones rattling around; someone or something is giving them orders. I murmur a spell under my breath—something subtle to mark movement patterns without visible effect. If we can map their patrol routes before committing to combat, we might find the source faster and avoid getting bogged down in endless skirmishes. But first—I need to know if this coordination is local or if there's some dark sorcerer sitting upstairs sipping wine while his undead lapdogs do the heavy lifting. Everyone else can feel free to look nervous—that's healthy instinct—but I need them functional, not paralyzed with fear. So far, we're just standing here letting the tower intimidate us. Time to start earning that reputation as a legendary demon-sorceress.


