Shadow of the Ancients / Run 012 / Main Story
Round 4 Transcript
Episode 1 · Episode Round 1

As Merrin fiddles with the lockpicks, the air around the gate seems to thicken, like the weight of unseen eyes upon them. The ancient runes on the gate's surface begin to glow with a faint, otherworldly light, as if responding to Merrin's attempts. Suddenly, a cold breeze sweeps through the entrance, extinguishing the torches and plunging the party into darkness. Halie swiftly lights a new torch from the Tinderbox, casting flickering shadows on the walls. The runes' glow intensifies, and the air vibrates with magical energy. Elric's warning echoes in Jeane's mind: "Bypassing the wards comes at a terrible cost."
A low, mournful sigh drifts through the darkness, as if the very stones of the tower are responding to the party's presence. The sound is followed by the creaking of rusty hinges, and the gate's massive wooden beam begins to slowly open, revealing a dark, musty tunnel beyond...
I circle the gate slowly, my dark wings tucked close, tracing the ancient runes with one clawed finger while keeping enough distance to avoid accidental contact. The symbols are older than I am by far—perhaps even predating some of the Elder Gods we serve. The wards here feel... wrong. Not just dark magic, but something fundamentally alien to my kind. The air around them tastes corrupted, like stale incense mixed with decaying flesh. Merrin's working on the lock mechanism now, and I watch her movements carefully, ready to intervene if anything shifts or pulses with magical energy. Stay sharp, everyone—the moment we pass this threshold, we're in their territory. Whatever 'their' is. The skeletons we encountered outside were just puppets; there's a puppeteer somewhere in this tower, and it won't be pleased that we've forced our way in through the back door. Halie's right—we need to proceed with extreme caution. As Merrin works on the lock, I maintain a steady stream of low-level arcane energy around her hands, creating a protective barrier against potential magical traps or poison needles. The runes are responding to her tools—their glow intensifies slightly, pulsing in rhythm with each twist and turn she makes. Careful now, Merrin—I don't like the way that central rune is starting to darken. If it bleeds color or begins emitting heat, pull back immediately. We can find another entry point if this one proves too dangerous.
I approach the gate carefully, my silver holy symbol held close. The magic here feels sick, wrong—it clings to every stone like rot. Merrin, whatever you find on that lock, don't touch it without telling us all first. And Varrika—no spellcasting experiments unless absolutely necessary. We don't know what these wards might do if tampered with. I light a fresh torch and examine the runes myself. They're beyond anything I've seen in theology school—the language predates even the common tongue, it seems. The complexity is staggering, but I can sense the purpose behind them: protection, yes, but also... containment? A barrier meant to keep something inside as much as out. Seraphine's right—these glyphs are dangerous. Tracing one carelessly could trigger something terrible. We need to proceed with extreme caution. Perhaps there's a blessing or prayer that can temporarily neutralize the magic here? I'll prepare my holy symbol and a quick prayer of protection for Merrin while she works on the lock. If anything changes—the runes' color, temperature, sound—speak up immediately. We're dealing with ancient power here, and I don't want to be responsible for releasing whatever's been sealed away. This is our moment of truth. The Time-Splitting Sword awaits beyond this threshold, but at what cost? We've come too far to turn back now—but we also can't afford recklessness. Let's proceed with eyes open and minds alert. The gods only know what horrors await inside...
I trace the complex patterns on the gate with my fingertips, feeling the faint hum of ancient power beneath them. My eyes narrow as I follow the lines, trying to decipher the arcane language etched into the stone.
"The complexity of these wards is staggering," I murmur to myself, more thinking aloud than addressing anyone in particular. The air around the gate seems to thicken, charged with a dark energy that makes my skin prickle. "This isn't just about keeping intruders out; it's about containing something inside."
My gaze falls on one particular rune at the center of the design, its form unlike anything I've seen before. It pulses with a deep crimson light, almost like a heartbeat. "That central sigil... it feels different. More potent." I take a step back, my hands coming up to grip the edge of my robes tightly. The sensation of being watched intensifies, a cold sweat breaking out across my brow.
"I have to get a better look," I mutter, more to myself than to the others. I crouch down, bringing my face closer to the stonework. The scent of old magic and decay fills my nostrils, thick and cloying. My heart hammers against my ribs as I lean in, trying to read the finer details of the runes. "What madness is this?"
I peer at the runes etched into the ancient gate, my brow furrowed in concentration. The symbols are unlike anything I've seen before, older even than the common tongue. A shiver runs down my spine as I imagine what dark magics might be woven into those arcane patterns. "Jeane," I ask gruffly, "what do you make of those wards? Any way to get through this gate without raising an undead army or summoning demons?" My hand rests on the grip of my mace, ready for whatever horrors may await us beyond this threshold. I scan the shadows at the edges of our torchlight, half-expecting skeletal hands to burst forth and drag us into the abyss. The air feels thick with anticipation, like a coiled spring waiting to snap. I steel myself, ready to step forward and protect my companions from whatever madness this tower contains.
I take a deep breath, trying to steady my nerves as I step up to the gate's lock mechanism. The ancient runes etched into the stone seem to pulse with a malevolent energy, and I can feel the hair on the back of my neck standing on end. But we've come this far, and the thought of turning back now makes my stomach churn. I need to focus. I examine the lock more closely, tracing the intricate patterns with the tips of my fingers. The mechanism itself looks to be a complex series of gears and levers, designed to keep out anyone who doesn't know the secret. But secrets are what I'm good at uncovering. I select my lockpicks with a deft hand, feeling for the right tension and torque. This is going to be tricky. One wrong move and who knows what could happen. But if anyone can crack this thing, it's me. I begin to work, listening intently for any sign of a trigger or trap. The air around the gate seems to thicken, and I can feel the runes' glow intensifying. The others watch me warily, their eyes darting between my hands and the pulsing wards. I know they're worried, but there's no use in hesitation now. We need to get through this door. I take a deep breath and begin to manipulate the lock with practiced precision. The gears click and whir, and I can feel the tension mounting. This is it. One final twist, and the lock gives way with a resounding clunk. The gate begins to swing open, revealing a yawning tunnel of darkness beyond. I step back, my heart pounding in my chest. Whatever lies ahead, we're committed now. All we can do is keep our wits about us and hope that the rewards are worth the risk. I glance at the others, a nervous smile playing at the corners of my mouth. "Well, folks," I say, my voice tight with forced cheer. "Looks like we're in for one hell of an adventure. Better hold on to your hats."
And with that, I step through the gate and into the unknown, the heavy stone door creaking shut behind us with a sense of finality.




