Shadow of the Ancients / Run 010 / Main Story

Round 7 Transcript

Episode 1 · Episode Round 1

Round 7 scene image
Narrator

Narrator · Narrator

Detect Magic flares over the sigils on the gateway arch, a faint green‑black glow pulsing as each rune hums with necromantic power; the spell reveals a single, unseen source of that energy—an invisible necromancer’s focus hidden within the tower walls.

Seraphine

Seraphine · Wizard

I raise a hand, my fingers tracing intricate patterns in the air as I cast Detect Magic once more, this time focusing intently on the gateway arch and the pulsing sigils there.
The spell flares again, but this time the energy is different—it's not just coming from the runes, but from somewhere deeper within the stone itself. A faint green-black glow pulses in a steady rhythm, revealing an unseen presence lurking inside the tower walls. My eyes widen with both revelation and dread.
"I've found the source," I say, my voice tight with urgency. "The necromantic energy isn't just on the runes—it's coming from a focus hidden inside the stone. This isn't some random undead infestation; someone is controlling these skeletons from within."

Jeane

Jeane · Sorcerer

I feel the pulse of necrotic power through my own warding sigils—this isn't mere grave disturbance but coordinated unlife commanded from a single source. Varrika, your heavy mace is useless here; magic animates these bones, and holy symbols won't stop what's controlling them. My voice cuts through the apprehensive silence with cold authority.

I raise both hands, arcane energy swirling between my palms as I prepare a counter-spell. Merrin, get behind Seraphine—we need your blades to deal with anything that breaks through. Halie, keep that divine shield up; we can't afford any of us succumbing to this filth's touch. My eyes narrow at the advancing skeletons, calculating angles and arcane trajectories.

With a sharp gesture, I unleash an amplified burst of disruptive energy directly into the center of their formation—aiming not for individual targets but for the nexus point where the necromancer's control is strongest. This ends now. The spell cracks the air like thunder, shattering several skeletons outright and disrupting the coordination of the others.

#I cast Disrupt Undead at the skeletal horde—targeting their central control point with an arcane shockwave.