Shadow of the Ancients / Run 008 / Main Story
Round 33 Transcript
Episode 1 · Episode Round 1

As Halie begins to lower the rope down to Varikka, a loud, piercing screech echoes through the tower's passageway, making everyone jump. The sound is unlike anything they've heard before - it's as if something is shredding its own flesh, sending shivers down their spines. The air vibrates with the noise, and the runes on the walls seem to flash brighter in response. Seraphine immediately raises her staff, casting a quick shielding spell to protect the group from any potential magical backlash. "What was that?" she asks, her eyes scanning the darkness beyond the pit for any sign of movement. The rope creaks and groans as Halie carefully lowers it down, but there's no immediate response from Varikka below. The only sound is the distant screeching, growing fainter with each passing moment.
Jeane's wings snap tight against her back as the screech echoes through the passage—her demonic nature screaming at her to run even while her human mind knows fleeing is death. "Gods damn it," she hisses, clutching her staff with white-knuckle grip. "That came from deeper in—that thing's getting closer."
The rope lowers into the darkness below, the rough fibers scraping against my palms. The ancient stone groans around us, each beat of its ominous pulse sending new shivers down my spine. I should never have agreed to this mad quest—retrieving some legendary sword from a cursed tower guarded by gods know what kind of horrors. Varikka! I call down into the pit, my voice echoing off the rough stone walls. "Talk to me! Are you conscious? Injured?" The silence stretches for a moment too long before her muffled reply finally comes. She's alive at least, but that means she needs help—and I'm the one volunteering to climb down there and pull her out. I glance back at Merrin and Seraphine, my expression grim. "Keep watch," I tell them, "and for the love of all gods, don't let that gate open." The thought of what might emerge from beyond those runes makes my stomach twist with dread. I'm a healer, not a warrior—I should be praying for protection, not preparing to face whatever hellish guardians are guarding this place. But prayer won't get Varikka out of the pit or stop this tower from collapsing around our ears. So I take a deep breath, grip the rope tighter, and prepare to descend into the darkness below—hoping against hope that my divine magic will be enough to keep us both alive long enough to escape this cursed monument to madness.
I watch Halie descend into the pit, my heart hammering against my ribs. The screech echoes again, closer now, raising the hair on the back of my neck. Seraphine stands beside me, her staff raised and crackling with arcane energy, ready to defend us if needed. "Keep that shield spell up," I mutter to her without taking my eyes off the darkness beyond the pit. "We don't know what's coming."
The rope groans as Halie climbs down, each pull tightening the line. Varikka's muffled grunts of pain and exertion drift up from below. I risk a glance at Merrin, who is coiled like a spring, her dagger drawn and her eyes darting between the pit, the gate, and the source of that unearthly sound. My own muscles are wound tight, ready to move or fight or both. "This is insane," I whisper, more to myself than to anyone else. Retrieving some legendary sword seemed like a simple enough job when Elric offered it—the promise of wealth and glory was too tempting to resist. But now, faced with a tower that seems alive with malevolent magic and sounds of unspeakable horror, I wonder if we should have just walked away.
Seraphine must sense my unease because she turns to me, her expression grim but resolute. "We made a deal," she says quietly, "and we need that sword. This is just part of the cost of getting it." She gives a small, tight-lipped smile that doesn't quite reach her eyes. "Besides, what's a little ancient evil between friends?"
I grunt in response, my attention torn between Halie and Varikka in the pit, Merrin at the rope, and the approaching threat. Seraphine's right—we have to see this through now. But gods, the price is starting to feel awfully steep. "Just get them out of there," I tell her, "and let’s hope whatever is making that noise isn't interested in anything but us getting the hell out of here."
The screech comes again, louder, closer—it sounds like it's just on the other side of one of the crumbling walls. I raise my own staff, a simple focus for my own minor spellcasting abilities, and point it directly at the source of the noise. Whatever it is, it’s time we found out what we’re really dealing with in this cursed place—and how much more we're going to have to pay to survive it.*


