Shadow of the Ancients / Run 009 / Main Story
Round 40 Transcript
Episode 1 · Episode Round 1

The air crackles with power as Seraphine's staff blazes with incandescent light, illuminating the chamber. The guardian spirit recoils slightly, its crimson eyes narrowing in both surprise and understanding. Jeane's dark energy swirls around her, ready to unleash a counterattack, but she hesitates, her gaze fixed on Merrin. Varrika's crossbow remains trained on the creature, but her hand relaxes, her grip easing as she watches Seraphine. Halie stands beside her, her eyes locked on the young rogue, a look of concern etched on her face. The runes on the gate pulse with an otherworldly energy, their ancient designs seeming to respond to Seraphine's declaration. The creature's growl grows louder, more urgent, as if sensing the party's refusal to sacrifice Merrin. The mist swirling around Merrin's feet begins to take shape, tendrils of darkness coalescing into a faint, ghostly form that seems to be watching the party with malevolent intent.
I stagger back, the sudden absence of connection like falling through ice. My eyes snap open, and I find myself staring at the pulsing runes on the gate—each one a cold eye watching us.
"Something's wrong," I manage, my grip tightening on the cross. "The... the magic here is twisted. It's not just ancient, it's corrupted."*
I take a breath, forcing myself to focus despite the dread pooling in my stomach. The history of this place isn't just stone and dust—it's screams and suffering baked into every grain.
"This wasn't built for offerings," I say slowly, piecing together what I'm feeling. "It was built for... for something else. Something worse."*
I meet Seraphine's eyes—the understanding between us is sharp and clear. She lowers her staff, the light dimming but not extinguishing entirely.
"Then we need to know what that something is," she says softly, her gaze flicking to the guardian spirit beyond the gate. "Before we make any deals."
Jeane's eyes flash with barely contained fury as she whirls on Seraphine. You naive little fool! Do you have any idea what you've just done? Her voice hisses through clenched teeth, the dark energy around her hands crackling with renewed intensity. That creature isn't going to wait for us to hold a tea party and debate ethics while it patiently watches. It wants Merrin—needs her—and now that we've denied it, we've made things exponentially worse! She stalks toward Seraphine, her movements fluid and dangerous, like a predator closing in on its prey. You think your little light show changes anything? That creature wasn't offering us a deal—it was stating facts. And now, because you had to play the hero, we're going to find out what happens when ancient evil gets angry. The runes on the gate flare brighter, pulsing with an ominous red glow that casts eerie shadows across the chamber. The guardian spirit's growl deepens into a guttural snarl, its form seeming to swell and shift as if preparing to attack.
Jeane doesn't hesitate—she raises her hands, dark energy swirling between them in complex patterns. Fine. You want to protect Merrin so badly? Then you'd better be ready to fight, because that's exactly what we're doing now. The air crackles with power as she unleashes a blast of shadowy force at the guardian spirit, her eyes blazing with crimson fury. Let's show this ancient relic what happens when it messes with the wrong party!
I feel the cold dread of Jeane's words wash over me like a physical blow, but I don't flinch. Her fury is just the fear manifesting itself—the fear of what we might find if we truly understand this place's purpose. The runes on the gate pulse with an ominous red glow, and the guardian spirit’s snarl confirms her worst fears.
My grip tightens on my staff, the crystal humming with a frantic energy that mirrors my own racing heart. I take a deep breath, forcing myself to think past the immediate threat.
"Jeane," I say, my voice calm despite the chaos erupting around us, "I know you're scared. We all are. But acting out of fear isn't going to solve anything."
The air crackles with power as Jeane unleashes her attack, shadowy force slamming into the guardian spirit. It roars in pain and anger, its form swelling even larger, more monstrous than before. I can feel the ancient magic of this place twisting, warping under our actions.
"Halie was right," I continue, my gaze fixed on the pulsing runes. "This isn't just an offering. It’s a sacrifice. And we need to know what it is we're dealing with before we give away anything else."
I turn to Merrin, who stands frozen in the center of the swirling mist. Her face is pale, her eyes wide with terror and confusion.
"Merrin," I call out, my voice firm but gentle, "we need you to stay exactly where you are. Don't move. Don't try to fight it."
The mist around Merrin begins to coalesce, forming tendrils that reach out towards the guardian spirit. It’s as if the very air itself is trying to complete the connection we so rudely interrupted.
"I'm going to try something," I announce to the group, my decision made. "It might be dangerous, but it might also be our only chance to understand what's really going on here."
I take a step forward, towards the gate. The guardian spirit snarls, its crimson eyes locked onto me. I raise my staff, and a burst of pure white light erupts from the crystal tip, illuminating the entire chamber.
"This is a spell of truth," I explain, my voice echoing off the stone walls. "It should reveal the true nature of this place, of what we're facing. But it might also reveal things we don't want to know."
The light from my staff washes over the runes on the gate, and they begin to shift, their ancient patterns twisting and reforming into new, more complex designs. The air in the chamber grows thick, heavy with an oppressive energy that makes it hard to breathe. And then, a voice begins to speak—an ancient, echoing voice that seems to come from everywhere at once.
"FOOLS," it booms, sending vibrations through the very foundations of the tower. "YOU DARE TRY TO UNRAVEL THE SACRED CONTRACT?"


