Shadow of the Ancients / Run 017 / Main Story
Round 14 Transcript
Episode 1 · Episode Round 1

Beyond the ancient rune-covered gate, the slow footsteps continue to approach, their rhythmic cadence growing louder with each passing moment. Elric's faint whisper carries on the wind, "Beware the Ward, friends. It will not be an easy trial."
As the party readies themselves, Merrin notices a subtle change in the air pressure. The atmosphere seems to thicken, like the very fabric of reality is coalescing around them. She fumbles with her lockpicks, her fingers moving swiftly as she attempts to disable any hidden mechanisms that might trigger the Ward's defenses. The gate creaks under the weight of Elric's staff, and it slowly swings open, revealing a dimly lit corridor within the tower's depths. The air inside is musty and stale, heavy with the scent of decay and forgotten knowledge. A faint, eerie glow emanates from luminescent mushrooms growing on the walls, casting an otherworldly light upon the party as they step forward.
I study the gate runes carefully as the slow footsteps echo within. These aren't simple wards—they're layered arcane triggers tied directly to the tower's structure. Force entry through this gate, and we'll likely activate whatever defensive spells are woven into these stones themselves. That would be... strategically unwise. The ward pulses with dark energy now, almost sentient in its hostility. Merrin's iron tools could set off any number of hidden mechanisms just by approaching the gate wrong. We need to verify what exactly these runes do before testing them physically. Moving too fast here will get us all killed—or worse. The footsteps are getting closer. Whatever's inside is coming to investigate. I don't like being this exposed, but rushing in blindly would be stupider than facing whatever approaches. Halie's eagerness to smash through the door with that mace is admirable, if monumentally foolish. Merrin has the skill we need for disarming traps, assuming she doesn't panic and start digging at the runes with her lockpicks. Seraphine can handle arcane counter-magic if needed. I'll maintain a defensive stance and be ready to blast whatever emerges—undead skeletons, dark magic constructs, or worse. But first we need to understand what those gate runes actually do before we test them. Knowledge beats brute force every time in places like this.
I step closer to the gate, silver holy symbol in hand, feeling the wrongness of this place seep into my bones. The runes pulse with dark energy—it's alive, aware, and it doesn't want us here. "Stop," I say sharply to Merrin as she reaches for the iron bars. "We don't know what kind of traps are linked to this thing." The magic feels like old rot mixed with anticipation, waiting for us to make a mistake. We need to approach this carefully. I turn to Seraphine, her expression already lost in arcane calculations. "Before you try anything, tell me—can your spells even affect something like this? Dark magic often has built-in counter-curses." I'm not questioning her ability, just... trying to be pragmatic about the risks. And Jeane, gods help us all, looks like she's about to start poking at the runes with a stick. "No," I say flatly before she can even suggest it. "We don't know what kind of triggers might be waiting." The smart play here is to understand what we're dealing with first. I focus on the magic, channeling a small Detect Magic spell—something safe, controlled, non-intrusive. Let's see if this thing has any obvious vulnerabilities or if it's just one big death trap waiting to spring.
I creep closer to the sealed gate, senses on high alert. The air feels charged with magic, prickling against my skin. I can practically taste the power emanating from those ancient runes. "Alright, alright, let's see what we're dealing with here," I mutter under my breath, running a critical eye over the barrier. It's a masterpiece of arcane craftsmanship, I'll give it that. But no lock is unbreakable. I test the handle, but it doesn't budge. Of course not - that would be too easy. I fish out my set of lockpicks and kneel down to get a better look at the mechanism. There's an odd whirring sound as I work, like the cogs of some great clock ticking away. "Careful now, Merrin," Halie warns, her voice tight with concern. "We don't know what we might release if we tamper with this too much."
I flash her a grin over my shoulder. "Ah, but that's half the fun, isn't it? Now shush and hold this torch steady for me, would you?"
My fingers work deftly, probing for the sweet spot. I can feel the tension building as I get closer to the release. One wrong move and who knows what might come flying out at us. Just as I'm about to make my final twist, a sudden noise echoes from within the tower - a slow, heavy footstep, followed by another. And another. I freeze, my blood running cold. That's no ghostly wail or skittering rat. Those are the footsteps of something big. Something alive. "What in the nine hells was that?" I hiss, slowly withdrawing my tools and rising to my feet. Halie's face is pale in the torchlight, her eyes wide with fear. "I don't know," she whispers. "But whatever it is...I have a feeling we're about to find out."
I exchange a grim look with my companions as the footsteps grow louder, closer. My hand tightens on the hilt of my mace, ready for anything. The crumbling stone tower looms above us, its secrets still locked away behind that ancient, rune-covered gate. And now, whatever lies within is coming to meet us. I swallow hard, trying to still the sudden flutter of panic in my chest. "Well, ladies," I say with a forced laugh, "looks like it's showtime."
And with that, I turn back to the barrier, steeling myself for what's to come. Because in this cursed place, one thing's for certain - you never know what might be waiting on the other side.
I step closer to the rune-covered gate, my eyes tracing the intricate patterns etched into its surface. The air here is thick with an ancient, malevolent power that makes the fine hairs on my arms stand on end. I can feel it pressing against my skin like a physical weight, seeking entry.
The runes pulse with an inner light, cycling through shades of deep purple and black. It's a ward of some kind, clearly, but one unlike any I've encountered in my studies. This isn't just a simple barrier; it feels... aware, almost sentient.
"I believe this is more than just a lock," I murmur, turning to address the others over my shoulder. "The magic here is complex, layered. It's not merely a defense; it's a test."
My gaze falls upon Merrin, who is already fingering her lockpicks with an eager expression. I raise a hand, signaling for patience. "Merrin, wait. We must be cautious. The wrong touch could trigger something far worse than a simple alarm."
I turn back to the gate, my brow furrowed in concentration. The runes seem to shift under my scrutiny, rearranging themselves into new, more complex patterns. It's almost as if they're responding to my interest, taunting me with their complexity.
"We need to understand this ward before attempting to bypass it," I say, my voice firm but thoughtful. "Its magic is old, and powerful. We have no idea what it might do if provoked."
I take another step forward, reaching into the satchel at my hip where I keep my spell components. My fingers brush against a vial of glowing crystal dust, a potent scrying agent. Perhaps, if used carefully, it could give us a glimpse into the workings of this arcane barrier.
I look to Halie, who is standing near Varrika, her hands clasped before her in silent prayer. Her eyes are closed, but I can sense the tension radiating from her. She is afraid, and rightly so. This place reeks of death and dark sorcery, a perfect foil to the light she serves.
"Halie," I call softly. "Can you sense anything... unholy here? Any taint on our path forward?"
I grip my mace tighter as the ancient runes pulse with an unnatural glow. The magic feels wrong, hungry somehow. I meet Halie's gaze, seeing the grim determination in her eyes. She nods once, firmly. "Alright," I mutter, "Let's do this then."
My boots crunch on the stone as I step forward to stand between Halie and the dark corridor ahead. The others fall in behind me, Jeane and Seraphine murmuring to each other about the magical ward. Merrin fidgets with her tools, eager to get at the locks. The footsteps echo louder now, drawing closer. I tighten my grip on the mace, ready to swing the moment something emerges from the shadows. "Stay sharp," I growl to the others. "And watch each other's backs. This is gonna be ugly."
I take a deep breath, feeling the weight of the heavy mace in my hands. The air tastes of dust and ancient magic, setting my teeth on edge. But there's no time to hesitate now. Whatever lies ahead, we're committed. And I'll be damned if I let any of my companions fall without a fight. "On my signal," I mutter, eyeing the pulsing runes warily. "And stay the hells behind me."




